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8 Hex Totem Solutions

Rex_Huin
Rex_Huin Member Posts: 1,208

By 'solution' I mean a way to make them last a bit longer.
(By the way I'm not suggesting all these things together at once!)

-Make them smaller and harder to see.
-Once cleansed the killer can relight the hex at a dull totem.
-If you cleanse the totem you only remove the curse from yourself.
-They can spawn in basement lockers.

  • No survivor notifications unless directly affected (i.e. Devour Hope).
  • The hex totem looks no different to the dull ones.
  • A special killer perk that moves the hex to a dull totem if a survivor starts working on it.
  • The killer can set the totem at any point in the match at a location of his choosing. It only starts working once set.

Comments

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    Placing the totem or relighting a dull totem wouldn't be too bad, I'd like that but Spawn points also have a very long way to go.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Which goes back to what I said the other day...

    - killers want survivors to spend an entire generators worth of time cleansing totems

    - Killers also want totems harder to cleanse.

    No, just no. Nerf NOED then maybe look at totems.
  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463
    Rex_Huin said:

    By 'solution' I mean a way to make them last a bit longer.
    (By the way I'm not suggesting all these things together at once!)

    -Make them smaller and harder to see.
    -Once cleansed the killer can relight the hex at a dull totem.
    - No survivor notifications unless directly affected (i.e. Devour Hope).
    - The killer can set the totem at any point in the match at a location of his choosing. It only starts working once set.

    Even if only the last one could make It to the game it would really help totems. This other 3 seem nice too.
  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    Even if only the last one could make It to the game it would really help totems. This other 3 seem nice too.

    Thanks. I think the last one is a winner. Not overly harsh on survivors but would help the killer a lot and add some interesting strategies.

  • artist
    artist Member Posts: 1,519
    none of these sound fair
  • XavierBoah17
    XavierBoah17 Member Posts: 204
    Or just run Thrill Of The Hunt if you want your totems protected.
  • Master
    Master Member Posts: 10,200

    @XavierBoah17 said:
    Or just run Thrill Of The Hunt if you want your totems protected.

    Is a hex totem itself and can be exploited by survivors, I dont want to get deaf, thx

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Rex_Huin said:
    -They can spawn in basement lockers.

    • No survivor notifications unless directly affected (i.e. Devour Hope).
    • A special killer perk that moves the hex to a dull totem if a survivor starts working on it.

    -This idea would change how lockers work
    -Would be giving a debuff to solos, while not affecting swf(not what you want to happen since swf is already stronger)
    -It'd be better to have a perk to move the totem if someone was chased off of it, rather than start working on it. Being able to change location should be base kit imo to counter swf "the hex is by the tractor"

  • Weederick
    Weederick Member Posts: 1,080

    Someone wants Hex: Ruin to carry him all the way

  • TAG
    TAG Member Posts: 12,871
    My only request is for Hex perks to not light a totem until a certain condition specific to each perk is met (conditions that would basically ensure you get some use out of the perks while not keeping them out of Survivors' reach for too long).  Then once that condition is met, a dull Totem is lit, and the Hex perk can be disabled by cleansing it.  Destroying all the totems before one is lit would mean that once the condition is met, the Hex perk automatically becomes disabled because there is no totem left to be lit.
  • powerbats
    powerbats Member Posts: 7,068

    Make it so that hex totems aren't lit until someone is affected by it so for Ruin it's dull until someone gets a skillcheck. But if the totem that's set to be Ruin is cleansed it acts the same way if it was lit.

  • Boss
    Boss Member Posts: 13,616

    I don't understand how the third one works.
    Cause normally Totems are gone after cleansing.

  • TAG
    TAG Member Posts: 12,871
    Boss said:

    I don't understand how the third one works.
    Cause normally Totems are gone after cleansing.

    If I am understanding it correctly, cleansing a Totem would not disable the associated Hex perk; it would only make whoever cleansed the Totem immune to that Hex perk's effects.
  • NMCKE
    NMCKE Member Posts: 8,243
    Sinner said:

    lol

    Thank you for telling us why you disagree and for being such an asset to this discussion! :)
  • Boss
    Boss Member Posts: 13,616

    @TAG said:
    Boss said:

    I don't understand how the third one works.

    Cause normally Totems are gone after cleansing.

    If I am understanding it correctly, cleansing a Totem would not disable the associated Hex perk; it would only make whoever cleansed the Totem immune to that Hex perk's effects.

    No i understood that.
    But what would happen to the Totem?

  • TAG
    TAG Member Posts: 12,871
    Boss said:

    @TAG said:
    Boss said:

    I don't understand how the third one works.

    Cause normally Totems are gone after cleansing.

    If I am understanding it correctly, cleansing a Totem would not disable the associated Hex perk; it would only make whoever cleansed the Totem immune to that Hex perk's effects.

    No i understood that.
    But what would happen to the Totem?

    It...breaks?
  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @Rex_Huin said:

    • The killer can set the totem at any point in the match at a location of his choosing. It only starts working once set.

    This would be the best option, let killers place their own totems. "But I don't have time to do that" says the killer, so it should be super fast and simple. SOmething like press the "drop" button (for Xbox it's B button) when NOT carrying a survivor to place the Hex on the closest totem, then it goes in order of your perks clockwise starting with the top one. And since it's the closest one you can just see a totem get near it and place it quickly. Or you can just press B and set it to a totem near where you spawn. And then for NOED, you have to place it first but can just press the button and even if it's 1 totem across the map it still sets it so you don't waste time.

  • XavierBoah17
    XavierBoah17 Member Posts: 204
    Peanits said:
    Having to set your totems at the start of the match would probably end up being a nerf since you'd then have to spend time going to a totem and applying the hex at the start of the match. At that point in the match, the survivors are all going to be on generators so you can't afford to stop and waste time, you gotta' get out there and apply pressure.

    I do like the idea of relighting a hex, though they would need to have a cooldown to be fair. It would probably be a good buff to TOTH.
    Woah, he likes it!
  • douggie123
    douggie123 Member Posts: 1,316

    @The_Crusader said:
    Which goes back to what I said the other day...

    • killers want survivors to spend an entire generators worth of time cleansing totems

    • Killers also want totems harder to cleanse.

    No, just no. Nerf NOED then maybe look at totems.

    NOED doesn't bother me in the slightest. I just break all dull totems I see its not hard.

  • Boss
    Boss Member Posts: 13,616

    @TAG said:
    Boss said:

    @TAG said:

    Boss said:

    I don't understand how the third one works.
    
    Cause normally Totems are gone after cleansing.
    

    If I am understanding it correctly, cleansing a Totem would not disable the associated Hex perk; it would only make whoever cleansed the Totem immune to that Hex perk's effects.

    No i understood that.

    But what would happen to the Totem?

    It...breaks?

    Then only 1 person can be freed from the curse.
    That's a bit strong.

  • Tarvesh
    Tarvesh Member Posts: 765
    Could always let killers pick an alternate non-hex perk that activates if the hex totem is cleansed.
  • Peanits
    Peanits Dev Posts: 7,555
    edited February 2019

    @Tarvesh said:
    Could always let killers pick an alternate non-hex perk that activates if the hex totem is cleansed.

    To play devil's advocate, why would I ever pick anything but hex perks, if that were the case? Picking hex perks means I get the effects of two perks. For instance, I pick ruin, ruin gets destoryed, ruin gets replaced by thanataphobia. I get to slow down the early game, someone destroys ruin, and then I get the effects of thanataphobia- which is probably going to be in play by that point since I would have injured some people by then. But if I just pick thanataphobia, I don't get the effects of ruin. Or I could run a full hex build, TOTH, ruin, devour hope, and haunted ground. They'd have to destroy them unless they want slower generators and moris which would buy me more time, and then when they do I'd be left with a full build of other perks.

    It is objectively worse to select a non-hex perk if that were the case.

    Post edited by Peanits on
  • The_Crusader
    The_Crusader Member Posts: 3,688

    @The_Crusader said:
    Which goes back to what I said the other day...

    • killers want survivors to spend an entire generators worth of time cleansing totems

    • Killers also want totems harder to cleanse.

    No, just no. Nerf NOED then maybe look at totems.

    NOED doesn't bother me in the slightest. I just break all dull totems I see its not hard.

    But now they want them smaller, harder to see, and hidden in basement lockers.
  • Laakeri
    Laakeri Member Posts: 835
    I think hex becoming lit 30 seconds after match starts sounds fair for both sides.

    Most of the suggestions would make thrill + hex combo pretty damm annoying to play against.
  • Rex_Huin
    Rex_Huin Member Posts: 1,208
    edited February 2019

    Just to clarify my idea about setting the totem yourself. This would not be tied to the totem locations as they exist now – you would be able to drop it anywhere at the press of a button.

    This has advantages and disadvantages. Yes you can put it where/when you want but it won’t be active at the trial start and there is always the chance a survivor will spot you placing it.