Is there any reason not to use Spine Chill in every build now?
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Looks like your thread got hijacked, but I’m right there with you! Especially as a primarily solo survivor player, Spine Chill almost never leaves the build. Only occasionally for a different information perk, if the build calls for it.
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For me I feel like it is often a wasted perk slot, because I don’t care for immersion.
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Don't really need it, I can just literally look around to find stealth killers, and even if they surprise me, grabs are broken so they will at best get a hit on me and then what? Stealth killers are mostly m1 so I have nothing to fear in chase, so Id rather use other perks than spinechill.
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You are ignoring the accessibility issue. If certain sounds are important to the game, and some people have difficulty hearing them, then we should have accessibility options for them.
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It's not that I am ignoring the accessibility its that the subtle sounds that people need to differentiate are intentionally masked by the other ambient noise in the game. Regardless of you ability to hear differentiating between footsteps over the killers own footsteps or the clacking of the watermill is not meant to be a given. If people are having difficulties hearing footsteps they are also having difficulties hearing the noises that have been designed to be confused for footsteps. That's why what is being asked for isn't accessibility but an additional way of tracking, but a spectrogram would be accessibility because its not giving only the pertinent information but the masking information that is also necessary as well.
This is different from the terror radius as the terror radius isn't meant to be confused with anything else. It is supposed to be a given. Its supposed to be where if present the survivor should 100% hear it and can hear it get louder or softer. That's why a volume sensor would be accessibility. It's not giving anything extra. If it gave an indication of sadako's demanifestation lullaby which is designed to be confusing with the tv static it would be giving something extra, like what it appears you're asking for with footsteps.
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All important noises should be accessible. That’s what accessibility means.
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Okay I will ask then if you had a visual direction notification to footsteps how would you mask or obfuscate it. Again footsteps are a noise hidden by other things, able to be confused with other things. If you are adding a visual cue for footsteps for accessibility it would need to be as confusing as the cacophony of noises that the killer hears. Otherwise its not accessibility its just a new tracking mechanic, which they already have as a visual in both scratch marks and blood. The sound bar of the terror radius isnt anything new its just a visual representation of something that is already present for people who struggle with hearing something that the game has as clear and unmasked. Footsteps are not like that.
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You wouldn’t obfuscate it, just like how spine chill took away all the obfuscation out of the terror radius. Generator noises are purposely loud, to make it difficult (obfuscate) for survivors to hear faint terror radius noises if they are on a generator. And whether or not a killer moves 1 foot closer to you is obfuscated by how tiny the loudness difference is.
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Okay so clearly this isnt about accessibility you just hate the perk and have trouble as killer. Maybe you should try Otz video on how not to lose survivors since its not an issue of a perk with a 1% use rate
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That was not a valid conclusion that you just made.
Spine Chill removes the obfuscation from the terror radius noises, and I’m asking for a perk that removes the obfuscation from footstep noises.
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The terror radius is a distinct noise that cannot be confused with something else. So it doesnt.
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Yeah... it's called using your eyes and ears
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I haven't used spine chill outside of the vault speed builds (r.i.p), so maybe I will use the new spine chill last I heard was it was terrible from all the people mad about it which really made me not want to use it ironically enough. It wouldn't be the first time people made assumptions too early, but it's a shame I missed out on using it until now.
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That was not a valid conclusion that you just made.
Faint terror radius noises can be obfuscated by loud generator noises.
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Totally works versus stealth killers....
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The faint terror radius would be caught by spinechill anyway because they would be in the 36 m. Like whispers or Spies from the shadows.
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The 36 meter “whispers” feature didn’t exist in the previous spine chill.
Besides, as I mentioned before, all important noises are an accessibility issue. You don’t get to pick and choose which noises are worthy to be heard.
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Most of the complaints are from people who are ignorant how Spine Chill was actually changed. No joke. It's information aspect was buffed in its current iteration. Great perk still!
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Im just glad it doesn't work on stealth killers anymore, though hope they make more vault speed perks eventually for survivors as I loved my vault build lol.
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Point in case. Go read the perk description. 😂
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Unless they are obfuscated by design. Otherwise you literally would just have everyone, killer and survivor be vanity mirror myers with it applying to gen progress, hexes and boons too too. Because gen progress is important to everyone, where survivors are is important to everyone, where the killer is is important to the survivors, where boons are is important to everyone, and where hexes are is important to everyone. All of these make noise.
And for vision any grass would need to be removed because they hide scratch marks or traps, half of the wardrobe needs to be reworked, wraith needs an entirely new power.
It doesnt make sense that things that are supposed to be subtle and hard to find, even important ones, should have additional tracking added to them. If its something that is obfuscated for everyone its not an accessibility issue. and I think you vastly overestimate what spine chills volume sensor can do especially given that the size of a terror radius, if there is one, can be as small as 3m and as large as 87m and its percentage based.
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does it work exactly the same as before, but without the vault speed increase lol, I swear it still tells you when a killer is coming when they are undetectable?
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36m it turns on, like whispers. If the killer has a terror radius it fills up as the killer gets closer it fills up based on the volume of the terror radius (ie if the killer has a 10m terror radius and another one has a 32m one. it will fill up ~half way at 5m and 16m respectively) If the killer has a 100% clear line of sight in the 36m range they get a bonus to speeds.
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Besides, as I mentioned before, all important noises are an accessibility issue. You don’t get to pick and choose which noises are worthy to be heard.
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Then wouldnt that go back to the idea I mentioned of a spectogram for all sound be the answer. I think you aren't grasping that ambient noise is just as important as "important noises" because it provides distraction. and the spectogram is essentially what spine chill does based on the sound of the terror radius, which is louder than any other sound in the game other than the loud noise notification. But footsteps are still going to get washed by the ambient noise which is purposefully placed there to make breathing and footsteps harder to follow.
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No. It would never go back to your ideas. Your ideas are terrible, and I don't know why you keep trying.
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Just run empathy instead. It tells you where most chases are happening once someone is injured (which tells you where the killer is as well) and you can use it to heal others or see what your team is doing.
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I always used Spine Chill when I was a newer player. Now I kind of feel like it’s a “training wheels” perk that I don’t really need anymore. On most maps you can pretty easily tell if the killer is coming towards you, except of course with stealth killers. It seems like most matches I play it’s not a stealth killer. As long as you plan your escape route before you have to leave a gen you’re working on, doesn’t really feel like it’s worth using a perk slot for this. Lots of other better perks to help you and your team, IMO.
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Wait nevermind.
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I mean... yeah, do you not turn your camera frequently? You literally have eyes, you can utilize them, the killers (outside of Wraith or pig I guess) need LoS to get their power, if you don't feed them, they gabage
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I don't see the value here unless you are hearing impaired (I actually am, but only directionally, so it doesn't hurt me with the TR).
I might be missing something, but after playing the game for long enough, you can definitely tell from the sound of the TR when the killer is drawing really near. Unless you are a player that goes into hiding the nanosecond you hear the TR (since in it's quietist/peripheral stage the TR often blends in with other sounds), I don't see how it is worth the perk slot to someone with passable hearing.
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