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Various Killer Perk Ideas Part 2

blue4zion
blue4zion Member Posts: 2,773
edited October 2022 in Feedback and Suggestions

*Target Locked

Injuring a survivor from Healthy with a Basic Attack will reveal their Aura for the next 4/5/6 seconds.

Cooldown of 45 Seconds.

-Was 11/13/15 seconds, CD 30. Very nurse friendly perk i realized, idea was to keep track on where they run


*Scourge Hook: Bleedout

4 Scourge hooks blahho

After a survivor is rescued from a sHook, they are inflicted with Deep Wounds. 

If the affected Survivor mends themself, the Survivor is inflicted with Mangled and Hemmorage for 40/50/60 Seconds. 


*NoobAssist

While in chase, gain 1 Token each time you miss a Basic Attack within 1.5m of the survivor 

up to a maximum of 5/7/9 tokens. Each token increases missed attack recovery speed by 6%. 

Lose all tokens anytime a survivor loses a health state or after dropping chase for 7 seconds.


*Hex:Anti Boon 

As long as the Hex totem is lit, new boons will automatically snuff themselves after 45/40/35 seconds.  

Reduce booning speed by 10%. (For notification)


*LOL I made a Wall Perk

After a survivor performs a fast vault within 10m of the killer, the perk activates for 30 seconds.  

While active, increase Wall breaking speed by 50%/60%/70%. 


*Hex:Random Blocks

Start the trial with all Generators blocked by the Entity for 10 seconds. (Prev 15)

As long as the totem is lit, every 30 seconds 1 random Generator is Blocked by the Entity 

for 25/30/35 seconds. 


*DoubleBasement

If possible, both basements on the map will be open. If the killer comes within 16m of the Basement Hooks 

while carrying a survivor, gain a haste effect of 8%/10%/12%. 


*TRGenSlowdown

Any survivor within the Terror Radius repair Generators 5%/6%/7% slower. Increase the speed of generator

skillcheck rotation by 30%.


*Scourge Hook: OuchieNoTunnel 

4 hooks, blah blah

As long as the killer is 32m away from the hook, Survivors who unhook a Survivor from a Scourge hook will be Broken for 15 seconds, and their grunts of pain 

will be increased by 30%/40%/50% until Healed. 


*Complications

After kicking a gen, the perk activates for 60/70/80 seconds.

Reveal affected Generators in Purple. 

Every affected Generator will no longer have Great skillchecks, and reduce Good skillcheck size by 30%.

Post edited by blue4zion on

Comments

  • Gandor
    Gandor Member Posts: 4,273
    edited October 2022

    I take it you really just list ideas of possible effects without any regard to the actual game. But let's see:

    Target locked: loose CD and need for basic attack, and you have worse I am all ears.

    Bleedout - camping tunneler's dream come true. No bt, no OTR, no DH, DS is now joke, sounds like a turbospeed into getting single person out of game with hardly any counter ever. No thanks.

    Noob assist - aside from hilarious name... It's just horrible version of unrelenting

    Anti boon - sounds like a nice perk, but it has quite a few problems. 1, it gets usage only if boons are present 2, if you are unlucky, first boon will go over this hex rendering it useless 3, thanks to minor slowdown, survivors know about it and can stop booning (without warning survivors could be maybe fooled that maybe killer snuffed it giving some fake info about killer's position + waste more time by booning again). Overall very weak perk that would require some serious buffs to be useful (e.g. don't allow finishing booning). I think that for killer to run a perk that counters some survivor perks, it should at least do so very well (that's also why I think shattered hope should get buff).

    Wall perk - it would be bad even if the speed was 100% (just walk thru the wall). A lot of maps don't contain that many breakable walls. But if you know you will end up in say saloon... I think 100% version could have some niche usage maybe.

    Random blocks - fine idea. I like this one 🙂

    Double basement - not a fan of this one, because basement bubba does exist (same for basement trickster and iri hatchet huntress)

    Trgenslowdown - colourphobia for gens. I am not a fan. Just a personal stuff. Maybe it would be good, but I don't like it.

    Ouchienotunnel - if broken takes away your health state, then it's easy camp perk. I don't like it. Otherwise it would be too weak

    complications ok perk, but I don't like it. It's a bit weak and not really something I want in a game. But I don't see any real problem with it

  • blue4zion
    blue4zion Member Posts: 2,773

    Ouchienotunnel could fix with Killer xMeters away requirement at least.