Why aren't the devs doing smth about this?
I come back from a few weeks of break from the game to have some fun and participate in the new tome but guess what? It's not possible to complete them without being allowed to play the game.
1st game: Tunneling wesker
2nd game: Facecamping bubba
3rd game: Starstruck nurse
4th game: Facecamping bubba hitting and nodding at hook
5th game: Camping and tunneling wesker
6th game: Tunneling huntress
Tries to go killer: 1st game T bagging 4 man swf sabo squad
disclaimer: by tunneling and camping I mean the "at 5 gen left type"
Players are just allowed to straight up ruin your game and will not hesitate to abuse of it by making everyone's games miserable rather than actually play it since none of this is bannable because they are VaLiD StArTeGiEs.
The game has the most obvious issues of rampant and abusive toxicity , but the devs rather work on "tHe fInIsHiNg mOrI SyStEm".
Devs keep saying that they can't really make changes because of "really limited resources" those same resources that they rather use all of the most stupid stuff that no one cares about rather than actually come up with changes to fix their game.
Am I the only one thinking that the devs would rather work on their own thing instead of doing their jobs properly is absolute BS? Because idk about you but I love this game and recently I'm actually starting to get sick of playing it because the community.
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None of those examples ruin the game, as a survivor we are always a target. Any killer that allows breathing room and time to reset is being overly nice.
Work on stealth and you can at least find out if the killer uses those tactics when a teammate is downed.
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Least delusional dbd player
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I've also had days where games have been a dumpster fire, might that more people are playing now cause of the new tome and Halloween event coming up and it could also be the time of the day. if it's evening you get all sorts of players.
I played with a Jake earlier who was prestige 9 (meaning he's been playing for a while) and ran No Mither and died first without doing any gens. Go figure.
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I do get it and the amount of hard camping and tunnelling off hook is pretty ridiculous lately. I get it, this is an effective tactic but I cant stand playing like this and I play both sides so I understand killer can be rough.
I think the devs get it though as they have made BT basekit and various perks to discourage tunnelling off hook etc.
Funny story, the other day we had a Bubba who tried Insidious camping but the first survivor had Kindred so he failed. He got me next but rage quit when he realised team mates were not stupid and did the gens so they could get out while I struggled every last second to buy them time lol
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Sounds like somebody had some bad matches. Let’s change the game so you can be happy and make it impossible for killers to win.
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Haven't had a single normal match as survivor tonight. And yesterday. And the day before.
I will admit the facecamping huntress was a surprise, but it was not a good one.
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Honestly it can be part of the game. People play for different reasons. People who just want to win, will do whatever is the best strategy to win. Tunneling and camping both can be counter by survivors using teamwork. I get that it will not happen in solo queue but the killer 1) has no way of knowing that and 2) plays in the way thats fun to them.
Same thing goes for survivor. Constant sabotaging is able to be countered with slugging and means that they aren't working on gens.
You had games that to you were both rough and unfun, and I am sorry for that. But there is a difference between using a strategy and being toxic. Spamming flashlights, constant t-bagging, intentionally throwing, DCing, suicide on first hook, attacking someone on hook, watching the last survivor bleed out when you can hook them, flaming in chat, etc., these are things that are toxic because they don't do anything for the game but are being done simply to make the game worse for your opponent or teammates.
In addition the devs are doing things about the less favorable tactics. Sabotaging has been changed multiple times and now the time between basic attack is faster than the sabotage action, Basekit endurance means a lot. They adjusted the gen times. They are reworking the slugging system. I think cutting the devs some slack that tunneling and camping exist and that they do mean different things to different people.
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I agree that it's not particularly fun to be camped or tunneled but what can they do about it? To really stop killers from camping and tunneling you would have to massively overhaul the game. Just punishing a killer is not the right way. Killer's do it because it's their best option in many cases. If I can defend a 99% gen, a basement hook and have lines of sight with anyother few nearby generators why would I leave? Why would I not tunnel one person? It is literally the best play style for any killer. What we need are incentives against this, not just punishment.
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I absolutely feel you and know where you are coming from. I play both sides and have pretty much given up on solo que survivor (I don't have friends who actively play this game so it is my only option to play survivor). Killer on the other hand feels almost too easy and boring now, apart from facing the most coordinated swf teams.
I do miss the survivor matches from like half a year ago when the matches felt more fair and enjoyable. Of course solo que had its problems at that point too but the recent changes have made the problems really stick out and solo survivor has become almost unbearably frustrating to play. At the past it didn't even really matter if I survived or not if the match was fun and felt fair. This is becoming increasingly rare and every other match feels like a ridiculous dumpster fire.
I really hope Behaviour reconsiders some of the changes they have made to this game recently, but considering their history, I have my doubts.
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Looks like with the new rift a lot of less desirable players came back. on the survivor side (bodyblocking and heal tapping) and on the killer side (4 minute whole team bleedout).
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