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Repressed Alliance discussion

Continuing a series of threads on the least picked perks on Nightlight, next up is Cheryl's perk Repressed Alliance (0.4% usage)

Repressed Alliance - Repressed Alliance activates after repairing generators for a total of 55/50/45 seconds. When repairing a generator while the perk is active, press the Active Ability button to call upon The Entity to block the generator for 30 seconds. The perk deactivates. Affected generators will be revealed by a white aura to all Survivors.

First the good news. Intentionally blocking a gen that is close to being done when you see a killer about to potentially come up and kick it with Call of Brine or Pop Goes the Weasel can prevent a nasty chunk of damage to it. It can even potentially stop a Pain Resonance hit, for instance, if you block it right as the killer picks someone up to carry them to a hook. So in the best cases this perk can be useful to keep your gen from imminently losing progress. And since Call of Brine and Pop and Eruption and Overcharge are all currently popular perks and require the killer to kick a gen to use them, in principle Repressed Alliance can keep that from happening on the gen you're working on if you can block it in time when the killer is coming over.

Of course, if that was all there is to it this perk might be more popular, but there are downsides.

  • Your number of activations is a bit limited because it takes you 45 seconds of gen repair per potential use of the perk. This is a minor setback since you probably wouldn't even want to be in a situation where you need to activate this perk more than a few times a match, but hypothetically I could imagine scenarios where you block a killer on a gen, run off, and see them coming back to the gen a minute later but you haven't had enough time yet to reset your ability so can't block it again.
  • A more significant downside is survivors can't work on the blocked gen at all. Yeah, your 90% completed gen can't lose progress, but it also can be finished for 30 seconds no matter what, even if the killer just leaves the area entirely and a survivor was hiding nearby ready to finish it. So timing this perk well is really important since it's quite possible to shoot yourself in the foot by blocking a gen you realize afterward you didn't need to block and losing 30 seconds of potential progress in the process.


Overall this perk probably could use a bit of a buff somehow to make it a little more generally used. Off hand some possible things that might help could be:

  • Significantly reduce that 45 second activation time, maybe even to 20 seconds. (I do think it needs some sort of activation time to prevent a situation where a survivor just runs around blocking gens over and over to troll people, but I don't think it needs to be as high as 45 seconds to mitigate that scenario.)
  • Allow the perk user to cancel the effect by hitting the Activation button on the gen a second time. That way if you block a gen, and then it turns out it was a bad idea, you can just cancel the effect and start working on it again.


Comments

  • Akito
    Akito Member Posts: 673

    I like your idea but I also think you could make it more dynamically. You need less time to activate it but it also lasts less longer. That way you could use it more as an strategic perk.

    Let's imagine some numbers: 20 secs to active, 10 lasts the perk.

    You could use it to counter a lot of perks or strategics but you need to time it correctly. Just spamming it whenever you feel like doing it won't do much for you. Still not a good perk but at least viable.

    As a Survivor I think blocking a gen for 30 seconds is more in favour of the Killer nowadays.