Remove breakable walls
especially on Dead Dawg. that map is nothing but breaking walls. it's annoying
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Once you break them it's not so hard to catch a survivor from my experience. On Dead Dawg I just break walls early game but later on it pays off. It's a small map after all.
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Well Dead Dog was the first map to feature breakable walls... so of course they went overboard with them
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I had to lay down spots for survivors to be Tormented and break the walls, so most of my gameplay was just pressing space and holding m2. When I play trapper it just gets worse
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Ok. Remove them. Make the windows always so strong without ability to weaken them after all the map is considered even or killer sided by community and killers already have 61% killrate.
Or do we want to leave the map as is after all?
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change the loops lol?
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doesn't mean it was ever a good idea
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I know... which is why I said they went overboard with them
Having the Killer to be the only one to deal with them seems weird IMO... They should've made a perk for survivor (to either break them or rebuild them)
Plus they should've thought just a little longer after putting them on Dead Dog
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It was actually over-advertised.
When the first large number of fragile walls were installed in the saloon, it was kind of fascinating because they had them installed in the shacks found on the general map.
However, no other map or graphic update since then has had fragile walls installed in sheds on other maps.
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Indeed.
I like the breakable walls on most maps. Besides being function for opening doorways, they give the same amount of points as kicking a gen or breaking a pallet. Great for farming some easy points on killer later in the game after a couple of survivors are dead and the other two are either hiding, hoping the other survivor gets found first, or trying to find each other to heal up and and settle on gen to try to smash.
I wish more maps had about the same amount of breakable doors as Midwich or Gideon (just not as many pallets).
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I agree. Sometimes on Gideon the right play is to not break certain walls in case there's a dead end.
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no
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