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Hag
Ok so as a person who likes games where you can be a mastermind and lay traps in certain areas to dominate, I have been looking at Hag and curious if she is worth the pick up since Trapper is considerably weak in most cases.
Ik Corrupt is the staple in a perk loadout for her, but what other 3 work?
What add ons will help a noob/average player for her?
Lastly, how do I use traps effectively without them being so easy to bait? There have been times where I thought I had a good trap but turns out thwy bait the edge of it so I dont get value. Also, how can I make it easier to swing after I teleport, for me sometimes Im able to swing and other times not.
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My hag build is stbfl, nurses, coulrophobia and something like agitation or franklins (without addons).
I usually try to have at least 6 traps placed at all times and also spam tp so I can insta hit survivors that didn’t trigger the trap on purpose.
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Hag's traps are for pressure not just a hit. She is the first killer I mained and she is the only killer that looks for a 3-4 gen right after the game starts. Don't worry about them baiting it, just place traps in high traffic areas within your web and force them into them.
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Hag is significantly stronger than Trapper and is consistantly rated as an A-tier killer. She's very rarely played but very powerful and has many good addons.
Rusty Shackles is by far her most busted addon, but the Dried Cicada-family of addons (that increase teleport distance) are a close second. For a beginner the necklets that speed up the time of placing traps might be a good idea.
The main piece of advice is don't get suckered into committing to chases. Hag is a slower killer and so is even worse than Trapper in a chase, so you generally wanna focus on placing traps and teleporting as quickly as possible once they're triggered to score an easy hit. If you do have to chase for whatever reason, place traps at strong loops to force the survivor to leave it.
Keep in mind how many traps you have down, and try to have all of your traps down as much as possible. Traps that aren't down aren't doing anything for you.
As far as perks, Franklin's is good if you see flashlights because flashlights counter Hag heavily so you want them gone ASAP. Since she's a hit-and-run killer and is punished by healing; Sloppy, Coulraphobia or Nurse's can work well.
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I like the same thing and I played a lot of Hag for a while. Be prepared for survivors to complain to you though, hag is somehow very widely hated... 😅
Hag has been one of the better hit and run killers in the past and I did feel she suffered when the new healing meta became a thing.
My best advice is to not play her like everyone in my low survivor MMR does. Drop ten traps around hook and leave it at that. That is indeed unfun and will also hurt you if teammates just don't go for the rescue and do gens instead. I drop one trap near the hook and I try to place it somewhere, where the unhooker might run after the unhook.
Which leads me to perks, Make Your Choice can be very fun on her but is a risk. Sometimes your hook trap is not triggered, sometimes it's trigger before the unhook, sometimes it's triggered by the person that was just hooked.
I like Nurses and Sloppy Butcher as well. Surge (Jolt) is a good bet for your gen slowdown as you will only down survivors using your basic attack. Some fun options are Franklin's (trap the dropped items, they always go back for them 😂) and Dark Devotion which is very niche but can be so fun because confused survivors will trigger your traps.
For add ons the teleportation distance are her best/most reliable choices - you can teleport from further afield and the trap setting speed are her second best. Don't use the ones that increase distance from which survivors trigger a trap or time that you have to teleport, they make the problem your describe worse. Bind teleport to the scroll wheel on your mouse if you haven't yet.
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Honestly, just try her. That's the best advice anyone can give you. Sure, you can get a few hints of dos and don'ts but ultimately your experience is worth way more.
To start however, remember that Hag is very different from other killers. She is not a chaser, so you don't need to account for chase. Most of your games will start after you already lost 2-3 gens, which is why you want do defend the remaining gens by any means. At first playing with Corrupt is not a bad idea. It gives you a bit more time to set up a web but it also leads survivors closer to you. That means they will begin to harass you sooner. STBFL is great on her because it allows you to teleport faster. For the last 2 perks Overcharge and Eruption work quite well. You won't be too far from your gens, meaning survivors quickly have to get back on the gen you just kicked or Overcharge will eat all their progress. Eruption is pretty much a no-brainer. You're gonna kick a lot of gens anyway. You can also go for Call of Brine instead of Overcharge.
More important than your perks is the way you play, though. For example putting a trap around a corner makes it harder to spot and therefore harder to bait. For spots to trap: Bottleneck? Trap. Gen? Trap. Strong loop? Trap. Nothing at all? Trap. Seriously, trap everything. A survivor that is not scared of your traps is a survivor that sits on a gen. For that reason its also important that you always have enough traps set up. If you have less than 6 active traps, that is a sign you need to stop what you're doing get back to setting up traps.
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Survivors baiting the traps, you literally can't do anything about, and is what takes Hag from almost S tier to like C. You just have to hope they don't know how to do it. You're supposed to be able to instantly tp and hit them but you can't, even with an instant reaction.
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How do they generate any pressure if there's no threat of a hit? I highly disagree with not being worried about baiting traps. You can't force the survivors to be in attack range, certainly not for 2 consecutive hits, any more than you can force them into 3-genning themselves or not creating hook dead zones.
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If you run hag with current gen kick builds, which I have not done. That 3 gen will be the hardest to take out of any killer in the game. Hag is extremely easy until you start going against coordinated swfs who dedicate a player to mess with your web, which I am not going to lie with how little hag is played even very good coordinated swfs probably don't mess with her too often. Lastly there is threat of a hit, one step too far and it's a free hit. Forcing them into your web give's them no options unless you are outplayed. Hag is literally have someone dedicated to messing up your web or lose. I mained hag during prime CoH and DH, it's due able to win even if the survivor's know how to play vs hag.
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Hag's currently the greatest example a mediocre killer. It's going to take gameplay changes to convince me otherwise. I've played her and I've seen all there is to see, other than Rusty Shackles/Mint Rag which is basically not Hag, and is why I refuse to play with those add-ons. She was basically my main for a time, but the moment survivors know how to play against her, dead killer. You are severely overestimating what she can do.
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As Hag you always want to have all of your traps spread throughout the map. Dont commit to chases. (Most of the time)
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Please play this basement hag build of mine :) Iron Grasp, Agitation, SH Monstrous Shrine, Hex Ruin, Scarred Hand, Cracked Turtle Egg, and Bloodied Blueprint to send the basement to the killer shack and see where it’s at in the beginning of the match. Your mud phantasms will be solid and you won’t be able to teleport to them so at the beginning of the match, set up 2 traps at each doorway and window of the shack, 6 traps total. Then run off and guide a survivor into going down near the shack. Then once you get your first survivor down in the basement, place 2 traps on the stairs where it curves to block that last choke point to save their teammates. Just keep focusing on replacing your traps and watch the team stress. I’ve gotten all 4 survivors down in the basement 40-50ish percent of the time messing around like this. People get mad though, it’s great.
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Hag is unique because you need to plan ahead and put traps in the right places to be effective. Her game is anticipation, not chasing like an M1 killer. Keeping at least eight traps down is important. It was watching some early Space Co co naught videos about trap placement on specific maps trashy finally made me understand how I was using them wrong up until then.
Monitor is a good perk on her to make up for the slower movement speed. I use Tinkerers on most killers as well. Hag is one of the few who can make use of Franklin's because you get many teleport hits, plus people come back for their items, which can be trapped.
Another tool is to buy one of the cheap cosmetics to help your stealth. The black and the dark blue skins are the least expensive.
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And he's gone. Cheers.
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Hag
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That's not necessarily true. Like Trapper, it's better to focus on one area, especially on a large map. If your traps are too spread out, you won't always be able to teleport to them.
But yeah, you ideally want to let your traps do the damage for you. Jump in and get a hit instead of chasing people as a slow swamp grandma, unless it's really in your favor and they're in a dead zone.
Anyway. If you can plan that far ahead, try to trap the side of pallets and windows that you think survivors will jump towards - or try to chase them towards your traps that way. If you're chasing someone, you want your mud clone to show up on the other side of the vault or pallet, not the side you're on. It's not like Trapper where it doesn't matter where on the route the trap is as long as they trigger it.
Placing traps at long walls is another good spot for them, or at the length of a loop that's farthest from the pallet or window. Doorways and choke points are excellent - just make sure to orient yourself before swinging.
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"Playing Hag really makes you feel like the hag" - IGN
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Hag
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Hag???
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Oh boy I'm late to this party.
Agitation is a good pick I like on my hag.
But my most favorite build not including currupt is sloppy butcher, eruption, overcharge and no way out.
This build allows for good game play during the match and at end game. Currupt is something I don't bring too often as I'm gonna lose those gens anyway but MY gens...my gens are what they will have issues with hehehe.
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Corrupt/Agitation are auto picks on Hag for me. Hag is 100% dependent on area control, and hook selection is a huge part of that. Deadlock and Call of Brine are good because you're going to be playing around gen clusters.
Her best add ons are range/setting speed. I personally don't like Rusty Shackles because it removes the camera flick and I place traps specifically to induce camera flick in a lot of places. Just putting a trap slightly off-line of a window can force a medium vault and be the difference between a hit or non-hit.
Really good survivors will S key your traps if they know where they are. I always put them in grass or off to the side of the natural path but still in trigger range. Remember that survivors don't have to step directly on the trap to trigger it. There's a radius. Instead of trapping the middle of shack, tuck it in the grass to the side of the opening opposite the pallet. Stuff like that.
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"Ik Corrupt is the staple in a perk loadout for her"
No? Most important for Hag is the net set up and the last thing you want is survivors running towards you. You could argue Corrupt is the worst perk in the game on a Hag.
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Fair point. Usually when I play Hag, I try to spread the traps across the whole map, unless the map is too big. And during endgame I try to focus on a specific area to guard gens.
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