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Forced to tunnel

Question for you killers. I know most don’t like tunnelling as a killer.

But my question with the state of the game do you feel kinda forced to tunnel with health kits and circle of healing in almost ever game?


I personally hate tunnelling but it seems like some games your forced to tunnel just to stay ahead of gens and healing even though killers are at a high of being strong.

Comments

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    It depends on the state of the match itself. I dont tunnel at 5 gens, however once gens start popping and depending on how I am able to maintain pressure, i may decide to advantageously eliminate a member of the opposition.

  • Bardon
    Bardon Member Posts: 1,004

    Sadly CoH has killed the hit-and-run playstyle, especially for the territorial killers like Hag and Trapper. All other boons only really get value when they're in the area in play (near gens being worked etc) but CoH works best when set in a dead area like a corner of the map where the gen is done so the killer gets no value from trudging halfway across the map to snuff the boon, only to hear the rebooning sound before they're halfway back to where things are happening.


    Pity slow Hag & Trapper having to come back to their defended area to find most of their traps gone (disabled or flashlighted) and having to start again - with the survivors fully healed.

    What choice do they have?

  • Fred_krueger
    Fred_krueger Member Posts: 163
    edited October 2022

    I dont like tunneling but I feel like I have to. The games in a bad place, theyre making everything good basekit so people can bring genrush / megahealer builds and still have the top perks as basekit.


    Getting really bored of the game tbh, its just the same thing over and over.


    Why cant we get new modes that rotate? Playlists with like, one week is 2v8. Next is no perks. Next is 5 perks each. etc

  • ARTRA
    ARTRA Member Posts: 938

    Rigth now, the faster becomes a 3v1 the better, by logic 3 people are easy to beat than 4.

    Do i like it? No.

    And yes in my games i hit 1 surv, leave it to defend a gen and in 10 secs more or less is healed. Like, come on.

    So full tomato is the way.

  • Blizwise
    Blizwise Member Posts: 69

    That’s kinda what I mean. If you don’t tunnel they just heal the second you leave to get a gen, or wound someone else. If you play a killer that does deep wounds like legion, by the time you hit 2 or 3 survivors the first one or two have healed it. Nemesis/weskers basically poison can pretty much be ignored making the need to get vaccinated low.

    I understand balancing but the fact if you leave a survivor alone to even kick a gen and they are healed is crazy

  • malatruse
    malatruse Member Posts: 784

    nah, if they're fully healed in 10 seconds i just go for one of the other survivors who is also at full health.

  • Ayodam
    Ayodam Member Posts: 3,120

    It’s always been META to make the game a 3v1 ASAP. This was the case before CoH, this is the case regardless of Medkits. It doesn’t matter which perks survivors do or don’t bring, it doesn’t matter how survivors play at all. What makes the game easiest for killers is tunneling early on to force a 3v1.

  • gilgamer
    gilgamer Member Posts: 2,209

    Usually the only times I feel forced to tunnel is because of really bad map spawns, fractured cowshed, eyrie, garden, Springfield those kinda maps with their really strong spawns. Those maps against an even fairly decent team can be really rough to dang near impossible depending on the killer I'm playing.

  • danielmaster87
    danielmaster87 Member Posts: 9,424

    Here comes the smart aleck "Nobody's forcing you to tunnel" jab.

  • Bot_Salvo88
    Bot_Salvo88 Member Posts: 1,230
    edited October 2022

    I used to tunnel macro flashlights players (you were annoying) and now I think I will tunnel whoever tries to either sabo my hooks (don't wanna deal with that), whoever goes for flashlight saves or whoever gets saved 5 seconds after I hooked him.

  • bm33
    bm33 Member Posts: 8,241

    The only time I feel forced to tunnel is when the person that was just unhooked blocks me from going after the unhooker. I want to go after a different player but they won't let me. The only time I'll tunnel outside that is if I've 2 hooked 3 of the players and I finally find the 4th one, gotta get them caught up on hook states with the rest of their team. 😂

    Outside that I don't care about getting kills. It's not like as survivor where if you die you are more likely to get worse teammates that will make escape more difficult. As killer if survivors escape you're more likely to have an easier match because you have terrible survivors mixed with good ones and the terrible survivors basically help you kill the good survivors.

  • RuthlessDecay
    RuthlessDecay Member Posts: 39

    If you have to tunnel it usually means you screwed up big time or simply aren’t experienced enough as killer.


    Aside from that you aren’t meant to win them all. Sometimes you have to swallow your pride and accept the survivors played better than you. AFK for a few minutes, they’ll finish the gens, open the gates and force them out.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,324

    Nah, I just go for whoever is nearest for me to hit. If a dingus unhooks someone close to me, it's kinda irrelevant which to go for, because they all take the same amount of hits, but I make a point of going for the rescuer. The only exception is if there is a gen close by that is close to being done, and the rescued survivor decides to go for that, rather than run away. That's their poor choice in the end, were this to happen.

  • xni6_
    xni6_ Member Posts: 505

    ofc i dont like tunneling but if 3 gens get done in my first chase bc i got a map that you cant win on (azarovs, garden, eyrie) then that first chased person will be dead in my first 3 hook states, if only 2 gens were done and its a playable map then ill go for 2 different people so 2 will be dead in 6 hook states. still not fun, but im not losing to uncounterable bullshit

    also its always been meta to get a 3v1 asap, its just currently you 100% vs people who scrim and play comp, vs 4mans, noone you vs has under 4k hours, noone runs a single off meta perk, everyones got medkits with minimum 2 heals or a styptic or an insta heal, at least in my experience (thanks mmr, love you), and also boons being op as they are with the only counter being removing one of your own perks

  • Windows
    Windows Member Posts: 1

    Tunneling is now a must with all the stupid survs basekit & boons.

  • BendIt
    BendIt Member Posts: 104

    Tunnelling is a survivor word that for some reason killers aren't supposed to do as it affects their enjoyment.

    The developers are currently shaking up the meta by making the meta basekit, I'm still confused how that is shaking up the meta but fully expect BT, DS, DH and Unbreakable to be basekit in the next few patches in line with complaints made about 'tunnelling' whilst not incentivising the killer to injure everyone (who remembers Thana buff then nerfed to ground again)

  • sulaiman
    sulaiman Member Posts: 3,219

    Noone is forcing you to tunnel.

    The problem is, killer tunnel to win, and a lot of killers only accept a 4k.

    So unless killers get a 4k consistantly without tunneling, they will keep tunneling. If they get it without tunneling, the game is tilted so far in their direction, its about to die.

  • Brimp
    Brimp Member Posts: 2,995

    If I was trying to win and I got a horrible map... yes definitely. Anything other than blight or nurse on a map like cowshed against 3-4 medkits is just an auto lose if the survivors have half a brain on how to run the map and spread out.

  • camping_site
    camping_site Member Posts: 136

    It is because BHVR has raised a generation of useless killers

  • Seraphor
    Seraphor Member Posts: 9,413

    I never feel pressured to tunnel out survivors in order to secure a better win condition. In fact I usually aim to 2-hook everyone before I start sacrificing, if I can manage that. If the survivors are too good for that, I simply stop keeping track and if I hook someone on death hook then fine.

    That said, I totally understand why other killers might feel pressured to tunnel. I don't feel the pressure because I simply don't care to get a 3/4K.

    Power creep is a big thing in DBD. Increasing healing capabilities, especially CoH, has made hit and run techniques virtually useless. Even things like Thanataphobia have been nerfed out of use, and the few anti-healing perks killers have that are considered 'viable' tend to just force healing rather than slow it or mitigate it, like Sloppy Butcher. All these things reduce the list potential tactics killers can employ, and with basekit-UB on the horizon to curb slugging, it just going to get worse. The only sure-fire way to counter increased repair efficiency, increased healing efficiency, and the ability to get yourself up from the ground, will be to eliminate survivors early.

  • Seraphor
    Seraphor Member Posts: 9,413

    They could nerf CoH to the ground and it would still negate hit and run, purely because it can provide free unlimited heals without the need of a second team mate, for only 1 perk out of 16.

    For perspective, before CoH the best healing perks were Self Care and Inner Healing.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    The second you are at the MMR cap of 1600 the "most" part of your argument goes out the window. Survivors try to finish the gens ultra quick so you have to delete them quickly from the match.


    As you say 12 hooks is a lower rank thing.


    Your post makes me angry. It is a reflection of how out of touch the developers are with favoritism regarding totems/boons with one side of the game. Imagine : you can't interact with totems unless you have a boon perk. Note: that would be unfair but I think you get the point.


    This would almost be like the current state of boons where you can't remove them unless you have a perk that does nothing otherwise. I can't take a perk as killer when I am against 16 other perks that will do nothing in 40% of games.


    Shattered hope would be an "ok" perk if killer were given a 5th slot that can only have a hex related perk in that slot. I would just take shattered hope to delete all boons. But then nobody would run boons making shattered hope pointless.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    They have a point. If circle of healing bothers you THAT much, you probably should bring shattered hope. Flashlights bother me. I have been blinded while facing walls which is when I finally put my foot down and decided to accept the graces of our lord and savior, Lightborn. I run 3 perks and do just fine and the most frustrating aspect of the game, for me, is gone. Heck, I also run Iron Grasp on my Leatherface just to eviscerate sabo squads. It worked just yesterday when I ran into a 4 man TTV boil over squad. I can only imagine their disappointment when the last minute swaps were pre-countered. Ha ha ha...

  • CoDismylife
    CoDismylife Member Posts: 327

    Players who feel forced to tunnel more than 10% of their games are just really bad. Massive skill issue.

  • UnusedAccount
    UnusedAccount Member Posts: 130

    Yeah the MMR can be pretty exploitable if you abuse the fact that Kills = MMR.

    Either aim for 2K or never hook and only slug.

  • Bardon
    Bardon Member Posts: 1,004

    What an eloquent and relevant reply to all of my points.

    Seriously, you haven't addressed a single thing I said. Your response has no value.

  • hatchetChugger
    hatchetChugger Member Posts: 442

    Depends on the situation and how I want to play (casually or competitively). If I get a hook trade at the start of the match, yeah I will take that opportunity to get someone out of the game early on if I think it will be a tough match.

    There is more counterplay to tunneling that isn't endurance perks/ taking hits. You can control when you unhook someone (solo q out of the picture, because it has many issues), and unhook them at a time where the killer is occupied or far away from the hook. Also avoiding hook trading if possible is another way. Unfortunately there are scenarios where hook trading is your only option.