Wesker is too strong
Wesker is way to rewarding for minimum skill and effort. His chasing is very strong, he has very good mobility, he has side objectives for Survivors which slow them down on gens or chase (lose/lose).
He just has to much going for him. That's why he has the highest Killrate. And also the highest pickrate (25% that's crazy)
The skill to reward ratio is really off on this killer and needs to be addressed.
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Not really. His passive slowdown is not that bad and he is loopable. A strong killer, but not a problem.
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B1g skill issue
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The stats disagree with you
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Ah yes, the stats that even the devs warn about to better not use as an argument in any discussion.
Just a question, do you know if either of them take the wonky matchmaking, that priorizes speed over accuracy, into account?
Because I would say that those 5% stats from pub matches are worthless when those top killer players get matched against anything and anyone and then slaughter less skilled players that don't know to handle this killer next to the glaring skill/experience gap.
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Isn’t it possible the stats are high because Resident Evil is a big franchise that has a lot of passionate fans and those fans came to Dbd in order to play as Wesker which would inflate the stats because more people are picking him over other, lesser known killers?
The stats say Nurse is at 52% so I guess she’s fine and probably needs buffs since devs want killers to have. A higher kill rate.
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I think Wesker is a great killer to play as and against. It actually feels fair to go against him unlike the busted queen of DBD the nurse.
If I would change anything at all, it would be the rate at which the infection spreads after you have been unhooked. Maybe tie it to the conspicuous action feature. If the survivor doesn't perform a conspicuous action (aka is being tunneled) then the infection increases at a decreased rate. If a conspicuous action is performed, it increases normally. Seems like it would be a good change that would only affect killers doing that skilless 'strategy'.
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You mean the stats that only reflect the month of September and Wesker was released August 30th. Every new killer seems OP, because everyone tries to figure out how to play against them.
Let's not use month 1 stats to determine if Wesker is OP or not.
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He is not. I have a lot of fun facing Wesker and fake ways so his rush ends into the next window or into nothing. He is fine how he is.
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The stats also say that Dredge is a stronger Killer than both Nurse and Blight.
Maybe we should take that as an indication for them not being a good tool to determine balance by themselves.
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This issue is of the skill type.
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It could also be that Dredge is actually stronger than some people think. 🤷♂️
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Wesker is one of the best killers released. Strong yet balanced with a lot of counterplay.
He is still new so people play him much more than others. Wait for next chapter and his pickrate will drop significantly
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So... buff Nurse?
A 61% kill rate, which translates to a little over 2 kills per match really doesn´t look to strong. Especially considering that Wesker is so new and people haven´t learned how to play against him.
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Aren't you the prodigy god gamer who never loses as a killer? No wonder you think Wesker is overpowered. To you, every killer must be mad powerful. But you should also think about those of us who aren't that talented. For us, Wesker is great, but not even close to being overpowered.
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You know why he has the highest ratings in September?
'Cause he's new. He released August 30th. Of course September is going to see an inflated killrate and pick rate. People don't know how to verse him yet.
You'd think 25% pickrate would be disregarded as an extreme outlier due to known reasons.
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ah yes the stats mean everything. nurse truly needs buffs with a kill rate that low
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No, wrong. It says dredge is easier to play than nurse and blight. Which is true
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Nerf all killers ideally to 50%
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It doesn't take talent to have high winrate
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The stats are only for the month of September, where he is currently the new and most played killer. Other things to take account are one chart shows literally ALL brackets, which includes even baby survivors, and the other chart shows the top 5% of MMR (not MMR softcap, literally the top 5% of players). The stats also give zero sample size for each killer, which is why some killers who are considered bad, are so high. They are being played by people who main them, and happen to likely be very good with them, even though they are inherently weaker. Basically, those stats show absolutely nothing meaningful for balance, in any way. If these stats were to be re-run after another new killer is released, and in the same fashion, you would likely see Wesker around Pinheads level, probably even lower.
Wesker's only thing that needs to be fixed at the moment is Iri Vial. Outside of that, his power is useless in tight loops, and it forces him to become an M1 killer. Honestly, Pinhead is more oppressive than Wesker.
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There are good videos about statistic on youtube for example. You will learn something.
And the stats dont even disagree with me, bc there are no stats about passive slowdown abilities or chase power strength.
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The devs balance point is around 60% not 50.
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You mean the same stats that stated Sadako and Pinhead having a higher kill rate than Blight, Spirit, and Nurse?
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Killers only validate stats if it’s in their favor lol
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Pinhead is a solo Q stomper. Sadako is mostly played by smart players. The bad players always pick nurse thinking to 4k all the time but are still bad players at the end of day and even picking nurse doesn't give them 4ks all the time
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Holy moly dude, can you post one thing without your bias and downtalking people just for the killer they enjoy? As people already pointed out Wesker is new so of course he has a high pick rate... He is in fact loopable and it is one of the funniest things in the game to make him vault a window on accident and just nod at him afterwards... They could however tune down the amount of infection you get during chase as it makes it quite rough on the survivor after a certain amount of time and also makes tunneling easier, but besides that he is fine.
How does it say he is easier to play than Nurse or Blight? People mostly agree that Dredge is a rather mid tier killer with a limited amount of things he can do, some people sad he is basically just a worse Artist as in both put their thing (either the crow or the remnant) into the loop and will hit you unless you can reach another loop considering that Artist should basically outperform Dredge as she is also simple to play on that level...
If you say a higher killrate is linked to how easy a killer is to play, how does this make any sense? Legion or Wraith would be the killers with the highest killrates then (among others). Would be great if you can explain further how it is linked in your opinion.
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Somehow I expected posts like this one after the stats came out and I wasn't disappointed. I don't even know if you are just a troll or if you really don't know that these stats need to be read in a right way.
What you say about Wesker is simply not right.
"minimum skill & effort 4 reward": As Wesker, I have to deal with bugs connected to my power, that are still not fixed, DH (which is usable against his dash very easily btw), people who abuse that I can't hit them after I vault (the mechanic that should prevent this is inconsistent), people who abuse that I can't vault pallets that are in use (Any Means Necessary, vaulting etc.), last second dodges that suck me into vaults, badly smothed loops (aka "getting stuck on a pixel of a chair") and a lot of loops where I cannot even use my power and therefore have to deal with it the "hard way". I cannot lunge after my dashes like Nurse or Blight (or Oni) and flicks are not as crazy like on Blight or Oni for that matter. I cannot Hugtech like Blight. Seriously, I have to do more with Wesker than I had to do when Freddy got reworked 3 years ago to get the same results.
"very good mobility": He has mobility, but it is definitely not at the same level of a Nurse, Billy or Blight. I would put him roughly at a similar level of basekit Spirit for that matter. He gets slowed down the second you press M2 and during his cooldown as well.
"side objectives which slow down gens or chase": Lament Configuration + Chainhunt, Plague's Corrupt + Fountains, Zombies + Infection (loud noises mainly), Reverse Beartraps, Alarmclocks, Deep Wound with Legion...
"lose/lose": If Wesker infects you in chase than you are probably downed before you are fully infected anyway. And if you are thinking of him seeing when you use a spray, then you just need to do it far away from him. Don't complain about him tunneling or anything if you spray yourself when he's near. It works quite well tbh.
Do you want to know why he has such a high pick rate across the ranks during the last month? Because he is
- new (out on 30.Aug)
- fun to play as (has a fun mechanic)
- has a more complex power to learn than most killers before
- and is a famous character
But what about his killrate? You don't know how these kills are achieved. You don't know the playstyle of the player. You don't know if the player went against an equally skilled team. You don't know if the player likes to give hatch. You don't know if DCs and insta kills on hooks count as well. The killrate is completely unreliable, because we don't know what the parameters were. I'm a scientist (chemist to be precise) and you need to write down EVERYTHING when you collect data so the result is reproducable. For killrates this could mean: region, MMR differences between seperate players, SWF/solo, daytime, perks/offerings/addons used, DCs, hatch escape etc. Without that we know nothing about the reasons why the kill rates are what they are in these charts, besides that they are obviously a mean of all regions.
Which means in short: The killrates only tell us that on average all killers across all regions get between 2 and 3 kills every match, which is EXACTLY what the devs were aiming for with the 6.1.0 update. Nothing more.
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That is exactly why you should rely on those BS stats. It all relies on players and not the killers themselves. Wesker is only that high because he’s a new killer and people are still learning how to counter him.
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Being honest the only thing I'd change about him is removing killer instinct when a survivor uses first aid spray. Other than that his power is perfectly fine.
Give Wesker a few months and his killrate won't be so high. The reason it's so high is everyone is picking him because he's one of the most fun killers added to the game so naturally kill rates will be lower on other killers as people practice / main Wesker at the moment. There's that and survivors are still adjusting to his power as well.
The only reason I'd remove killer instinct from his kit is because he doesn't need it and it encourages tunneling off hook. Most of the time when he takes advantage of it Wesker players usually go right for a survivor that just got off the hook. I've rarely seen a Wesker go for a survivor that wasn't just hooked and only vaccined after being thrown and managed to break chase. After all why would a Wesker for example go for a survivor who is likely fully healed and no longer infected? Seems redundant.
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As far as the high pickrate you mentioned goes, he was very popular around release and is still played often, so it makes sense for him to have such a high pickrate. In the coming months, that number should drop a bit.
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yeah they should also buff nurse too
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A similar effect applies to the kill rates. People don't know how to counter him yet, and the stats are from his first month in the game. So of course his kill rates are going to be high.
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I agree that he has too many things going for him. That's the case for all the new Killers and they all have high kill rates. Wesker has mobility, one-shot, built-in slowdown, etc. Sadako has stealth, teleportation, skips hook states. Artist has anti-loop, camping, omniscience, and mini-fridge hitboxes. The same thing has been happening with Killer perks. Original Pain Resonance was a combination of BBQ and Pop without having to have the gamesense of what gen to kick and having to travel there. Other new slowdown perks that take gens from 90% to 30% in no time at all also come with auras, notification, or whatever to provide knowledge. It's not the Survivors' 16 perks vs. the Killer's four; it's more like the Survivors' 13 versus the Killers nine or ten because, on the Killer side, there's also add-ons (and other perks) to negate Survivor perks. Killers have all these three-in-one resources (perks and powers).
There was some good and a vision with the META shake-up in trying to nerf the strength of certain perks and strategies, but combine the basekit buffs with perks like STBFL and Pain Res and it's no wonder kill rates are so high. It's like a shooter pvp game where shotguns no longer can one-shot but smgs have been buffed and only one side has access to them. At this point, the only thing in favor of Survivors is the majority of the maps.
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Yeah, I’d be interested to see his killrate again in 2-3 months from now.
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i consider nemesis to be the best-balanced killer, everyone stronger is OP and everyone weaker is too weak, go figure that means 60% of killers are OP to some degree yet i still get an awful lot of 4k's with 'weak' (as my friends say) nemesis.
wesker is a top 5 killer
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Newer killers all have more in their kit than Wraith or Bubba for example. That's not unique to wesker. What makes him so great compared to the others is that his gameplay is actually something fun and interesting.
Artist: was barely played after release because her playstyle was boring
Dredge: some people just don't like that he's so loud
Sadako: no chase power and difficult to use well
many killers before that just had the same boring anti loop or are clunky.
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I just found this vid from Otz and he explains the stats quite well.
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I think in general he is fine, the only thing I considered an issue is for how long he can hold his second dash after missing the first one, is just too much advance to aim and even move around a loop to use the second dash, he shoula be forced to use the second dash faster like the nurse. Also is dumb that after missing the first dash he can cancel his power without using the second, which is not fair, he is already using his power, he shoud be forced to use it completely and not be able to cancel it mid use
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If i had a nickel for every time someone brought up the stats as a argument, i'd be able to buy a 12 bedroom mansion
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The stats also say nurse needs buffs soo....
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And nurse, blight, spirit and artist arent?
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The time between his dashes is more of a weakness than anything else. His time to aim is still quite limited, he can't charge it like the Nurse (it's instant, so there's a need for more precision before even pressing it), he can't control his distance like the Nurse does and he can't go through objects, so he only has a short time to turn around and aim at a survivor before he runs out of time or the survivor simply enters behind an object, and if he misses he goes a long distance away and has to wait for a 12 seconds cooldown, so he's punished far harder for misses than Nurse. It makes sense that he gets more time than she does. And by the way: he only gets HALF A SECOND more than her unless he uses a green add-on, but even with that it's still not so easy to maneuver around certain loops.
Also, don't forget decreasing the window would also decrease the time he takes to "cancel" his second dash and go back to chasing normally. That can actually make him more deadly everytime he lands the first dash near you and you're behind an object.
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Yes let's give blight 20 rushes and a gun. I think he will be in the perfect spot then.
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In all seriousness, usually a high pick rate and win rate indicate something is op in video games. But you have to factor in dbd's players slow ability to adapt I guess, so maybe one month is not enough. In league or ow for example, stats like wesker has for a new character means that character is very overpowered. Don't forget not only are the survivors learning to play against it, but the killer are also learning to play the character. Just because it's dbd doesn't mean this philosophy doesn't transfer over. But I also know a lot of people just started killing themselves on hook because they were and are tired of facing Wesker.
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Have you played him?
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If this is your honest opinion then I thank you - now everytime I see a post created by you I can save myself the time I would have wasted by reading it.
Seriously, that's an insane position to take in a 1v4 game.
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You do realize that without context, that killrate alone means nothing right? Wesker has a 65% killrate. Seems too high right? But that could easily be broken down as follows (just an example):
Number of games: 10
Total kills possible: 40 (4 survivors x 10 games)
65% of 40 = 26 Kills
65% kill rate over 10 games could equal = 7 games that you 2k (14 kills) and 3 games that you 4k (12 kills) = 26 kills/65%
Do you really think playing to a draw 70% of the time is overpowered? lmao!
Now add in the fact that we have no idea what the average number of hook states is, the fact that the difference between a 50% killrate vs a 75% killrate is literally 1 kill, and how there are anomalies like Nurse, it is clear why don't only use killrates to balance killers.
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A post like this was inevitable, but I disagree. Feel like most people disagree. Despite Wesker being strong, as far as I saw, he seemed to actually be one of the least complained about killers after he released. While he is strong, he allows for a lot of fair counterplay on the survivors side, which is why he is so fun to play as and go against.
He is also not very low skill. He certainly isn't as hard to get going with as some of the other killers, but he still takes a decent amount of skill, and his skill ceiling is arguably very high.
One of the reasons his kill rate is the highest is surely because he is still new, and there are enough survivors that haven't learned how to play against him that optimally yet.
I do agree that he'll probably need some nerf however. I could see them lowering his hitbox a bit. Obviously not back to 20 cm, and I fear even 25 cm would lead to cases of dashing through survivors again, but I could see them lowering his hitbox to 27 or 28 cm. Beyond that though, it would be stupid to nerf his chase potential, seeing as how many people of both sides seem to enjoy chases with him. Making him less fun to play as would be so bad, considering barely anyone seems to complain about his chase power.
The real issue I have with wesker is his tunneling potential. And from what I can see, more people seem to start agreeing with this. The fact that infected survivors keep up to half their infection progress after being hooked, means tunneling survivors as Wesker is relatively easy because they become critically infected much quicker, and then they run slower, at which point the survivor is in a lot of trouble.
I really do think they should increase the passive infection gain rate a bit, but then not have it be active while a survivor is being chased. Also, a hooked survivor should have their infection progress reset to 0. Maybe even give them a small window where they are immune to gaining infection after being unhooked.
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Might as well be talking to a brick wall, killer mains will ignore the statistics and facts because they like the game being unbalanced, simple as. They'll think of any excuse to justify his ridiculously high win rate to prevent a nerf and keep him unbalanced. And before anyone says he's not unbalanced I'm talking from statistics and factual evidence as shown by the kill rates. Almost 70% Is NOT ok when he's against 4 players.
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It's not that people want it to be imbalanced. It's that the statistics do not tell the story folks like you are trying to paint. As I pointed out in my earlier post, a 65% killrate does not mean wesker is winning 65% of his games. If you play 10 games, and get a 2k in 7 of them and a 4k in 3 of them, that is a 65% killrate (26 kills out of a possible 40). It's like people are forgetting that the difference between a 50% killrate and a 75% killrate in any given game, is only 1 kill (a 2k vs a 3k). So no, the statistics do not show he isn't balanced, just as Nurse's lower killrate does not show she is underpowered lol.
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