Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

The real real REAL reason tunneling and camping will be eternal.

To the extreme its because players have free will.

Like genuinely if a player sets their mind to making the game miserable for someone it doesn matter if DS is 10 seconds and procs twice and hooks stages take 3 minutes each they are going to kill them. Sure it gives other survivors more time to attempt to save them but chances are they are going to still eat the DS or mouthbreath into Nancy's face for longer. So not matter how ineffective it is there will still be the small minority who do it just to ruin peoples day or because they dont like SWFs or because they dont like X, Y or Z about you.

On a less extreme note its more to do with just player agency and general logical strategy.

It is a pretty logical thing to do from the casual players POV or just the POV of winning without really caring about the other side. 3v1s are easy -> getting a survivor out soon makes the game easier -> hooking everyone and then killing them takes too long -> focus your hooks on 1 person and make the 3. Also thinking about this in the sense of trying to eliminate the weakest link works, why hook Leon who will only be on his 1st hook when you can hook Nea on death hook. One of them gives you 10x more value and pressure for the rest of the game, wheras the other gives you some pressure for 60 odd seconds. Tunneling is also a lot less of a DBD only issue than I feel people make it out to be, in most regards constantly diving a teams healers and squishies who are the weakest in combat is the equivalent to tunneling and that has throughout many games lifetimes been the meta at many times.

Camping on the other hand makes complete logical sense in the idea of positioning. I feel most people are aware that camping isnt a DBD exclusive issue but I feel its looked on a lot harsher in DBD due to the nature of its objectives not being stationary, like calling someone out for "camping" the bomb or whatever objective always ends up making you sound silly. In a sense however DBD is just a series of stationary objectives however. When a survivor gets hooked they become the point that needs capturing. It would make sense that you would want to contest that objective especially if there is other objects such as gens nearby. If a killer gets a hook within a area of 3 or 4 gens they can easily patrol there is very little incentive for them to leave. It also sort of goes hand in hand with the get rid of the weakest link mentality of tunneling. If someone hits second stage its a huge gain for you since they will just be dead on the next hook. The main difference now however is unlike tunneling where you want to tunnel a weak chaser, you want to camp a strong chaser as to not need to have another lengthy chase. Camping also affords you the benefit that survivors have to come to you now instead of you needing to chase them down. All of these sound like pretty good benefits.

In my opinion tunneling and camping will never be fixed by nerfing them (at least in the way many think they should be nerfed), instead other strategies should be incetivised. and made stronger.

Comments

  • yauniqua
    yauniqua Member Posts: 151

    Survivors should have Camaraderie as a basekit and Kindred.

    The devs are nerfing the crap out of Survivor perks, but giving them MUCH NEEDED AND LONG OVERDUE basekit changes.

    Here's to hoping in 2023!

  • NMCKE
    NMCKE Member Posts: 8,242

    I agree, you can never stop camping / tunneling — if the killer wants you dead, they will make sure you leave the match dead. Even if it means the killer has to throw the match.

    I think the main problem is solo queue. They don't have the information available nor the coordination to punish these strategies. This is partly why BT is basekit, but it's also there to strictly discourage the killer from tunneling.

  • fengminenjoyer
    fengminenjoyer Member Posts: 62

    You cannot force people to stop playing certain ways, but what you can do is give tools so ALL forms of gameplay have viable counter play. Camping and tunneling right now are at its worse especially for solo q since they buffed killer basekit and unnecessarily nerfed DS stun. Ill never understand the DS nerf, the point of the perk is to punish the killer for tunneling a recently unhooked survivor so making the stun useless completely kills the perk so now killers dont care and arent scared of a potential DS since they know in 2 seconds they can down you and hook you again. Off the record has the same utility problem cause killers will just smack you right as you get unhooked which deactivates its protection. Also the barbecue BP removal made lots of killers stop running it, which was a great incentive to leave hook and chase others. Not even no way out is enough incentive, so many killers that run it still camp and tunnel instead of trying to get all stacks....Devs need to get more in tune in what a miserable experience such a large part of the survivor side is having since the perk/basekit changes update.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    The real reason: Because the devs aren’t willing to overhaul how hooks work and balance around that.

  • AverageAshEnjoyer
    AverageAshEnjoyer Member Posts: 427

    People do it because it's efficient. Nothing else to it

  • StarLost
    StarLost Member Posts: 8,076

    Nerfing the crap out of...what, exactly?

    Dead Hard needed a tweak, because something like 75% of higher MMR survivors were running it. It's still a bloody good perk.

    You also got/are getting:

    Baseline BT.

    A buff to baseline BT.

    Baseline UB.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    And I dont blame them? Reworking the entire system that 1 side is based around isn't a simple thing. It would take a huge amount of time and resources and would easily be the biggest change the game has ever seen. Like that sorta overhauling is full on sequel level changes. Not to mention everything else that needs changing due to being hook reliant. You say it like the devs are lazy or something, it is just a ridiculous change to expect them to make and is far too risky.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434
    edited October 2022

    Nobody is arguing whether it is a simple thing to rework or not. In fact I am quite certain nobody (unless they are a game developer themselves) really know the answer to that.

    You are the one who called them lazy not me. So kindly stop twisting my words. Because doesn’t change the fact that in the paradigm of things that are A) changed B) introduced…Hooks have been at the top of the list. So when I see more perks… more mechanics changed that only further promote this playstyle that does not make the game fun. I am going to call it out. I think that is less ridiculous than to pretend like the game isn’t in the state that it’s currently in.

    It’s very interesting that you yourself admit that Camping and Tunneling will never be fixed by debuffing them, but by introducing new ideas that would counter them. You do know that new ideas take time too right? I mean if we’re going by speculation.

  • RaSavage42
    RaSavage42 Member Posts: 5,738

    I mean Camping and Tunneling aren't gameplay mechanics but playstyle choices

    Camping:

    There aren't Camping perks (Insidious doesn't count... just saying)

    But there aren't many Anti Camping perks (Kinship and Resurgence... BT is now basekit so I am not adding that)

    Tunneling:

    There aren't Tunneling perks (Remember Me doesn't count)

    But there aren't many Anti Tunneling perks (OTR, Nerfed DS -I know it was nerfed and doesn't make that much difference but still-)

    Also some of these perks seemed forced (OTR, Basekit BT)... and now forcing most Survivors to use all of the Anti "anything" builds that they can... and increasing Gen times but not looking at Gen progression or Gen regression

    Maps don't help this either... Spawns for everything are shackie to say the least

    Killer Powers are either overtuned (Blight and Nurse) or under valued (Doc and Pig) Not many in between...

  • fulltonon
    fulltonon Member Posts: 5,762
    edited October 2022

    Actually, it's because this game has hooks.

    Now what if we remove hooks and instead add something like respawning on random location? I'm sure that will remove lot of tunneling/camping because it's nigh impossible.

    Basically like Pyramid heads cage + pig box but with all boxes being correct one.

  • mizark3
    mizark3 Member Posts: 2,257

    Then make it the least efficient method of winning instead of the most and we can have more enjoyable matches.