Revert matchmaking BP incentives to multiplicative instead of additive.
It was multiplicative during first release period and somehow changed to additive on actual implementation, just why.
Additive 100% bonus is DEFINITELY NOT big enough to be an incentive, especially when it's on survivor, it should be multiplicative to offering bonuses.
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The hell will freeze earlier
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Wait what? It's no longer multiplicative? Are you sure about this?
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I'm mostly sure about it, not 100% but like 70% sure.
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Yeah, it used to double offerings like flans but they removed that
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It would be nice, but it clearly was unintentional
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Honestly, that is never happening, it was obviously unintentional, imagine with 4 flans you could make up to 400k per game.
However, I think the incentives should be +100% akways. Never 25 or 50.
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I mean, this feature can vary between 25-100%, and anything less than 100% is literally useless unless it's multiplicative.
So even if it's unintentional it should be intentional.
I don't see problem there either, you'll get 200k as is in that match, what's problem with 400k.
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Devs would think thats too broken lol
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Don't forget that they made things in the bloodweb cheaper. It takes like... 200k to 300k (maybe 400k?) less BP to get a character from lvl 1 to lvl 50 + prestige.
It no longer takes a mil bp to get a prestige level for a character atm.
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Definitely not, it's not like they won't do anniversary events anymore.
Yeah it's better, but I wanna see numbers go up bro.
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I don't think that's necessary. I was disappointed when the incentives came back and were additive, but the bloodweb node cost reductions were massive, I think BP gains are fine now even with additive incentives.
Survs could use a buff though, much harder to get 30k+ BP on surv than killer. Still feels mediocre even with incentives.
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Yeah that is true when bonus is 100%, probably not much when it's less.
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Yeah I do miss BBQ bonus ngl. But with bigger BP caps and cheaper nodes you can get extra value out of BP offerings at least.
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They think I bring Prove Thyself and toolbox to genrush them, but I bring Prove to get max 10k at one category and I use gloves with 100500 useless brown toolboxes to get passive +500 incomes for random sabo in other... At least they could proportionally increase poins for repaired gens since you have to repair those longer now.
I know multiplied bonus was a bug (and I agree, it's kinda broken compared with other BP gaining mechanics) but it was very sweet bonus ngl
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Bigger BP caps doesn't really matter unless you play this game on anniversary tbh, it will immensely help day 1 killers though.
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Yes. The Devs stated that it was a bug. When the incentives were live the first time they were multiplicative and could give you about 300k BP per match if everyone used an anniversary flan
I also want it back. 300k BP per match are just awsome.
Before the change it was about 1.7mil BP for one prestige, now it's about 1.1mil.
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Where did the Devs state multiplicative incentives were a bug?
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There was something in the patch notes for 6.2.0 I think or their post on adjustments that it was not intended or something.
Here:
Down at "fixes from the PTB":
Fixed an issue that caused matchmaking incentive bonuses to be applied on bonus bloodpoints.
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