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Does fog exist in this game?
Fog is prevalent in Evil Dead: The Game and it's really scary and realistic but you don't see fog in Dead by Daylight. Reagent offering doesn't seem to do anything either.
Where is the fog in this game?
Comments
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A long time ago, there was fog and it was pretty atmospheric. Seemed like it left the building around the start of the Realm Beyond updates, which was coincidentally when I joined.
You'll see something if you use a Murky Reagent on Eyrie of Crows, though.
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There was a time
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Hasn't been Fog in a long time. If you look closely, every now and again you might see a entity fart puff breeze by.
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Not anymore, some maps have so little fog you can burn a purple reagent and still have almost none of it (The Game for example). Supposedly it killed performance for consoles and that was a major contribution to the removal but thats just a rumor.
Its a pity because it was very inmersive and helped stealth Killers a lot.
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bro so many people seem to remember Fog as this glorious thing
I remember it being a pretty common complaint because as a killer you couldn't see anything if some one brought a Murky Reagent
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Fog and moon offerings was when the game was the most atmospheric. The game has definately lost its atmosphere as killers often complained too much about finding Claudettes it was fun for a time but it was insanely too dark and killers couldnt find anyone
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Survivors never had a red glow, so it makes sense when it was killers who disliked it the most. Without knowing the exact internal workings and making assumptions based on processing footprints, I absolutely believe it contributed to performance issues though. That type of effect en masse can cause issues even with games on old engines like ID1, especially when adding extra runtime variables like density and opacity.
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wdym by Survivors never had a red glow?
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Survivors didnt mind the fog as much because the red glow was still plenty visible through it, while killers were trying to find blendettes with no luminosity to provide similar assistance. Especially in the days of the moonlight offerings.
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It was hell for killers tbh, claudettes with fog and moonlight offering had the wraith power..literally.
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Those entity farts don't work too well
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On bright maps murky reagents look like farts
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Eyrie of crows has quite a lot fog even without any offerings but that seems to be random and sometimes you almost have nothing again without any fog altering offerings.
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The thick grass, the thick fog.
Trapper was suffered to carry 1 trap and have to pick up to setup trap. But the traps were really hard to see because of them.
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He means the red stain.
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Yh was gonna mention eyrie, put a purple fog offering on there and better hope you aren't against a stealth killer.
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It was mostly removed for performance on consoles I’d say. I’d love to see it back though
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Once in the past it was an horror game. Shocking, I know.
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Just black smoke clouds is all it is now.
I doubt it I'm on console I don't remember it being a problem PS4/PS5.
Plus I played a bunch of games that have fog/weather effects no performance problems that I had.
But then again I do keep my PlayStation's pretty clean.
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There's no fog, its barely even a mist. Bring back the old fog I say!
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Yeah fr. The fog used to be amazing just crazy when you couldn't see a nea crouching 2 feet infront of you.. the atmosphere of the game is what got me into it around early 2017 and now the game feels so modern with no real aesthetics like they used too. Do you remeber when there was a blurr in the distance? Good times
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You would of loved New moon bouquets. They made lighting darker
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Most of the fog was from before the realm beyond when the game was less graphically intensive.
Performance is bad mostly due to optimisation issues
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I'm glad it wasn't an issue for you, but it was hell for lots of people on PS4.
I played on PC and PS4 back in the day and it was a night and day difference. The game would freeze for a full 2 seconds sometimes when you'd uncloak as Wraith or start setting a Trap as Trapper. It was painful.
Compared with games like GTA Online, The Last Of Us 2, Red Dead Redemption 2, and Horizon Zero Dawn, which are frankly a lot more impressive in terms of content and graphics, yet I genuinely never had any hiccups or freezes in my experience, and it's ridiculous.
Or even compare contrast with similar non-AAA asymmetric games like Friday the 13th or Predator: Hunting Grounds - both of which I also never had any personal issues running on a PS4.
But that's just my personal account of course, and holds as much weight as any other anecdote.
But there is a reason this forum had a thread that was over a hundred pages long about people's personal encounters with DbD's optimization issues on console.
And it wasn't because DbD is perfectly optimized and ran totally fine on last-gen consoles.
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Yeah, I know that others had issues with the game on last-gen consoles and was aware of the thread too.
I didn't mean to make it seem that DBD was totally fine or anything.
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Performance depends a lot on optimization, some games can run on almost anything like Guilty Gear Strive and Dragon Ball Fighter Z or run extremely well with high settings like Hitman 3 and others run poorly even on powerful machines, one notorious example is Crysis is coded in a way the FPS werent very high even when ran in computers 10 years after its release (dont know if they managed to optimize it nowadays altough I doubt it).
DBD while not the worst optimized game out there tends to weight on the poorly side and older computers and consoles suffer a lot.
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You're all good, I just think the comment was warranted because of the topic - everyone getting nostaglic for the old Fog.
I miss DbD's old look and general aesthetic as much as the next person who played back then, but it had it's issues.
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