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Change for the solo survivors to help be in level with SWF.

Ihatelife
Ihatelife Member Posts: 5,069
edited February 2019 in Feedback and Suggestions

Currently SWF has an advantages such as:

Informing the friends about who is the killer.
Informing the friends about what are you doing right now.
Informing the friends about that you are being chased by the killer.
Informing the friends about that you are repairing gen or cleansing the totem etc..

My first change is to allow solo players to see who and what currently is doing, by adding the three icons to the survivor's gameplay HUD:


Proposed Icons by @Entità
- Searching the chest.
- Mending.
- Healing.
- Opening the exit gate.
- Searching jigsaw box.

How those icons would be work in the gameplay?

In this picture, we can learn about:

Survivor number 1 is doing nothing.
Survivor number 2 is being chased.
Survivor number 3 is repairing a generator.
And survivor number 4 is cleansing a totem.

This small change can definitely help solo players to gain an information that SWF already have.

Buff idea for a killers:

Hex totems have a different colors aura in order to known which hex perk is for each hex totem. For example:
Devour Hope - Blue aura
Ruin - Green aura
Haunted Ground - Yellow aura etc..

Second change by @TheMadDoctor

Adding an ability to choose the totem placement for the player's hex perk.

Thoughts?

Post edited by Ihatelife on

Comments

  • Master
    Master Member Posts: 10,200

    Sounds reasonable.

    What would be killer buffs to compensate?

  • Ihatelife
    Ihatelife Member Posts: 5,069

    @Master said:
    Sounds reasonable.

    What would be killer buffs to compensate?

    I didn't think about this tbh... Maybe you have a solution for this?

  • TheMadDoctor
    TheMadDoctor Member Posts: 250
    edited February 2019
    Ihatelife said:

    @Master said:
    Sounds reasonable.

    What would be killer buffs to compensate?

    I didn't think about this tbh... Maybe you have a solution for this?

    Hmmmm maybe being allowed to choose where their hex goes, and knowing when someone is working on the hex? I get thrill of the hunt but that’s also a hex perk and feels redundant that we don’t really have too much control over that. Not much but it’s a start. Still, good suggestion, it would be helpful for when I’m going solo.
  • Ihatelife
    Ihatelife Member Posts: 5,069
    edited February 2019

    @TheMadDoctor said:
    Ihatelife said:

    @Master said:

    Sounds reasonable.

    What would be killer buffs to compensate?

    I didn't think about this tbh... Maybe you have a solution for this?

    Hmmmm maybe being allowed to choose where their hex goes, and knowing when someone is working on the hex? I get thrill of the hunt but that’s also a hex perk and feels redundant that we don’t really have too much control over that. Not much but it’s a start. Still, good suggestion, it would be helpful for when I’m going solo.

    It would be cool. And maybe the info which hex totem is for which perk?

  • NuclearBurrito2
    NuclearBurrito2 Member Posts: 262

    Ok so what if:

    Hex totems always spawn attached to the closes dull totem to the killer, the killer can interact with the totem while he is standing next to it to pick it up and can place it in a dull totem later

    ToTH's notification becomes base and that perk gets reworked in other ways (such as making dull totems appear as hex totems or something)

    Hex: Haunted grounds would ignore the spawning changes and would have a different aura color to other Hex's

  • NuclearBurrito2
    NuclearBurrito2 Member Posts: 262

    I support the icon addition btw

  • darktrix
    darktrix Member Posts: 1,790

    I like this icon thing. Probably one of the better ideas to help solos since all this information is available to swf already so it won't buff them, yet it isn't so precise as having say kindred built in which would buff swf. Of course the one doing nothing, could be positioning for a save or hiding from the killer in their terror radius, but this is better than just having some bony appendages twitch when the obsession is getting chased.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    It could also be possible to include short phrases like Identity V has where you can tell people to do stuff or even mention what you're doing. It could be in the icon feature you suggested. If solo play was buffed to be on the same level as swf and killer was given tools to address both (or just flat buffs), I think that would be ideal.

    I think that the killer should be allowed to change a totem's position, would that be OP? For instance if you start off and see it's in a bad position, you can hit a button and change its position at random. If swf sees a totem, you can just move it to someplace else with a button press and so on. It would have a cooldown and can't be used if someone's on it as that'd be weird to be on the totem and it to randomly turn into a dull for instance. If you hit someone off, you can just press the button as you initiate the chase. What do you guys think about that idea?

    I was thinking about if this icons would also be revealed to a killer.
  • Ihatelife
    Ihatelife Member Posts: 5,069

    Ok so what if:

    Hex totems always spawn attached to the closes dull totem to the killer, the killer can interact with the totem while he is standing next to it to pick it up and can place it in a dull totem later

    ToTH's notification becomes base and that perk gets reworked in other ways (such as making dull totems appear as hex totems or something)

    Hex: Haunted grounds would ignore the spawning changes and would have a different aura color to other Hex's

    Tbh different color changes for each hex perk would be very good. So you could already know which hex totem is for each perk.
  • Ihatelife
    Ihatelife Member Posts: 5,069
    Eveline said:
    If solos could be in the same league as swf maybe killers wouldn't dodge lobbies anymore lol.
    Maybe, but killers have a lot weird reasons to dodge a lobby. P3 clothes, goofy nicknames, legacy, exclusive items etc..
  • Entità
    Entità Member Posts: 1,583
    edited February 2019
    Ihatelife said:

    Currently SWF has an advantages such as:

    Informing the friends about who is the killer.
    Informing the friends about what are you doing right now.
    Informing the friends about that you are being chased by the killer.
    Informing the friends about that you are repairing gen or cleansing the totem etc..

    My first change is to allow solo players to see who and what currently is doing, by adding the three icons to the survivor's gameplay HUD:


    How those icons would be work in the gameplay?

    In this picture, we can learn about:

    Survivor number 1 is doing nothing.
    Survivor number 2 is being chased.
    Survivor number 3 is repairing a generator.
    And survivor number 4 is cleansing a totem.

    This small change can definitely help solo players to gain an information that SWF already have.

    Buff idea for a killers:

    Hex totems have a different colors aura in order to known which hex perk is for each hex totem. For example:
    Devour Hope - Blue aura
    Ruin - Green aura
    Haunted Ground - Yellow aura etc..

    Second change by @TheMadDoctor

    Adding an ability to choose the totem placement for the player's hex perk.

    Thoughts?

    I'd try to combine your brilliant idea with mine, which includes also a buff for killers against powerful SWF: https://forum.deadbydaylight.com/en/discussion/46538/definitive-solution-to-bridge-the-swf-killer-solos-gaps :)

    I suggest to add icons for healing and mending, searching a chest or a Jigsaw's box, opening a gate. Icons shall not be revealed to the killer, of course.
  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    I mean it's buff solo or nerf SWF and we all know SWF will never be nerfed so I'm all for this. It changes the game completely but let's not pretend that SWF hasn't already done that.

    The only problem would be how to buff all killers to a level were they can put up a fair fight against Survivors sharing information like this, It'd have to be a huge buff.

  • Ihatelife
    Ihatelife Member Posts: 5,069
    Entità said:
    Ihatelife said:

    Currently SWF has an advantages such as:

    Informing the friends about who is the killer.
    Informing the friends about what are you doing right now.
    Informing the friends about that you are being chased by the killer.
    Informing the friends about that you are repairing gen or cleansing the totem etc..

    My first change is to allow solo players to see who and what currently is doing, by adding the three icons to the survivor's gameplay HUD:


    How those icons would be work in the gameplay?

    In this picture, we can learn about:

    Survivor number 1 is doing nothing.
    Survivor number 2 is being chased.
    Survivor number 3 is repairing a generator.
    And survivor number 4 is cleansing a totem.

    This small change can definitely help solo players to gain an information that SWF already have.

    Buff idea for a killers:

    Hex totems have a different colors aura in order to known which hex perk is for each hex totem. For example:
    Devour Hope - Blue aura
    Ruin - Green aura
    Haunted Ground - Yellow aura etc..

    Second change by @TheMadDoctor

    Adding an ability to choose the totem placement for the player's hex perk.

    Thoughts?

    I'd try to combine your brilliant idea with mine, which includes also a buff for killers against powerful SWF: https://forum.deadbydaylight.com/en/discussion/46538/definitive-solution-to-bridge-the-swf-killer-solos-gaps :)

    I suggest to add icons for healing and mending, searching a chest or a Jigsaw's box, opening a gate. Icons shall not be revealed to the killer, of course.
    Thank you so much :)
  • Ihatelife
    Ihatelife Member Posts: 5,069

    I mean it's buff solo or nerf SWF and we all know SWF will never be nerfed so I'm all for this. It changes the game completely but let's not pretend that SWF hasn't already done that.

    The only problem would be how to buff all killers to a level were they can put up a fair fight against Survivors sharing information like this, It'd have to be a huge buff.

    We could give the killer possibility to reveal those icons for his own information. Also some people here have also a good suggestions. 
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    This sounds good up too the hex part.... what's the point? Is haunted grounds going to have a different color too? I see no reason to nerf hexes when they can be removed... the icons would be useful...

         I had the idea of message system...  where the survivors would write notes to communicate with each other and also use spray paint to graffiti messages and symbols 
  • Ihatelife
    Ihatelife Member Posts: 5,069
    Bravo0413 said:
    This sounds good up too the hex part.... what's the point? Is haunted grounds going to have a different color too? I see no reason to nerf hexes when they can be removed... the icons would be useful...

         I had the idea of message system...  where the survivors would write notes to communicate with each other and also use spray paint to graffiti messages and symbols 
    Every hex totem will have a different color perk in order for you to knew which perk is on each totem. Of course those colors- aura will be revealed only to the killer.
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Ihatelife said:
    Bravo0413 said:
    This sounds good up too the hex part.... what's the point? Is haunted grounds going to have a different color too? I see no reason to nerf hexes when they can be removed... the icons would be useful...

         I had the idea of message system...  where the survivors would write notes to communicate with each other and also use spray paint to graffiti messages and symbols 
    Every hex totem will have a different color perk in order for you to knew which perk is on each totem. Of course those colors- aura will be revealed only to the killer.
    So the colors only revealed to the killer... that'd be nice.. 
  • Stealth
    Stealth Member Posts: 123

    I like it but killers would need serious buffs. The game is balanced around survivors not knowing what others are doing which makes them waste time (2 people going for saves etc). SWF doesn't have this issue and now if solo's don't either then there will need to be something to slow them down or make killers better.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    @Stealth said:
    I like it but killers would need serious buffs. The game is balanced around survivors not knowing what others are doing which makes them waste time (2 people going for saves etc). SWF doesn't have this issue and now if solo's don't either then there will need to be something to slow them down or make killers better.

    I know. I just wanted to share this idea with the community.

  • Slayer
    Slayer Member Posts: 1,148
    Ihatelife said:

    Currently SWF has an advantages such as:

    Informing the friends about who is the killer.
    Informing the friends about what are you doing right now.
    Informing the friends about that you are being chased by the killer.
    Informing the friends about that you are repairing gen or cleansing the totem etc..

    My first change is to allow solo players to see who and what currently is doing, by adding the three icons to the survivor's gameplay HUD:


    Proposed Icons by @Entità
    - Searching the chest.
    - Mending.
    - Healing.
    - Opening the exit gate.
    - Searching jigsaw box.

    How those icons would be work in the gameplay?

    In this picture, we can learn about:

    Survivor number 1 is doing nothing.
    Survivor number 2 is being chased.
    Survivor number 3 is repairing a generator.
    And survivor number 4 is cleansing a totem.

    This small change can definitely help solo players to gain an information that SWF already have.

    Buff idea for a killers:

    Hex totems have a different colors aura in order to known which hex perk is for each hex totem. For example:
    Devour Hope - Blue aura
    Ruin - Green aura
    Haunted Ground - Yellow aura etc..

    Second change by @TheMadDoctor

    Adding an ability to choose the totem placement for the player's hex perk.

    Thoughts?

    Nice i approve
  • Slayer
    Slayer Member Posts: 1,148
    Ihatelife said:

    @Master said:
    Sounds reasonable.

    What would be killer buffs to compensate?

    I didn't think about this tbh... Maybe you have a solution for this?

    Green Mori in base kit. Ruin and Noed is base and ruin is not a hex. Increased totems amount lets say 8 totems spawn on map . 
  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    This is actually a good idea. Makes solos more organised without introducing voicecoms.  @not_Queen could this be possible to implement?
  • Entità
    Entità Member Posts: 1,583
    edited February 2019
    Slayer said:
    Ihatelife said:

    @Master said:
    Sounds reasonable.

    What would be killer buffs to compensate?

    I didn't think about this tbh... Maybe you have a solution for this?

    Green Mori in base kit. Ruin and Noed is base and ruin is not a hex. Increased totems amount lets say 8 totems spawn on map . 

    Read and comment my proposal about how to strengthen killers against SWF (and only them), please: https://forum.deadbydaylight.com/en/discussion/46538/definitive-solution-to-bridge-the-swf-killer-solos-gaps :)

    @Ihatelife Maybe also Recovering (to know if the dying survivor is full or not), Sabotaging a Hook or a Bear Trap, Snapping Out of It and Using a Generic Item (map, aura reading key, flashlight...) should have their icons...
  • Entità
    Entità Member Posts: 1,583

    Any news about these brilliant ideas?

  • Entità
    Entità Member Posts: 1,583

    @Ihatelife Have you read this paragraph? <<Maybe also Recovering (to know if the dying survivor is full or not), Sabotaging a Hook or a Bear Trap, Snapping Out of It and Using a Generic Item (map, aura reading key, flashlight...) should have their icons...>> What do you think about it? Would you add these icons in the OP, please? :)

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Sure, but idk if the game have some of those icons 🤔