Decisive Strike should work twice.
DS is a shell of what it was and OtR outshines it in every possible way. The stun sucks and even if you land it it won't work again and you'll still get caught. Tbh there's no reason for it to not work twice.
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I agree, Decisive Strike is so bad at it's job that it at least deserves to activate per hook, instead of just once per trial.
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Yeah because there are so few second chances these days for suvivor... free bt and possibly unb, insta heal not nerfed/hemostatic, DH, but sure why not another chance to be the protagonist and never loose a chase?
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I agree 100%. And if they have already started they can reduce the gens that needs to be done to 3 instead of 5. And also make the killer 20% slower at all the time. Oh and make it so that survivors can take 3 Hits not 2. Then solo q maybe have a chance against Trapper or Freddy...
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Lmao DS doesn't do anything at all, my idea is mostly out of pity since OtR works per hook so why not DS since it's weaker. BT is not second chance unless you count endgame but in that case DS would be disabled. Sure let the survivor equip 3 perks all in case they get tunneled,
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You know, when you make an argument, "there's no reason for it to not work twice" it wont work. What you want is make the argument why It should work twice. Do we want it to be meta again? I doubt it. Does bHVR want that? I doubt it.
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They should simply buff DS to it's pre 6.1.0 state. Making it activate twice would be unfair. It was already ridiculous what people got up to just because they knew they couldn't get hooked. I don't ever want to go back to the time where everyone would run up to the killer to use their DS instead of using it as a last line of defense. Reckless plays on the survivors's side should be punished, not rewarded.
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I'm a killer main and even I believe it would be reasonable for Decisive Strike to work after both unhooks, it should also be reverted back to 5 seconds, the only nerf that should stay is DS not working when the Exit Gates are powered.
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Bump up the stun to 4s, and both hook states, but make it deactivate when entering lockers
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I think instead it should be active for a longer time.
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Given that it basically turns off completely in the endgame and through any action that progresses the match, I think that buffing the stun to 4-5 seconds would be fair as long as it works only once. Having it activate twice for a 3 second stun that won't get a survivor very far won't do much in my opinion.
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I'm honestly not opposed to it. DS has become pretty much worthless since OTR was buffed. Even then, DS is basically worthless against killers like Nurse, Spirit, or Blight. Having it activate twice gives it at least a modicum more value.
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Also deactivates on using a flashlight and being directly between the killer carrying a survivor and a hook within 8m of hook
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You can't forget that it should also deactivate when unhooked
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Im just saying decisive strike shouldnt protect you if you are going for a flashlight save or bodyblocking the killer when they are obviously not tunnelling you. If you object to that then you arent trying to get it buffed for tunnelling protection you just wanna be able to use it as a get out of jail free card, which it is fine for already.
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flashlight are means to defense. So removing it is basically already a huge tell that DS is in play. But if we went by your logic, then maybe flashlight save should turn off DS
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Oh my :') what am I reading. Want a coffee as well? I can understand if you were to say to bring the stun from 3 to 5 seconds but this is just greedy af
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I don't understand why it should be usable 3 times.
You forget all the conditions of its activation and deactivation I think
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No. DS is fine. In fact, it's the fairest it's ever been, even if it's still BS when a survivor that knows what they're doing abuses the fact they're essentially invincible to waste your time.
If you use your base kit BT to run to an advantageous position, and then stun the killer with DS you can waste a ridiculous amount of time from the killer and win matches just because of that one play.
It doesn't protect you for free without even needing to think about it, which is good. The stun works if you make it work. It doesn't work if you just expect it to save your life without having to think about it at all because you hit a skill check, which is how it should be. The mentality of wanting the game to safeguard you without you having to put in any effort whatsoever, is baffling to me.
But, please, keep on thinking DS is bad. Keep on not using it to waste the killer's time. It will really help killers if you just keep on believing DS does nothing and don't run it.
People who know what they're doing already use OtR and DS offensively because they KNOW it means they're basically immune to being killed.
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As a Killer Main, I used to dislike the perk with a burning passion; as it a free "get out of hook" and clutch/second chance perk that had not many counterplay and it punished killers for tunnelling when they already hook another survivor, ans they straight up progress the game without any punishment.
If I were to buff it, to make it okay but no broken op;
option a: I would allow the stun to happen a couple of times. Each after being hook, so a survivor can used it 2 times.
Option b: I would make the stun last between 4-5 seconds, and definitely make certain power killers like Nurse, Bubba, and Blight loses all of their tokens upon being DS; so you can exactly have some time to get away and punished hard-core tunneling.
DS of course, I would keep the perk worthless in Endgame or after last Generator pop; I would of course, wish that it doesn't synergies with other anti tunnelling perks like Off the Record and BT. And Absolutely, make it deactivate upon doing any objective like touching gens or totems; as there is perk should be effective when you are straight up dealing with a killer that is absolutely chasing you after hook, anything else is straight up pointless to keep running unless you like wasting time running around in circles and being worthless.
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It's only 2 times per game, 3rd hook is death
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yes i love when survivors think they're invincible with DS only to be caught 3 seconds after using it, oh and who can forget the fact that it only works ONCE so you don't have to worry about it after! OtR is already 3 perks in one that works twice why waste a slot on DS
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And basekit sadako
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Because it's yet another second chance that stacks with OtR and DH and all the others. It makes it so if you have to tunnel a survivor at some point in the match, they waste so much of your time. So long as you make good use of your DS you will stall the killer so much.
Lets not forget you can combine OtR, DS and then you'll have DH after your DS cuz it resets endurance.
DS is ok. If anything OtR is absurd.
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Lol entitled killer main on entitled killer biased forum. DH was nerfed, they buffed the f out of killer previous update, cry more. Killers have plenty of 2nd chance perks and addons, anything thats instadown is a 2nd chance perk for killer. There's nothing as equivalently strong for soloq/duoq survivor (most matches in dbd) as camping and tunneling. Try bot mode guy.
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Hell no, DH it's still good ASF, a great Second chance perk, a lot better than DS (if used correctly) and can be used all game. But to be fair, DS should go back to 4/5.
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Perk was healthy for the game outside of it working endgame, It's actually completely uselessly against the better killers at 3 seconds. It NEEDS to let you get out of a deadzone so the killer can't just camp your hook in an area that as one. Honestly kinda off topic but different killers should get stunned for a different amount of time. If you get stunned as killer who is able to ignore pallets in someway you should be punished longer than a m1 killer.
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Nice to see someone who actually gets the big picture.
DS is finally in a good place after 6 years of being mostly overpowered. Now we just need to get DH adjusted over the next 4 years with a few minor slaps occurring every two years or so.....
Funny enough DH and OTR are the reason I usually just immediately attack the player getting unhooked. The perks designed to prevent tunneling just make me need to tunnel even harder.
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