Pinheads box.
They really need to stop chains attacking you whilst opening the box, I was halfway through opening it and I got interrupted by one and I find it impossible to open? Is this a bug or just another way to unbalance the game for survivors?
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Chains will target the box holder in groups of 3. Let them all fire and you can solve it safely.
They have to come at some point, or there'd be no penalty to carrying the box forever, but I do wish those chains didn't start within, like, the first 15 seconds of picking it up. It seems very random whether or not the box decides to hinder me, and if you get interrupted, Pinhead is probably headed towards you now.
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Thats how its supposed to work. But not how it actually does work most of the time...
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*laughs in Pinhead/Cenobite*
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As far as I can tell, what's supposed to happen is that the box should only send chains at you when the chain hunt would be active (if not for you carrying the box.) But it seems like it just does it whenever it feels like.
A lot of things with Pinhead seem unpolished. I count myself lucky I don't face him often.
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I don't get why people always say "they have to spawn chains on people who hold the box or they could hold it forever!"
Or, when you pick up the box, you could get a brief window where no chains would spawn. And the longer you hold it, the more you get harassed.
There's lots of things the devs could do to make Pinhead not annoying as ######### to play against, but they seem content with him.
Edit: this was not directed at any one person btw. People just say something like this every time a discussion about Pinhead's box comes up.
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I'm guessing he came?
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The only reason you should be hit with a chain halfway through the box solving is if Pinhead shoots the chain himself. After dodging the chain from chain hunt you should be able to solve the box safely. What I see too many players do is:
1) Try to solve the box after manually breaking a chain in which case the new one will hit you
2) Try and solve the box after breaking a chain on the environment which will cause a new chain to spawn
3) Wait too long after dodging a chain to solve the box
4) Be too close to Pinhead when solving the box causing him to be able to interrupt.
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All you have to do is get a fellow teammate to take the chain hits in front of you while you solve the box. Seen it happen in a lot of my games. It's quite successful if done right. Problem is trying to communicate with your teammates to do it.
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Just solve the box before the chainhunt starts problem solved
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Pinhead mains be like "yeah just abandon gens to waste time with my stupid gimmick every 30 seconds dude, it's well designed I swear"
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Well it takes 90 seconds for chain hunt to charge ( so if one person goes for the box right away that should be a gen or 2 done) and if you solve it before the chain hunt starts it takes 45 seconds before the box spawns, 30 second if he teleports.
Then another 90 seconds before chain hunt starts, so with one solve before chain hunt starts you buy yourself 210-225 seconds with no chain hunt. Thats 2 gens per person not in chase, and basically a win if the one person can actually hold the killer that long.
The logic is actually pretty strong in favor of doing the box, obviously it ends up being not as efficient in solo q, and doesnt take into account pinhead finding box first or addons changing the numbers a little bit.
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Yeah dodging those initial chains is easier said than done and if Pinhead has hoarder you're just screwed, really unfun mechanic.
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The chain hunt and box is Pinhead's slowdown power. Its like saying "Yeah just abandon gens to waste time with this trap on my head" against the Pig. Like those are their two main powers. Yes Pig has ambush and Pinhead has his Possessed Chain but those are not what make them viable as killer. I mean they have the most oppressive built in slow down in the game but thats because their chase powers are subpar compared to other killers with slowdown. Examples being Doctor or Legion or Wesker. It takes 30 seconds for the box to spawn after solving and an additional 90 second before chain hunt activates, assuming he doesn't find it first. This is plenty of time to do it and is punishing if you fail to.
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*Laughs in DC the second the chain hunt countdown sound plays*
(No, not really).
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That's assuming people will try and solve the box which most of them don't because:
1)people don't want to risk giving him a free down which is what happens a lot of the time due to being frozen in place while he teleports, even if you try and solve the box in a safe area.
2) the chains more often than not make it too hard if they're in play as they often don't work as they should.
The box feature itself isn't the issue but there needs to be a better counterplay than 'solve it and hope he ignores you' e.g having one designated survivor who can for 'x' seconds get to the box and solve it without the teleport coming into play. If the timer runs out then the box works as normal and everyone has to take the risk.
This way everyone has to keep an eye out if it's 'their turn' and it means at least one survivor is distracted from gens regularly.
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The survivor who has the box already relieves the pressure from the rest of the survivors. It automatically ends the chain hunt for everyone else. There isn't a need to rush the box. The main danger comes if Pinhead finds you with the box, but then its a chase like normal. and you mention a free down however Pinhead has no instadown capabilities on his own and the freezing in place is a concern you can utilize nearly any exhaustion perk to gain more disance by solving near a window if you have lithe or near a drop for balanced a pallet for smash hit or anything for sprint burst. In addition ideally you pick up or solve the box when Pinhead is already distracted with a different chase or carrying a survivor. There is plenty of counterplay but solo queue survivors don't want to do it.
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