Map RNG needs to be based on the killer
You load into coal tower as a survivor and are ready to have fun when suddenly...
- You are facing a cannibal but have no vaults
- You are facing a huntress with only four lane style loop
After that annoying match, you switch over to killer only to find yourself back at coal tower but
- When you play the Mastermind, every loop are those weird eyrie loops with no straight lines
- When you play the Artist, every loop is a jungle gym that connects to another
This horrible reality is what many players face daily thanks to BHVR's terrible map rng system. In a game like DBD where different killers have different mechanics, to have all of them use BHVR's sub-par map rng system causes a lot of problems.
For example, a killer like the Cannibal wants pallets while a killer like Clown would much rather have a vault. The map rng does not account for this when creating maps, which can lead to Clown being stuck in a pallet depot while the Cannibal can end up in vault city.
Okay, so the current system is bad, but how does making the map rng be based on killer fix the problem?
Clown is a killer that wants vaults and does not want pallets. Therefore, the map rng will have to keep the ratio of vaults to pallets in a set amount. Some places that have pallets might be changed to vaults to maintain this ratio.
Huntress is a killer that wants line of sight. Therefore, the mag rng will have to keep the ratio of loops with good line of sight to loops with bad line of sight in a set amount.
Hillbilly is a killer that wants straight lines on loops. Therefore, the mag rng will have to keep the ratio of loops with straight lines to the loops with more freeform edges in a set amount.
If you change the map rng to be based on the killer, you can make sure that both sides have at least some part of the map that favors them. It also opens a new way to balance killers while not having to mess with killer perks.
Comments
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It does sound good on paper but general balancing for Maps are what's needed
Why would the Map care about what Killer is playing on it
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There's no chance that they will ever do this. We'll be lucky if we ever see a nerf to even Garden of Joy or Eyrie of Crows
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I'm just tired of getting Coldwind nearly every map and noone has the offering for it. Bhvr needs a map cooldown system. No more repeating maps until every map had a cycle through... savvy?
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I think map RNG just needs to be exterminated.
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Some Killers with certain add-ons should not be able to play against Solo Q.
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You cant punish one side because the other sucks. I have a feeling the when the do buff solo finally people are still going to have the same problems in solo. No amount of buff are going to fix bad players.
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It's not bad players, its simply the fact that solo players are objectively at a disadvantage in almost all matches, as compared to swfs. The disparities between them causes certain matches to be unfair for solos while others would be unfair for the killer.
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because stronger killer can handle strong loop rng while weaker killer get auto-lose for having strong map rng.
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I get that but I think people forget that when you lost those 5 games in a row because your team wasn't doing gens adding icons aren't going to all of a sudden make players do gens. This is how I see it going once they add icons, I'm on a gen someone's in chase and two other icons are just base and well at least now I know that I'm the only one actually doing gens.
Most of the complaints I've seen are I was in a crazy chase and no gens were done or my teammates go down against Trapper in 10 seconds. Adding information isn't going to change those situations. Camping and tunneling won't change either because I've seen plenty of survivors say they refuse to do gens and just leave they would rather try and save.
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Nurse with good add-ons and good perks shouldn't be going against a full Solo team.
A Pinhead with Iri Box shouldn't be going against a full Solo team.
I could keep going. Scratched Mirror Myers should be on the opposite end of the spectrum.
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No, it’s that most people are bad. Solo Q is still at an advantage over the killer if everyone is competent.
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Depends on the Killer and the perks.
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Nope, it doesn’t. Obviously even one weak link can throw the match, which is why people complain. But 4 good survivors still have an advantage over killer
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You're saying that there's no difference between a good Pinhead playing against 4 good Solo's vs a good 4-man SWF?
That's...definitely a take.
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GoJ can burn for all I care, the map is so survivor sided that the killer might as well just go make themselves a hot beverage or go to the bathroom and let the survivors do gens.
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I’m saying that in both scenarios, survivors have an advantage. SWF just accentuates it
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4 Good solo survivors don't have advantage over a nurse, let alone other killers slightly weaker than her.
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Sum up
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No, better to balance the maps and map RNG in general, then tackle the killers that are too weak/strong at that point. What they need to do, is create a scoring system for every tile. Then tiles that are connected to it have their score changed based on what is connected to them. Thus creating a simple "score" at the end. And then each map should always have the same "score", then balance the game around that. Obviously this would need quite a bit of tweaking as what tiles are good might be different depending on the player. But in general it should work this way.
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The problem is if you stick 4 bad survivors in a group and give them info its not going to do them any good if the can't use that info.
Now take 4 good survivors and give them the exact same info and the outcome is completely different.
The problem isn't swf breaks the game its a good team in a swf breaks the game.
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Oh and one more thing and probably the most important. I absolutely love your artwork keep them coming.
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This. I would love a map cooldown system. I get the same maps over and over, even switching between survivor and killer. A lot of it is Coldwind, which although can be nice when playing survivor, it still gets old.
Agreed, though I don't foresee BHVR making that specific change. A better option would be having the game make adjustments based on what the killer is going against.
Full SWF of decent average MMR? No change.
Low average MMR potato group? Either the uber addons get toned down by a percentage (ex: 20%) or the survivors get general buffs for that trial. Permanent (for that trial) +3% run speed, +5% aura reading range, sounds survivors make are reduced in volume by -10% and detection range by -5%, totem/hex cleansing speed is +5% and boon creation speed is +8%, duration of scratch marks and blood pools is -12%, etc.
There can easily be variances and boosts based on survivor MMR vs killer (or type of killer).
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They can't adjust the maps spawns just because you picked a different Killer... that's just too much coding for BHVR to do (and it would be something that will break)
Yes I do agree that certain Maps and Killers are really messed up but that's apart of playing the game... How do you overcome that means that you are better then you thought (Well I would be) or you are worse then you thought (Happens to me a lot)
But general Map balancing would be better then making the Maps "Killer specific"
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But general Map balancing would be better then making the Maps "Killer specific"
one map that is balanced for an m1 killer may not be balanced for another killer. for example these new autohaven loops help make weak chasing killers like wraith more relevant in the chase but blight does not need these loops to be stronger. his power is already balanced for the stronger maps. that is why i wish that the other killer had more oppressive powers but still remained to have minor outplay potencial from survivor side. wraith for example was really close to being a killer that could be good on all maps with his extra lunge, a little more on that and he might be a closer to blight, unfortunately whenever a killer becomes a little bit strong, casuals complain that he is over-tuned.
now the maps will be over-tuned or under-tuned based off rng and killer.
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I looped today blight 4 gens and then he decided to facecamp my solo teammates didn't know and one came first for rescue and one was working on last gen. But as soon as the rescuer saw killer facecamping he left after taking hit. Then the one on gen came to try recue but was grapped and carried to another hook. The other survivors healed but were too far away from making the save before killer came back to facecamp me. So instead one if them put reassurance on me and took hit. Bit later the other one showed up but didn't try to even save and blight downed him with the instadown add on... soon after that he downed the last injured survivor. Now if there would veen icon or kindred basekit my teammates would at least completed the last gen and left. They were bad but still at least my 4 gen chase would not be for nothing. Well I should just looped him 5 gens but unfortunately I messed up pallet stun and the killer had high ping so I should not been greedy.
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Ok nut now compare that to how many times you lost because your teammates just sucked.
I'm not against it or nothing I'm actually all for the soli buffs but I think people over estimate how much it's going to fix things.
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Swf isnt break the game then why info for Solo break the game?
Bad players cant use the info doesnt mean better players should not have it.
Quick down like Death slinger still get Gen rushed; or 2min chase and no Gen done. Chase time doesnt matter for survivors, its Gen efficiency on teammates.
There are times that 1 survivors in chase, everyone on last hook injured. Just because I was able to see killer chasing someone else (which is a simple info), I sit on my Gen until finish, while teammate keep hiding whenever TR coming.
Survivors must have their info to have their most Gen efficiency, so devs can balance further. And there isnt much info needed for that to happens.
Beside, I have Twitter with a thousand of DBD drawings : D
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I'm not against it at all I'm all for buffing solo but I'm also realistic and realize that buffing solo isn't going to win that match that 2 teammates go down in 10 seconds. Sure those matches where your matched with good teammates it's going to make a huge difference but now your going to have to compensate killers for that buff and now 10 second Meg is 5 second Meg.
I guess my point is it's definitely going to help but it's not going to be a fix all.
I would argue better loading screen hints or a better tutorial would help more. Alot if people aren't going to want to go outside the game to learn in game tools would probably help players on both side.
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Down in 10sec, that 10sec could be between 0-30 sec Gen, depends on the info teammates have. As I mentioned that there were match that I could finish my Gen because I got the info I needed while other 2 being afraid of TR.
50sec Gen doesnt affect SWF because of the info they have, it just increase the gaps between Swf & Solo. Certainly if Solo is buffed with the info, the kill rate would drop. Which mean Killer can be buffed further.
But no way they should add more time on Gen. I really think Survivors should have alternate objective, which survivors can skip but will be punished later. Instead of forcing them to progress to win (Gen)
Solo buff with info is really simple:
- Showing who's in chase (obviously to let teammates know they're safe to do Gen)
- Showing who's on Gen (with estimate % Gen progression, 20-40-60-80%). If both Jake & Clau on different Gen, the % shows can tell who go for unhook and who should commit Gen.
- Doing Hex
- Opening Gate
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After playing as Trickster on Auto haven five times yesterday, I wish it was a smaller map or they'd give Trickster and small movement speed buff. Like it just takes forever to get around the map to pressure gens, like he cans till drop movement speed when throwing knives, but he needs more map presence. And this is the same for any low mobility killer, just a small 2-4% movement speed increase would be idea.
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Oh God I hope that's not there awnser to buff killers. Make chases shorter or like you said a second objective but i agree more gen time isn't the awnser. The only problem with second objective is its probably going to need to effect Gen times because that's the survivors objective.
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Would you want a match that ends in 5 minutes or 9-10 (or even 15)
Cause it does matter... but I thought Totems were supposed to be the second objective?
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Discussion derailing 101 - Bring up a divisive point completely irrelevant to the topic to get eyes and minds off of the topic at hand.
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39%... Buffing solo does not need ANY compensation EVER
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