The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Change for the solo survivors to help be in level with SWF.
Currently SWF has an advantages such as:
Informing the friends about who is the killer.
Informing the friends about what are you doing right now.
Informing the friends about that you are being chased by the killer.
Informing the friends about that you are repairing gen or cleansing the totem etc..
My first change is to allow solo players to see who and what currently is doing, by adding the three icons to the survivor's gameplay HUD:


Proposed Icons by @Entità
- Searching the chest.
- Mending.
- Healing.
- Opening the exit gate.
- Searching jigsaw box.
How those icons would be work in the gameplay?

In this picture, we can learn about:
Survivor number 1 is doing nothing.
Survivor number 2 is being chased.
Survivor number 3 is repairing a generator.
And survivor number 4 is cleansing a totem.
This small change can definitely help solo players to gain an information that SWF already have.
Buff idea for a killers:
Hex totems have a different colors aura in order to known which hex perk is for each hex totem. For example:
Devour Hope - Blue aura
Ruin - Green aura
Haunted Ground - Yellow aura etc..
Second change by @TheMadDoctor
Adding an ability to choose the totem placement for the player's hex perk.
Thoughts?
Comments
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Sounds reasonable.
What would be killer buffs to compensate?
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Hmmmm maybe being allowed to choose where their hex goes, and knowing when someone is working on the hex? I get thrill of the hunt but that’s also a hex perk and feels redundant that we don’t really have too much control over that. Not much but it’s a start. Still, good suggestion, it would be helpful for when I’m going solo.Ihatelife said:@Master said:
Sounds reasonable.What would be killer buffs to compensate?
I didn't think about this tbh... Maybe you have a solution for this?
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@TheMadDoctor said:
Ihatelife said:@Master said:
Sounds reasonable.
What would be killer buffs to compensate?
I didn't think about this tbh... Maybe you have a solution for this?
Hmmmm maybe being allowed to choose where their hex goes, and knowing when someone is working on the hex? I get thrill of the hunt but that’s also a hex perk and feels redundant that we don’t really have too much control over that. Not much but it’s a start. Still, good suggestion, it would be helpful for when I’m going solo.
It would be cool. And maybe the info which hex totem is for which perk?
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If solos could be in the same league as swf maybe killers wouldn't dodge lobbies anymore lol.5
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It could also be possible to include short phrases like Identity V has where you can tell people to do stuff or even mention what you're doing. It could be in the icon feature you suggested. If solo play was buffed to be on the same level as swf and killer was given tools to address both (or just flat buffs), I think that would be ideal.
I think that the killer should be allowed to change a totem's position, would that be OP? For instance if you start off and see it's in a bad position, you can hit a button and change its position at random. If swf sees a totem, you can just move it to someplace else with a button press and so on. It would have a cooldown and can't be used if someone's on it as that'd be weird to be on the totem and it to randomly turn into a dull for instance. If you hit someone off, you can just press the button as you initiate the chase. What do you guys think about that idea?
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Ok so what if:
Hex totems always spawn attached to the closes dull totem to the killer, the killer can interact with the totem while he is standing next to it to pick it up and can place it in a dull totem later
ToTH's notification becomes base and that perk gets reworked in other ways (such as making dull totems appear as hex totems or something)
Hex: Haunted grounds would ignore the spawning changes and would have a different aura color to other Hex's
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I support the icon addition btw
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I like this icon thing. Probably one of the better ideas to help solos since all this information is available to swf already so it won't buff them, yet it isn't so precise as having say kindred built in which would buff swf. Of course the one doing nothing, could be positioning for a save or hiding from the killer in their terror radius, but this is better than just having some bony appendages twitch when the obsession is getting chased.
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I was thinking about if this icons would also be revealed to a killer.fluffybunny said:It could also be possible to include short phrases like Identity V has where you can tell people to do stuff or even mention what you're doing. It could be in the icon feature you suggested. If solo play was buffed to be on the same level as swf and killer was given tools to address both (or just flat buffs), I think that would be ideal.
I think that the killer should be allowed to change a totem's position, would that be OP? For instance if you start off and see it's in a bad position, you can hit a button and change its position at random. If swf sees a totem, you can just move it to someplace else with a button press and so on. It would have a cooldown and can't be used if someone's on it as that'd be weird to be on the totem and it to randomly turn into a dull for instance. If you hit someone off, you can just press the button as you initiate the chase. What do you guys think about that idea?
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Tbh different color changes for each hex perk would be very good. So you could already know which hex totem is for each perk.NuclearBurrito2 said:Ok so what if:
Hex totems always spawn attached to the closes dull totem to the killer, the killer can interact with the totem while he is standing next to it to pick it up and can place it in a dull totem later
ToTH's notification becomes base and that perk gets reworked in other ways (such as making dull totems appear as hex totems or something)
Hex: Haunted grounds would ignore the spawning changes and would have a different aura color to other Hex's
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Ihatelife said:
Currently SWF has an advantages such as:
Informing the friends about who is the killer.
Informing the friends about what are you doing right now.
Informing the friends about that you are being chased by the killer.
Informing the friends about that you are repairing gen or cleansing the totem etc..My first change is to allow solo players to see who and what currently is doing, by adding the three icons to the survivor's gameplay HUD:



How those icons would be work in the gameplay?

In this picture, we can learn about:
Survivor number 1 is doing nothing.
Survivor number 2 is being chased.
Survivor number 3 is repairing a generator.
And survivor number 4 is cleansing a totem.This small change can definitely help solo players to gain an information that SWF already have.
Buff idea for a killers:
Hex totems have a different colors aura in order to known which hex perk is for each hex totem. For example:
Devour Hope - Blue aura
Ruin - Green aura
Haunted Ground - Yellow aura etc..Second change by @TheMadDoctor
Adding an ability to choose the totem placement for the player's hex perk.
Thoughts?
I'd try to combine your brilliant idea with mine, which includes also a buff for killers against powerful SWF: https://forum.deadbydaylight.com/en/discussion/46538/definitive-solution-to-bridge-the-swf-killer-solos-gaps
I suggest to add icons for healing and mending, searching a chest or a Jigsaw's box, opening a gate. Icons shall not be revealed to the killer, of course.1 -
I mean it's buff solo or nerf SWF and we all know SWF will never be nerfed so I'm all for this. It changes the game completely but let's not pretend that SWF hasn't already done that.
The only problem would be how to buff all killers to a level were they can put up a fair fight against Survivors sharing information like this, It'd have to be a huge buff.
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Thank you so muchEntità said:Ihatelife said:Currently SWF has an advantages such as:
Informing the friends about who is the killer.
Informing the friends about what are you doing right now.
Informing the friends about that you are being chased by the killer.
Informing the friends about that you are repairing gen or cleansing the totem etc..My first change is to allow solo players to see who and what currently is doing, by adding the three icons to the survivor's gameplay HUD:



How those icons would be work in the gameplay?

In this picture, we can learn about:
Survivor number 1 is doing nothing.
Survivor number 2 is being chased.
Survivor number 3 is repairing a generator.
And survivor number 4 is cleansing a totem.This small change can definitely help solo players to gain an information that SWF already have.
Buff idea for a killers:
Hex totems have a different colors aura in order to known which hex perk is for each hex totem. For example:
Devour Hope - Blue aura
Ruin - Green aura
Haunted Ground - Yellow aura etc..Second change by @TheMadDoctor
Adding an ability to choose the totem placement for the player's hex perk.
Thoughts?
I'd try to combine your brilliant idea with mine, which includes also a buff for killers against powerful SWF: https://forum.deadbydaylight.com/en/discussion/46538/definitive-solution-to-bridge-the-swf-killer-solos-gaps
I suggest to add icons for healing and mending, searching a chest or a Jigsaw's box, opening a gate. Icons shall not be revealed to the killer, of course.
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We could give the killer possibility to reveal those icons for his own information. Also some people here have also a good suggestions.Bongbingbing said:I mean it's buff solo or nerf SWF and we all know SWF will never be nerfed so I'm all for this. It changes the game completely but let's not pretend that SWF hasn't already done that.
The only problem would be how to buff all killers to a level were they can put up a fair fight against Survivors sharing information like this, It'd have to be a huge buff.
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This sounds good up too the hex part.... what's the point? Is haunted grounds going to have a different color too? I see no reason to nerf hexes when they can be removed... the icons would be useful...
I had the idea of message system... where the survivors would write notes to communicate with each other and also use spray paint to graffiti messages and symbols
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Every hex totem will have a different color perk in order for you to knew which perk is on each totem. Of course those colors- aura will be revealed only to the killer.Bravo0413 said:This sounds good up too the hex part.... what's the point? Is haunted grounds going to have a different color too? I see no reason to nerf hexes when they can be removed... the icons would be useful...
I had the idea of message system... where the survivors would write notes to communicate with each other and also use spray paint to graffiti messages and symbols0 -
So the colors only revealed to the killer... that'd be nice..Ihatelife said:
Every hex totem will have a different color perk in order for you to knew which perk is on each totem. Of course those colors- aura will be revealed only to the killer.Bravo0413 said:This sounds good up too the hex part.... what's the point? Is haunted grounds going to have a different color too? I see no reason to nerf hexes when they can be removed... the icons would be useful...
I had the idea of message system... where the survivors would write notes to communicate with each other and also use spray paint to graffiti messages and symbols
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I like it but killers would need serious buffs. The game is balanced around survivors not knowing what others are doing which makes them waste time (2 people going for saves etc). SWF doesn't have this issue and now if solo's don't either then there will need to be something to slow them down or make killers better.
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@Stealth said:
I like it but killers would need serious buffs. The game is balanced around survivors not knowing what others are doing which makes them waste time (2 people going for saves etc). SWF doesn't have this issue and now if solo's don't either then there will need to be something to slow them down or make killers better.I know. I just wanted to share this idea with the community.
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Nice i approveIhatelife said:Currently SWF has an advantages such as:
Informing the friends about who is the killer.
Informing the friends about what are you doing right now.
Informing the friends about that you are being chased by the killer.
Informing the friends about that you are repairing gen or cleansing the totem etc..My first change is to allow solo players to see who and what currently is doing, by adding the three icons to the survivor's gameplay HUD:



Proposed Icons by @Entità
- Searching the chest.
- Mending.
- Healing.
- Opening the exit gate.
- Searching jigsaw box.How those icons would be work in the gameplay?

In this picture, we can learn about:
Survivor number 1 is doing nothing.
Survivor number 2 is being chased.
Survivor number 3 is repairing a generator.
And survivor number 4 is cleansing a totem.This small change can definitely help solo players to gain an information that SWF already have.
Buff idea for a killers:
Hex totems have a different colors aura in order to known which hex perk is for each hex totem. For example:
Devour Hope - Blue aura
Ruin - Green aura
Haunted Ground - Yellow aura etc..Second change by @TheMadDoctor
Adding an ability to choose the totem placement for the player's hex perk.
Thoughts?
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This is actually a good idea. Makes solos more organised without introducing voicecoms. @not_Queen could this be possible to implement?1
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Slayer said:Read and comment my proposal about how to strengthen killers against SWF (and only them), please: https://forum.deadbydaylight.com/en/discussion/46538/definitive-solution-to-bridge-the-swf-killer-solos-gaps
@Ihatelife Maybe also Recovering (to know if the dying survivor is full or not), Sabotaging a Hook or a Bear Trap, Snapping Out of It and Using a Generic Item (map, aura reading key, flashlight...) should have their icons...1 -
Any news about these brilliant ideas?
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Sadly, nope 😔
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@Ihatelife Have you read this paragraph? <<Maybe also Recovering (to know if the dying survivor is full or not), Sabotaging a Hook or a Bear Trap, Snapping Out of It and Using a Generic Item (map, aura reading key, flashlight...) should have their icons...>> What do you think about it? Would you add these icons in the OP, please? :)
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Sure, but idk if the game have some of those icons 🤔
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