Is the Hillbilly's Overheat machanic even necessary?
I have been playing Hillbilly since 2017 and main him ever since then, but after his rework, he feels so fustrating to play. Like I don't even know why is the mechanic is a thing. In the old days Hillbilly is in the exact same state as Blight is today, where he is a fairly strong and hard character to play but a balance one, aside from some of his overpowered addons, but instead of just removing the charge speed effect from his addons they went a mile over and rework him and gave him an overheat mechanic. The mechanic in my opinion, is just unnecessary, I couldn't think of an instance where he is too strong without overheat espeacially with nurse around. I think the best way to balance him ring now is just to revert him back to his old days and remove the charge speed effect from his addons and call it a day. What's your opionion on this?
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I think its main purpose was to stop hillbillies who would just stand at hook revving their chainsaw, they can still camp but it gives survivors a chance to at least trade hooks.
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I do agree that overheat mechanic do stop hillbilly from camping, but it effect his normal gameplay too much; I could down a survivor with a chainsaw and carry them to a hook and the overheat still on cooldown, Hillbilly kit requires him to constantly uses his chainsaw to doing everything such as map traversal, breaking pallet/ door, catch up with survivor and downing them. The only thing this mechanic do is hinder him. If this mechanic is implemented to stop Hillbilly from camping with his chainsaw, I would say it is a lazy way, if BHVR wanted to stop camping with chainsaw, they could've done the same thing they did with Bubba to Hillbilly, where instead of the overheat being tied to your overall revving, it should be overheat only when your chainsaw is revving and deplete immediately when he let go of the chainsaw.
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You're preaching to the choir here, Blight has received what Billy should've got and more to the point where his add-ons are on the same level as Billies old ones.
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Then make the chainsaw only overheat when near a hook. In a normal chase the overheat mechanic is pointless and only hinders the killer for using their power, if you want to punish camping, then make it only punish camping.
Artist cant use their crows near a hooked survivor. Twins cant deploy Victor when near a hooked survivor. Just make Billy only overheat when near a hooked survivor.
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But that introduces clunky and unfun gameplay. It should just be where when you start the chainsaw or you feather it with revving you gain heat but when you dash it resets to 0 so it doesn’t punish you for feathering to much
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It was just an impulsive decision made by BHVR. Not much more to it
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I mean that would entirely depend on how it is implemented.
If BHVR coordinated with their community for once instead of just making changes, maybe mechanics like what I said would not be so horrible as BHVR makes them. BHVR has people with thousands of hours invested into certain killers yet does not use any of them to provide any relevant information for changes. They have the Fog Whisperer program but does not even coordinate with their community outside of free promotion material for new chapters. They have resources they can use from more experienced people to make good changes yet never do so.
And Im not saying to make Billy's power unuseable near hooks, Im saying to provide a punishment that applies only when near one. One that doesnt punish players for using their chainsaw to get away from the hook but one to limit what he can do right near a hooked survivor, or at least propose something to play around and reward the Billy for using their chainsaw effectively around hook.
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There is nothing wrong with Hillbilly’s overheat mechanic. Nada. Zilch. His basekit is superior amongst the killer cast.
He has other problems. If they removed overheat entirely, players still would not play him.
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