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This update seems a bit unbalanced, thoughs?

I really hate to be the person to create a "survs op" thread, but... Killers got a resource that may get them a kill every ten matches , and survivors got *check notes* a extremely strong effect globally and without restriction that can win them a lost match, and that hinders even more the twins, and to some extent oni and that opens even more possibilities for strong perk combos.

So... Soul Guard meta? Yay! They did it

Comments

  • emodeshort
    emodeshort Member Posts: 180

    Even if last man standing trigger every match, this will hardly change anything in for real, as in most situations you would already get the kill anyway. The only situation where this could be useful is when you cant find the last survivor to hook them, but they will be able to get up, and all their teamates need to do is just wait a bit.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    A bit??? You are too kind.

  • Rovend
    Rovend Member Posts: 1,064

    Think that is strong effect will affect exclusively to slugging so any other killer that does not rely heavily on this will not be affected at all.

    Plus, bhvr tends to be very careful lately when buffing survivors, so this unbreakable basekit will probably be nerfed before it goes live as they did with reassurance and off the record

  • Nazzzak
    Nazzzak Member Posts: 5,841
    edited September 2022

    A twins rework was announced months ago, so I imagine they'll compensate for this in some way. But regardless, I don't consider any of this to be what we will definitely see when it goes live. I'm keen to see how people go with it all in PTB, I think it's definitely interesting

  • Grigerbest
    Grigerbest Member Posts: 1,836

    I really hope, that "base-kit unbreakable" will work only when all 4 survivors are downed, hooked, etc...

  • Norhc
    Norhc Member Posts: 575
    edited September 2022

    I dislike the fact that Devour Hope and Rancor got nerfed just because they thought we were not seeing Moris enough. Pretty pathetic, honestly.

  • blue4zion
    blue4zion Member Posts: 2,773

    The mori deal is so bad.... i don't get why they removed it from rancor and devour hope.

    like yeah, its at base, once EVERYONE IS DEAD.

    Those moris were at other times as well, at least devour is still okay (albeit survs have more time to cleanse and cancel the effect mid-hook)

    but rancor just went down the drain

  • Nazzzak
    Nazzzak Member Posts: 5,841
    edited September 2022

    If all survivors are downed/hooked then the game ends. That's the Finishing Mori update. The last downed survivor gets mori'd and the rest killed by the entity. It's also why this basekit Unbreakable is included, because if it wasn't then slugging would become more common as a means of ending the game. Some people would abandon hooking. Plus, "certain killers" would have very short games...

  • GeneralChaos
    GeneralChaos Member Posts: 21

    I'm not sure I'd call it super-powered; you have to be slugged for 45 seconds before you can use it.

  • nicnc82
    nicnc82 Member Posts: 372

    No you don't. Unbreakable cuts the 45s in half so you are able to get up quicker.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    Amazing future update this'll completely change the flow of the game and I welcome that last time something actually did that was endgame collapse 3 years ago

  • Beatricks
    Beatricks Member Posts: 857

    The game is currently killer sided, so a balanced change would have kept things bad, I'm happy!

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    The unbreakable change I can absolutely see a reason for, because it does prevent a very dull and frustrating scenario where a killer will go out of their way to just slug. It's not common, but I've seen this happen both in streams and in person, and it is just a boring strat.

    However, I just don't understand the reasoning behind the Mori change. They pointed out it was done because it isn't seen as much and it had a negative reputation, but I can't ever remember people complaining about the Mori for either those reasons! It's like the reasons were picked out of thin air almost, and the option to have those Mori's as they currently are was more varied, and added spice to the match. Having it as always an ending will lose the appeal to me.

    The Mori idea is really the strangest decision since they said Hillbilly was exactly where they wanted him, then proceeded to nerf him.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    I'd have to see it in action before I jump to one side or the other

  • jajay119
    jajay119 Member Posts: 1,094

    Sounds like the same thing Survivors were saying recently and were told to suck it up. Seems fine to me.

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    it's hard to understate how much this is going to impact the game's balance and how little thought it seems was put into it.

  • ButterFlee13
    ButterFlee13 Member Posts: 272
    edited September 2022

    Dont worry guys, once this update went live, survivor player will still scream on tunneling.

    Icing on the cake is, this update is pushing Killer to tunneling straits harder and harder it seems.

    Mark my words, No more split pressure! One target, 25% efficiency!

  • lav3
    lav3 Member Posts: 775

    I am fine with most changes.

    Rancor needs buff and mori offerings should have higher value as BP offering.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 940

    Nice threat but tunneling is already meta anyway it happens 9/10 games, average killrate is like 65% and you're all crying for an anti slug mechanic ?

  • ButterFlee13
    ButterFlee13 Member Posts: 272

    Dont you think that tunneling killer will still tunnel. But for other killers who play different strait will force to use tunnel now?

    Be careful, once this update went live and most killers will become even more like this.

  • emodeshort
    emodeshort Member Posts: 180

    65% is like 2,7 kills every match, average kill prior to this update was 2,2ish, so not much has changed

  • sulaiman
    sulaiman Member Posts: 3,219

    Even worse, neither devour hope nor rancor needed to change for that.

  • Adjatha
    Adjatha Member Posts: 1,814

    It's super powered in that you can use it infinitely. Also, it stacks with healing speed boosts, so if you have Unbreakable and Circle of Healing, you get up after 15 seconds.

  • Adjatha
    Adjatha Member Posts: 1,814

    That's a good point. Devour Hope was the last 'good' Hex perk.

    This officially puts the last nail in the coffin. There is zero reason to run hexes, ever. Boons are infinitely better in every way.

  • ad19970
    ad19970 Member Posts: 6,463

    I am surprised to see people saying this is too good for survivors after the last midchapter update was insanely good for killers. This doesn't even come close to the buffs that killers received in that last midchapter update.

    It will be fine, I am pretty positive. Some survivor payers weren't very happy with the 6.1.0 changes, and had to deal with it. This will be the same for some killer mains.

    Honestly I am really hoping we see some more, other improvements for survivors in the next update as well, since this change won't even be going live with the next update. Survivors still need some more against camping and tunneling, so we can go back to normal queue times again.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    It doesn't stack with healing speed boosts, you're thinking of boon exponential

  • Omans
    Omans Member Posts: 1,081

    Devs, if this poster says the idea is bad, it's probably at least decent-good.

  • Adjatha
    Adjatha Member Posts: 1,814

    After being left on the ground for 45 seconds, Survivors will now gain the ability to pick themselves up without the need of any Perks. This time is affected by recovery speed effects.

    Okay, fair enough. So THOSE two will give ya a 15 second bounce-back