http://dbd.game/killswitch
Rookie Spirit discussion
Continuing a series of threads on the least popular perks according to aggregate site Nightlight, next up is Leon’s perk Rookie Spirit (0.32%)
Rookie Spirit - Complete 5/4/3 good or great Skill Checks while repairing generators to activate Rookie Spiritfor the remainder of the trial. Once active, you can see the aura of regressing generators.
The precondition of completing 3 skill checks isn’t too much of a hurdle, but it is possible you could, for instance, get a bit unlucky and be the first survivor chased and downed and hooked out and simply never have a chance to work on gens much. But if that happens you probably weren’t going to get much use out of he gen auras anyway, so it’s not much of a factor really. 🤷♂️
As far as the auras go, it’s a bit like a slightly weaker version of the killer perk Surveillance. Surveillance shows the killer generators that are regressing in white with no precondition and also changes them to yellow as a warning they are being worked on. Here the survivor gets to see those regressing auras but gets no notice when a generator starts being worked on again.
I think the main reason this isn’t popular is just that there are other options to get generator info that are probably better. Deja Vu for instance shows you auras of three key gens right at the start and periodically throughout the match and works even better with a map. Swfs can get this information basically for free on comms. So Rookie Spirit, living up to its name a bit, ends up working best for solo beginner survivors who might have trouble finding generators on a map sometimes and against killers who kick gens more frequently than they might need to.
An obvious way to buff the perk if it needs it would be to remove the 3 gen skill check precondition. Just have it show regressing generators from the start of the match. That at least would remove that bad luck factor. If it still needs a buff after that, maybe highlighting the killer’s aura briefly when a gen starts regressing would be an interesting buff as well.
Comments
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I think it would benefit from showing the progress of the generator through it's Aura, similar to addons like All-Seeing Spirit or Fuming Mix Tape. It's not much, but it'd be neat.
I agree that the 3 gen skill check requirement is kind of annoying (especially if RNG isn't in your favour), and I think it only exists because the developers needed something to scale across perk tiers. If they don't want to remove it completely then I think making it so a great skill check instantly activates the perk would be nice.
Showing the killer's aura for a few seconds when a generator starts regressing is an interesting idea, and would give the perk a lot more utility without treading on Alert too much. I like it. It'd make it INSANE against Ruin though.
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That’s a good point on Ruin, it would probably either need a cooldown or only activate when a killer damages a gen directly (or have an explicit Ruin exception).
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Just make the aura reveal on damage.
Ruin doesn't damage the generator, just regresses it. Perks like Surge and Eruption or the killer kicking the gen all damage the gen.
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Maybe. If it only activated on a killer directly damaging a gen that'd just be what Alert does without pallets. It'd probably be alright without a cooldown, or even just a short one (like 10 seconds or something).
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this is another perk that 4 man swf have base-kit. why is this a perk for survivor? No clue. just takes up space. should be base-kit. same for buckle over perk.
Perks like these make you think that the game is not balanced around SWF but clearly SWF exists and yet you have these type of perks...
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I run it on gen builds occasionally. The benefit is that you can stop gens that already have a lot of progress from regressing instead of starting on a completely different generator across the map. It increases efficiency.
It's not a meta perk or anything, but it can win games in the right circumstances.
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If we need tier scales we can make it have a 128/192/256 range ig?
god we should just remove perk tiers
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I honestly would keep the 3 skill check condition for it to activate, but I would buff it the following way: - If you stop a generator from regressing, gain a 10% for 5 seconds.
Could be quite nice in SwF, but otherwise not too strong or weak (at least in my opinion).
Note: Should have a small buffer to prevent abusing Ruin and this perk.
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Ive always found the perk to be quite underrated. Especially when Ruin was a perk you'd see. Knowing where the killer is, where a pop/eruption/jolt happened is really useful
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Perks only really scale up to 128m, as that's basically the entire map except in a few super niche circumstances (like corner to corner Mother's Dwelling or something). It'd be like 64/96/128 like Discordance or Empathy.
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Yeah I got those numbers off the wall because I didnt remember anything in map size terms tbh
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