Team Performance FINALLY MATTERS!

Praise the Entity!
Finally a right step towards fixing Solo Queue and making SKILL an actual thing!
Let's just hope this isn't solely based on End Game Saves tho, everything should matter not just End Game stuff.
Comments
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So it will be harder to lose MMR... Great...
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For survivor, that's a good thing. Low MMR as survivor is a goddamn nightmare unless you're playing in a 4man.
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I think this is a great idea! It promotes some altruism, and rewards better team players by more likely being teamed with similar-minded players who want to work together.
It also may bring back those endgame exciting moments when trying to save that hooked survivor during EGC.
This is a good addition to the game. Nice work BHVR!
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I'm lukewarm on the news but withholding judgement until I see the full blog post. There's a lot that has to happen with matchmaking and solo queue before team escapes can reasonably be factored. Plus, the community as a whole generally has a poor grasp of optimal survivor play, especially when the killer is actually good at the game. Nervous about games being thrown for altruism more than they already are. Going to have to see the whole blog post about matchmaking next week
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Finally. This was the major issue with MMR because everyone knows purely escaping doesn't mean jack in terms of skill.
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Altruism gets more survivors killed than just a killer "hunting".
Many many games i've gone from a 1k to a 3 or 4k because of altruism. You cannot save everyone.
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So from what I've read, mmr is still tied to escapes so, even if the stealth player that didn't do ######### all match and gets the gate gains slightly less mmr, they're still net receiving mmr, while the team that did most the work still lose. I'll reserve judgement until they explain it in depth.
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"Hunting"
Lol... You mean "fishing?" (Putting bait on a hook and waiting... Chasing that one that got away... Camping & Tunneling)
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No.
Fishing is done at the end when i've got one on the hook the gates are open or powered so i wait so i wait for the inevitable altruism plays. Or if say 3 gens are done and i haven't got a hook, then one is forced to, to create pressure.
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It's also resulted in getting 4-survivor escapes when it might have been 2 only. And it's more excoting to get those escapes than just leaving to leave the others to fend for themselves.
In reality, escaping is what most would do, but as a game it's more fun and rewarding to improve those escape attempts and learning.
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I'm glad they are looking into this and fixing it. Its a big issue that people that hide and urban evase in a corner for the whole match get out of a gate / hatch at the end of the game. I know hatch doesnt raise MMR but gate does, and i don't believe people who play like that should be on high MMR.
This might also start fixing soloQ issues a bit. Survivors that arent as good wont be where they shouldnt be and causing issues to other survivors. Sounds harsh but its the truth that team can carry 1 survivors but 2 is impossible. Many 4ks happen because team has that 1-2 survivors that will give the killer an easy kill.
I hate when i do maybe the most in the match, but the killer ends up finding me at the end and hooks me, and the other survivor/s are too scared to rescue. Killers quite often also finds these survivors cute and let them get the door which puts them on higher MMR where they dont belong.
I often get myself killed because of altruism and i dont mind that. At least i tried saving people :D
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I like the idea, I'll wait and see if I like the execution.
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As someone who lives by no fren left behind. This is a good change.
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Does anyone know what they are planning yet? I haven't seen it so just curious what this post is about.
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