TO ALL THE SURVIVORS THAT SAID 6.1 KILLED THE GAME
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People need to stop parroting this "61% kill rate". It's meaningless numbers, it's simply bad statistics to try and glean anything out of that number. It is an average among all killers, across all MMR brackets, it's meaningless, and everyone who tries to use that "61% kill rate" argument looks stupid.
For example, the lowest MMR bracket, the newbies and the worst players, is always going to be very killer sided. This is due to the shear immutable fact that survivors reap the benefits of experience more than killers. Newbie killers can just walk in a straight line up to a newbie survivor and down them, but a survivor has to know how to loop, know how to time pallets, etc. No amount of 'balancing' will ever make the lowest MMR bracket any less killer sided. So we accept that the 'lowest 7%' is going to be something like a 90% kill rate. Hold that thought.
Next, where do you balance the game? Do you balance around the top skill levels? or the Middle?
If you balance so the middle range is roughly 50%, then the highest levels will inevitably be around 30-40%, because the highest MMR brackets are saturated with SWF.
So let's assume that the highest 7% of players are predominantly SWFs who experience a 30% kill rate, the lowest 7% has a 90% kill rate. If you extrapolate that trend and make a straight gradient of kill rates across all skill brackets, starting at 90% and ending at 30% If you add that all together and average, you get a global kill rate of about 58%.
So let's say our magical number is "a 58% kill rate". That sounds killer sided. But the reality is that even with a 58% global kill rate, the top 35% of players are experiencing a survivor sided state of the game with a kill rate of <50%, as low as 30% at the very top.
Not least, a 61% kill rate applied to any single game, is still representative of a 2K, you can't have a 2.2k game.
Furthermore, the state of the game is just not great, and not conductive to producing a meaningful kill rate. Killers are tunnelling and camping more, inflating kill rates. Survivors are giving up on hook more, inflating kill rates. The kill rates aren't indicative of how strong or weak killers or survivors are, they're merely an indication of how often survivors are being, or allowing themselves to be, killed.
Just as survivor MMR being based purely on escapes is a poor judge of skill, so too is this 61% kill rate a poor judge of the state of the game.
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I said not baseline Kindred. Read what I said. There's so much middle ground between "no info" and "all the info".
Killer instinct only gives you a rough direction of the survivors, forcing you to stop and move around to try and triangulate a more precise position. This given to survivors upon a hook, or other circumstances, or even on demand, wouldn't be more powerful than voice comms. And just to reveal other survivor locations, no info on the killer is needed.
I've said every time someone advocates for baseline Kindred that it would be too powerful and would still benefit SWF.
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Says killer main.
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Sorry to burst your bubble but DCs and giving up on hook aren’t what make 6.1.0 a bad patch.
Dcing and quitting a match were ALREADY a problem before 6.1.0 so I don’t know where you are getting that it was any different before.
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The incidence rate has definitely increased.
Before 6.1 I saw it in maybe 20% of games, now its around or maybe more than 50%.
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That's not my experience at all. I see it but its the same as before.
It's only killer specific, like Nurse as an example. Many people dc against her, but I am not getting Nurses every single match either.
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You're saying this as if survivor buffs aren't met with nearly the same reaction, if not at times, worse. The game has been getting patched to be more killer-sided since 2020.
They entirely reworked maps in favour of killers, removing infinites, sizing a bunch of maps down, removing pallets/windows on top of adding breakable walls. They nerfed the meta perks for survivors (to switch up the META). Nerfed items. Nerfed base-game interactions to take longer, and created awful tiles that are horrible to run as a survivor.
The Patch Update did NOTHING that it promised, but enforced exactly what it was trying to nerf. Gen-rushing is now more important than ever, killers are extremely boosted, and the game overall feels less interactive. It's not about adapting, it's not about being toxic, or wanting to have your way. BHVR have explicitly stated they want killers to have an advantage in kill-rates. They want there to be an imbalance, and that is undoubtedly going to feel horrible given that prior to this update, survivors struggled if one survivor DC'd or got eliminated early in match.
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Why do you make it sound like SWF is almost weaker than solo? You don't see the efficiency and how dependable teammates make survivors strong? Of course killers are still gonna struggle against SWF. The game has not changed for killer that much, especially for Ghost Face, Freddy, Pig, etc. Get 4ks with those killers against survivors who know what they're doing, and I'll be shocked. I'm pretty sure the only thing I'm doing wrong is picking those killers and still expecting to win.
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I do find killer more enjoyable and skill-intensive.
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The way y'all always bring up infinite removal bothers me, as if it was done arbitrarily instead of for balance reasons. I don't think there's nearly as many killers saying goodbye to the game when a survivor buff comes out, when compared to the droves of survivors submitting their resignation when someone like Legion or Ghost Face gets buffed. Most of us killer enthusiasts, commonly referred to as masochists, just deal with it somehow despite our complaints.
Anybody who's played any amount of killer is complaining about the problems you're brushing off. Infinites are literally game-killing in how unpopular they are, so naturally the devs reintroduced a lot of them or created new ones via breakable walls. Don't want to break the breakable walls because it gives survivors free distance, like breaking a pallet would? Too bad, because now you have to deal with a loop that you have to Bloodlust or Bamboozle just to catch someone at. Maps being big are a notorious issue that I don't even need to go into. Survivors lost strong iterations of their meta perks, but those are either still played frequently or were replaced with just as strong stuff. Not sure what items were nerfed. Heal speeds may have been capped, toolboxes may have had their speed compressed into quicker use, and flashlights a big part of their annoying factor, but those items weren't even nerfed per se. And wow, gens take 10 seconds longer. How will they ever get done now?
Let's not forget all the stuff killers lost simultaneously. Ruin/Undying gone despite Counterforce coming out soon after. Freddy nerf, Spirit nerf, Twins nerf. Wraith, Deathslinger, and Pinhead nerf (#########?). Boons completely trumping Pentimento, and requiring Shattered Hope to be completely broken. Pain Res/DMS nerfed, despite the counterplay being to let go. Ruin and Pop and nerfed (again!). Undo all of that, and killers would simply be breaking even with survivors in terms of power.
Gen rush isn't being pushed per se, but efficiency is. It still happens, but less and less often survivors are getting rewarded for minimum effort just because gens are quick. In my SWF, we still win matches we had no place winning because of all the mistakes we made, but the gens made up for that. The only killers being boosted are the ones facing bad survivors, who let the gens go down to zero constantly despite knowing that Overcharge/Call Of Brine requires a simple gen tap and a skill check to stop. We need to stop factoring bad teammates and DCs into game balance. No other game's community is this persistent is balancing for bad players and worst case scenarios for one side, while never giving the other side the same benefit of the doubt. All we need is for the matchmaking to be more accurate, and then y'all will see all of what I've been saying.
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Absolutely. I just signed on to play a few games and get my rewards. I did 8 games and had a survivor giving up in 7 of the 8... Technically? Some weird bug happened in the last game where I used Wesker's ability on someone who was near a locker and they were like some strange ghost and nobody could pick her up. The locker would not open but afk crows were spawning in it. It was odd. I just let them go because I felt bad about it.
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Some slowdown perks got trashed, but others got big buffs, like Eruption. The 4 slowdown meta hasn't really changed.
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Maybe, just maybe and hear me out here.
Killers still don´t feel confident enough to play without slowdown. Because gens can still go to fast against good survivors.
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Lol I agree with you. No need for the sarcastic baby-talk.
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I wasn´t being sarcastic. Or trying to talk you down. Sorry if i made that impression. Way to early for me today.
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Oh, understandable! I need some coffee myself. Cheers.
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I mean it killed SoloQ completely and the playerbase keeps on plummeting and plummeting, but I'm sure there are ten million console players online at any given time of day.
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You sure bout that? Cause i haven´t noticed any issues as solo. Well apart from the amount of suicides/disconnects.
Even more, yesterday evening killers got the 100% bonus points.
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Bridge the gap for solo q, easy.
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The devs have already said that the Basekit Unbreakable we saw on the PTB isn't going to live servers, so i wouldn't worry about it too much
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I only had that happen to me once or twice and I didn't realize it is that common. I just don't get it. If you can't be happy with a game because you don't like it's core mechanics, then maybe you should play something else instead of only going in to ruin another person's experience. Why do people feel like they need to do that?
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I actually started using Sole Survivor and Wake Up because I'm constantly paired with potatoes who do nothing to advance the game and I got tired of losing. I try to progress the game as best I can but now if I see the team is falling apart at 4 gens remaining, at least I have a back-up plan.
I fully agree this patch sucks bum for survivor. And on killer I'm feeling so bad for destroying them at 3 gens remaining that I always start playing nice and let everyone ago, which also gets old fast.
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