Pig

Anyone have any Pig builds for high MMR or any tips on how to use her traps effectively?

Comments

  • Hensen2100
    Hensen2100 Member Posts: 339

    I'd probably just rock my standard M1 killer combo.

    Corrupt, Deadlock, Bamboozle, 4th your pick. Maybe enduring?

    How to use them effectively? Either tunnel the headtrap until they explode or ignore them alltogether. Not worth the time to zone people off a box or two unless you are gonna commit to making their head pop.

    You can use info perks to get a cheeky ambush attack but I usually find it better to just ignore crouching altogether. I would not bother using her ambush at loops unless you have combat straps + workshop grease; most survivors can just run off the tile.

  • TatsuiChiyo
    TatsuiChiyo Member Posts: 710

    Nice try sneaky dev. Pig players will guard their secrets well to protect from nerfs.

    JK. Im not a huge Pig player, but I would think slowdown perks are the best. Eruption, Call of Brine, Merciless Storm, etc.

  • Rulebreaker
    Rulebreaker Member Posts: 1,978

    Anything thats good for m1 killers is good for pig. Hensen's build above probably works the best (recommend brutal strength over enduring) While sneaking is fun, the crouch is only effective on maps that favor stealth killers normally and the dash is more often than not a hit or miss, though if you think you can pull it off, sneaking up close to a gen then uncrouching usually is a nice way to give people heart attacks and get a hit/grab off a gen.

    Using the traps effectively depends on what you want (we're probably gona butcher what we mean so if its confusing we're sorry). Simple version, trap=useless survivor. Generally a trapped survivor is 1 that usually wont be working on a gen so we like to spread the traps out so that 1 person has an active trap and 1 has a inactive 1 which causes atleast 2 survivors to not be working at any given time. While dont go out of your way for it, if you notice a survivor working on a box and your going that way anyway, get them off it.

  • ChiSoxFan11
    ChiSoxFan11 Member Posts: 1,093

    I have a pretty "normal" build for Pig, with three perks that have worked really well for me. Corrupt, to give you an opportunity to get a chase (and hopefully a down and trapped survivor) before a gen pops, Call of Brine, and Pain Resonance (while I do kick gens a good bit with COB, I like having the Scourge Hook in play to nail the gen that most needs it in a pinch). I've given some thought to running Eruption in place of PR, but I haven't tried that yet. For the fourth perk, there are a lot of options to work with -- Deadlock, STBFL, Brutal/Enduring for pallets are just a few options. For a little spice, I like to run Hex: Plaything -- it gives survivors yet another objective to do to slow the game down, and I've lost count of the number of times I've caught an Oblivious survivor running into me looking to get their trap off, or an injured survivor at a Jigsaw box I'm nearing for an easy down.

    I've seen Pigs who "save" their traps for late-game -- IMO, that's a huge mistake. A trap on hand when the last gen is powered is completely useless, so don't wait to get them on. If you have three traps on at the same time, even if none of them are active, that's likely three survivors do no gen work, allowing you to get control of the pace of the game. Ideally, getting a survivor trapped before the first gen pops is ideal, though not always feasible. It's the start you should be aiming for. A game for me that is running well almost always has at least one survivor I'm chasing, another trying to get a trap off (active or inactive), maybe a third on hook, and at most one survivor on gens. Pig's slowdown in the form of her traps is one of the most underrated weapons in the game -- take advantage of it.

    (Devs, ignore everything I've said. And everything else everyone else says. In fact, ignore this thread altogether. Please leave our Piggie alone already.)

  • Rulebreaker
    Rulebreaker Member Posts: 1,978

    Relaaaaax~ Everyone loves booping snoots so they wouldn't dare touch her~

  • MeanieDeeny
    MeanieDeeny Member Posts: 533

    I think most of Pig’s power is in her add ons, not her perks…IMO.

  • Akumakaji
    Akumakaji Member Posts: 5,434
    edited November 2022

    I am having somewhat success with Enduring, Spirit Fury, Brutal Strength, Safe the best for last. Its a basic M1 killer loadout and Pig needs to capitalize on the slowdown her party hats give her.

    I find it most advantageous to not use the party hats on the first down, but around the 3 gen mark. By that you can way better defend the gens that are left and if you are playing against a SWF, the game will often grind to a halt, while they will wait till their buddys got their hats off, were as against randos/soloQ's you actually might kill someone off if you pressure them off of the boxes.

    Its worth of note that survivors can't escape through the exit gates with an active trap, but the hatch will work. Also traps placed during the endgame might give you a couple of extra blood points, but this traps will stay dormant. So you will sometimes see survivors with an active trap in during the EGC gambling on getting the hatch and their friends might leave early in order to give them a shot at that. So don't patrol boxes too much, focus on finding (and closing) the hatch.

  • danielmaster87
    danielmaster87 Member Posts: 9,292

    Tunneling the person with the head trap is objectively the worst play you could make. You have passive slowdown on them, because they have to go around to different boxes to get their head trap off, meanwhile you only have to manage the other 3 survivors. For a community that generally says that you'll win more consistently going for everyone instead of tunneling, which is wrong, I see "just tunnel as Pig" being espoused as the "strongest strategy" way too often. On the contrary, I would not kill someone with a head trap on until they've gotten it off, and I can instead slug them and they still have to get the trap off when they get picked up. It's making use of your killer power, like hit and run Wraith or cage tunneling Pyramid Head.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    The game as Pig is one of Timing... more then anything else

    The faster you get a Trap on a Survivor the better... no matter what (if you have to use perks then go for it)

    I use: Eruption, Call Of Brine, Corrupt and Whispers

    But you chose the perks that you want...

  • JPLongstreet
    JPLongstreet Member Posts: 5,839

    Yeah but they encourage going after the survs with a party hat already on, or outright tunneling. Although they used to be much much worse at both.

  • egg_
    egg_ Member Posts: 1,933

    Enduring brutal strength monitor whispers works pretty well for one of the best pig players around

  • Hensen2100
    Hensen2100 Member Posts: 339

    Or you just run this build

    You have corrupt and 5 gens to get someone's head to explode. Then you get an obsession, follow them around until the gens are done, rancor them immediately. Then NWO keeps the doors closed just long enough to go rancor another person and collect a 3k off 4 basic attacks

    It's one of the cheesiest strats in the game, as is common for pig

    So tell me how that is a bad play, again?

  • danielmaster87
    danielmaster87 Member Posts: 9,292

    Because you're putting in so much work just to get maybe 2 kills, and probably not getting anymore than that. You're playing a killer who has slowdown which can affect potentially multiple people, and you're using it just to focus 1 at a time. It'll be a close match, if you leave the person with the head trap alone until they get it off, as I suggest, but at least you're getting max value out of your ability. The only thing that's bad about it is people getting their head trap off in the 1st or 2nd search, but that's an RNG problem with Pig unrelated to playstyle.

  • Peppa_Pigsaw
    Peppa_Pigsaw Member Posts: 184

    Go play Ghostface.

  • Akumakaji
    Akumakaji Member Posts: 5,434

    Okay guys and gals and everything else, okay ... phew ... I am a bit agitated, but here seems to be the best place to talk about it.

    I played around with a couple Pig builds and had a very stompy match at Father Campbells. Just for context, I had a Amandas Letter build and the survivors tried to hide to no avail, so I got hooks on one after the other. They all cowered in fear, there was just this Jill who was borderline toxic, always clicking her beamer at me and hurting my poor, lil snout with many a palette. Ouchy. After the unpleasant combo of Jolt, PainRes and Eruption had stripped away practically any progress my poor survivors had made, they one after the other surrendered ... all, but the Jill, who I then had to mori, just to set an example.

    All other survivors were pretty cute, but not one booped me. I had a Claire trapped in a corner, oinked at her and she even crouched, but didn't boop me. Neither did the Meg, nor the Nea. I was frustrated and pondered if I should just kill them all off, but then decided that they must have been baby survivors, who didn't know yet the proper etiquette of handling a pig. The exchange in the PGC clearly broke my heart in twain and made a mortal enemy! Read yourself, but be advised that this is preposterous stuff! Some survivors just want to see the galaxy burn.