LETHAL PURSUER SHOULD NEVER HAVE BEEN ADDED
Killer does NOT need to know where the survivors are at the begining of each match let alone for how long they get it. movement killers that can instantly be on you in a few seconds make it too easy to get a hook right when the game starts. Every other game I play now I'm found and hooked within the first 20 seconds of the game before I get a chance to even figure out what's going on or do anything. Killers have WAY too many aura revealing perks that can all stack and give infinite wall hacks which you can literally do nothing about unless you are running distortion.
You already buffed the heck out of killers and nerfed survivors based on the top 5% of swf players even though the survive/kill ratio favored killers already. Us solo Queue players who don't have anyone to play with get stomped on every single game. This isn't fun at all anymore. I'm forced to run the same perks to even stand a chance now and even then I rarely get out. Idk why I bother posting on here all I'm gunna get is "sounds like a skill issue" or "it's fine stop crying" from killer mains or the fee survivors who play swf daily and don't understand solo Queue.
Comments
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Wow, this is uh, certainly a take.
First of all, even without Lethal Pursuer, good game sense and knowledge will get a chase going very quickly. Go towards the opposite corner and that’s usually where someone will be, while checking side to side to not miss anyone on the periphery.
Second of all, unless they are using other aura reading sources (which means no slowdown or other stuff in that slot), this is literally a once-per-match effect.
Third of all, you can run Distortion. After its buff, you can block almost every personal aura read for the entire game unless it’s a stealth killer. Or use Object of Obsession and see them too while you’re at it. Why do you think you should be exempt from having to use perks when the killer gives up a perk slot for their benefit? That is entitlement.
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ive tested it and distortion only consumes 1 token for all of lethal pursuer so... if youre having that much trouble then bring it ig
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The killer knowing where survivors are at the start of the trial is hardly a bad thing. Survivor spawns can be figured out based on game knowledge so even if the perk didn't exist, you would likely just as often have a killer head right towards you anyways.
You going down in 20 seconds of being found is a skill issue.
An as aside, one of my main survivor builds runs distortion and I rarely end up face Lethal Pursuer as it is.
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Disclaimer: That’s currently due to Lethal Pursuer being bugged and not increasing itself to 11 seconds.
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You can take Lethal from my cold, dead hands
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Finding a survivor straight away is pretty easy imo. Better value using Corrupt so that they can't do as much early on. Its handy for Oni, Shape and Trapper but its kinda obvious where survivors will be at the start.
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I wonder if that's true though. LP extends a reveal, in this case the one created by itself. If the reveal never applied due to Distortion, there's nothing to extend, therefore Distortion only sees 1 token consumed, right? Or am I misrembering some numbers here?
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Good to know. I was almost convinced it was bugged because when I tested during 6.1.0 it didn't do that, but by 6.2.1 it did, so either it was shadowbuffed, LP was shadownerfed, or it was bugged. Either way, Distortion currently counters it wholly and completely, so if you're struggling that much then it's a viable counter (and still will be because of the ease of regaining tokens).
Thank you for clearing up exactly which part of that interaction is bugged, however.
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I feel your pain…. Oh so well.
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Never had a problem until leathal pursuer came out. That's how I know it's because of it. Game sense and seeing through walls are two different things. I can play against game sense by being stealthy. Having a wall hack and instantly being on someones exact location is totally different.
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"Unless" nothing every killer I run into is using one or more auroa reading perks. Like I said above I don't want to HAVE to run distortion every game. It's boring and makes for 0 fun builds. When you are forced to run a perk to counter killers thats how you know they are too strong. I shouldn't be forced to run something to survive.
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I play pretty much exclusively Solo when I play Survivor, and it really isn't that bad (unless it's on Nurse, but that's more of a Nurse issue rather than a Lethal Pursuer issue.)
If they have it, that's one less regression perk they could have, and if they come to me I'm confident in my looping abilities. Sure, it sucks when a baby Meg get's downed immediately, but that would happen in games before anyways.
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Try running Sprint Burst or Distortion - I have absolutely zero issue with Lethal Pursuer and it's a common perk. I just don't immediately placee myself in a dead zone or on an unsafe gen at the start of the game and because of that I have zero issues.
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Lethal Pursuer is fun. The only fun part of playing survivor are the chases and I don't mind being chased straight away. If you're being hooked in less than 20 seconds into the match then I'm sorry but it sounds like a skill issue.
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You should be mindful of Lethal and justassume every killer has it. They still can only chase 1 survivor.
Dont repair the first gen you spawn on, take a sec to look around etc.
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Until you start the game with another survivor and now you have a wasted perk because the killer went for that survivor but found you instead. Having said that, LP is fine where it is.
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Well then with your sense then Survivors with "wall hacks" are a issue too. Because Survivors shouldn't have access to these perks that allow it
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You could count to nine and go in a different direction after. You could also just go to a gen that's right in the middle of a three gen (which will not be what you spawn by most times) and a good habit to get into to as opposed to just flocking to the nearest gen.
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please mr killer run a 4th slowdown instead
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I don't think Lethal is problematic, HOWEVER...
If they were to 'nerf' it, I would suggest delaying the initial aura reading by 10-15 seconds.
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If Distortion pops and you are near another survivor, you have 10 seconds to split from them. Distortion covers your scratch marks during the 10 seconds it is active.
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The joys of having no scratch marks for 10 seconds is you have 10 seconds to absolutely leg it
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Another annoying part of lack of solo communication is I bring distortion or object then when I see LP I want to warn the person I spawn with but my frantic teabagging and pointing is interpreted as me just saying hi 😭
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The aura reveal happens concurrently with Distortion, it’s just Distortion simultaneously blocks it. Thus, if you have only 1 token of Distortion and Hex: Retribution activates, you will be revealed for the last 5s of the 15s.
Yeah, it’s been back-and-forth bugged, annoyingly enough.
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I'm sorry but the killer is supposed to find, chase and down survivors. What do you think would happen if killers had less tools available to find survivors? It would increase the rate of camping. Massively. It's hardly a bad thing that killers now don't lose a gen because they got screwed by spawns. Remember old Haddonfield? That was a perfect example of why Lethal Pursuer was needed so much. The reason killers need and have so many aura perks is because their objective, survivors, is moving. That means even if they saw a survivor 20 seconds ago, that information is not enough to guarantee they will find that survivor now. Most aura reading perks aren't even that great. BBQ for example activates after hooking a survivor for 4 seconds but it doesn't show any survivors within a range of 40 meters. There really is no such thing as "infinite wallhacks" even if the killer had all aura reading perks at once.
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This is literally pure entitlement. The killer gives up MULTIPLE perk slots for aura reading perks, and you don’t want to use a SINGLE perk slot for a hard counter? Do you unironically expect anyone to sympathize?
Fun fact, you don’t need to run Distortion or Object. Against Lethal? Guess killer has it and don’t stay in an unsafe zone at start of the game. Barbecue? Stay in 40m. Floods? The hook can be sabotaged, bodyblocked for, or the aura reveal lockered. So on and so forth. Every single aura reading source has their boundaries and limits defined.
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That defeats the point of Lethal.
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get better at looping and you won't have a problem, look for a decent tile as soon as you start.
or run distortion/shadowstep/lucky break, if you go against aura perks constantly then using an anti aura perk is not a bad thing but you can always ignore that and just work on your looping.
this isn't a perk issue it's a skill issue.
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Not necessarily..
Instead of providing a sense of direction to killers immediately, it course-corrects them when they head to an area that appears devoid of survivors.
For killers that have little trouble finding survivors without Lethal, the delayed aura reading is arguably MORE valuable than the immediate aura reading. For killers that do have trouble finding survivors, it provides a window to practice finding survivors, but prevents wasted time searching for someone who may not be there.
Killers don't really need to know where survivors are in the first 10 seconds of a trial. More often than not, a killer spawns on one side of the map and should immediately start walking to the other side, where survivors spawned. The delay might even be a buff, because it provides aura reading at a time when killers can actually capitalize on that information.
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The early read allows for planning around where the survivors move and preemptively cutting off their path. It also allows for immediately starting chase as soon as you get to them. After the reveal ends, game sense will also narrow down where the survivor could be. It’s not about difficulty in finding people early, it’s about the point of the perk itself being immediate pressure from game load. Also, it reveals the initial course of action which is way more important. Are the survivors splitting up? Which way are they heading? Did they spawn grouped meaning you can immediately wreak havoc on multiple survivors? Etc.
Furthermore, immediately seeing if someone is in a valuable area, or spawned not on the opposite end.
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Can we have a perk that tells us where the killer is at the start of the match
And then the killer has to run a perk to counter it and use up a slot
thought not
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It speaks to the level that people are playing at when they consider aura reading perks inherently OP. "Let's nerf Lethal! Let's nerf Cigar Box! Let's nerf All-Seeing Blood again!" Because killer perks and add-ons aren't allowed to be useful.
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Object of Obsession, killer counters it by using things that give Undetectable to themselves, or inflicts Blindness on the survivor.
You should make sure you’re right if you’re going to try being a smartass.
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But you're aura is also revealed to the killer
smartarse
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"Can we have a perk that tells us where the killer is at the start of the match
And then the killer has to run a perk to counter it and use up a slot
thought not"
I informed you of a perk that does exactly what you asked for.
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Even without lethal.. I still find a survivor usually 15-20 seconds into the game. It’s not hard to guess where they spawn.
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Lethal is a problem. Aura perks are a problem. Stacked regression perks are a problem.
How many perk slots do you think a killer has? Ten? Pick a lane. Your enemy in a PvP title is supposed to do stuff you don't like. Get over it.
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Not only Distortion counters Lethal. Spine Chill is almost a must for me in solo, though I have been using Lithe, Quick and Quiet, Dance with Me and Lightweight with fantastic results.
Admittedly my survivor MMR is low(I die a lot), but I've finally become one of those survivors killers chase, say #### this, then leave without a down.
Feels good man.
Don't sleep on Lightweight periodically you leave no scratches whatsoever.
Now that I can actually escape chases just need to get my teammates working on gens....
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There's really no good reason for it to be nerfed. Even then after the 9 seconds are up the perk is literally useless unless they bring another aura reading perk. Not to mention buffed distortion.
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The fun part of survivor is doing gens. It's why people complain about killers chasing them too much and keeping them off the gens.
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This is actually false; you can just immediately run away and pretend you were never nearthat survivor.
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- It's a one use perk that takes up a slot for the whole match
- Run Distortion
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Dude, thats like saying "Dammit, every single survivor I run into is using an exhaustion perk. It's boring and makes 0 fun."
Gen regression and aura reading perks are the bread and butter of the killer, you either mix and match or lean heavy on one of the two, but you can't leave your shack without any. Without aura reading perks the killer can only play by ear, literally. Basically no aura reading works long enough to pinpoint a location, but it gives you a very good idea were to look. Sometimes you get really lucky and catch a survivor entering the locker, then its "game over, man", but nearly all the other times you know the general direction or the gen they are working at and thats often all you need to go looking, but it totally beats fishing in the dark.
The game has many different playstyles and many different hard or soft counters to some or all of them. The gens take 10s longer, so many survivors run Proof and work together. You hate that? Run Discordance and interrupt their gen slam party. Hate all those fast heals? Run Sloppy Butcher. Or you hate all those CoH? Shattered Hope will deal with that. It might not be the best perk, but if you REALLY hate CoH, thats your best option.
And so Distortion is the hard counter to nearly all aura reading perks. Normally not every killer runs aura reading, but its a fair number of the population, so if you really don't like it, equip Distortion, otherwise just be on your toes and deal with it. You can't counter every class of perks and its obviously why you shouldn't, but you can counter the one that gives you the most problems or that you despise the most. Or maybe just try not running Distortion and see how things work out when you equip a strong chase build like Windows of Opportunity/Lithe.
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The beginning of the match is really the only chance for survivors to try and get a gen done because a bad start for survivors is always a win for the killer. Lethal Pursuer should have never been added because all it does give killers like Blight to turn the game over on its head so an unwinnable match becomes even more unwinnable.
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Like others already said: run Distortion and stop conplaining about this mediocre perk.
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Lethal def a crutch perk, but it I gotta say it makes Pinhead really fun w/ easy early game chain hunt.
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Years of trolling and it hasn't gotten old yet? I get married next summer Sluzzy, how's life?
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It’s counterable, but I still dislike it. Picking a mobility Killer with Lethal essentially eliminates the early game. Which is a huge deal.
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I don’t really disagree with anything you’ve said.
I just imagine if Lethal was to be nerfed because it was deemed too powerful, delaying that initial aura would be a worthwhile compromise.
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Then you should happy they're not using 4 gen slowdown, surely.
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