We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

SURVIVOR MAINS: which KILLER needs a BUFF?

The perspective of the question is an interesting one to me. As a Survivor main/occasional Killer, I do try to be as fair as possible. Survivors often go to bat for Survivor buffs, and Killers often go to bat for Killer buffs. But what about an honest insight into the other role?

So Survivors, which Killers (if any) do you honestly think need a buff? Do you have any ideas on what those buffs would be?

Comments

  • foodie
    foodie Member Posts: 437

    Hag, haggers, haggie, haggins

    The main thing I'd change is flashlights destroying her traps. We all hate Franklin's I think, and Haggins mains feel almost forced to equip that perk because flashies destroys her power in a mere click.

    As a survivor I hate when killers bring Franklin's and as Haggers I hate equipping that perk for the sake of my own sanity during matches. I want to do many builds but always feel limited because I feel like I need to bring that perk to avoid frustrations.

    I don't think any killer's power should be destroyed like this - so easily with no consequence.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    Vs SWF or vs solo que

    If vs SWF most roster

    If solo que most roster is balanced except a few

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,978

    Freddy, he just doesn't feel threatening at all, and I don't feel like I have to account for his power in any meaningful way. Maybe Myers, as others have said.

    There are others I can think of who really need a total redesign (*cough* Legion *cough*), but that's not really the same as a buff. Myers might fall into that category, actually.

  • What if I did the opposite of the post and told you as a killer main which survivor needs a nerf

    because the answer is ace, ace players are terrifying

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Many need a buff, some need an adjustment.

  • Unimatrix00
    Unimatrix00 Member Posts: 459

    Pinhead needs a buff. Chains should always injure survivors.

  • AshInTheTallGrass
    AshInTheTallGrass Member Posts: 1,679

    I hate this idiom, but it suits him. That #########-eating grin of his has got to go. Terrifying. The stuff of nightmares. *shudder*

  • hiken
    hiken Member Posts: 1,188
    edited November 2022

    Trapper. he needs a buff asap... a full rework wouldnt be a bad idea is sad that he is the icon of this game and the worst killer aswell.

  • BrightWolf
    BrightWolf Member Posts: 444
    edited November 2022

    Trapper - He's one of the OG killers, but he's been left behind. He needs a complete redesign to make him playable in the current meta. More/different types of traps, less set up time etc. Just overall improvements.

    Hag and Myers - they also feel slightly outdated. Hag has a really steep learning curve and is almost unplayable in high MMR, even if those who play her do wonders. Myers tier 1 stalk feels too weak, like it needs to be current level 2 IMHO.

    Trickster - Just needs a few minor adjustments, such as a movement speed buffs, updated add-ons and a reworked Main Event that incorporates his Trick Knives and Diamond cufflinks add-on.

  • AshInTheTallGrass
    AshInTheTallGrass Member Posts: 1,679

    When you say different traps for Trapper, did you mean that would come from add-ons or a new base kit power design?

  • DashMonsta008XV
    DashMonsta008XV Member Posts: 611

    I'd say Nemesis,he needs to be completely rework and take his original kit from 1999 and then, implemented to this game.

    I was excited to learn that we were getting a resident evil chapter,but then I saw the reveal and I instantly became disappointed then ,it was released and I saw the comments and backlash and played the chapter myself.All I can say is that's not The Pursuer.

  • Pulsar
    Pulsar Member Posts: 20,904
  • Regulus47
    Regulus47 Member Posts: 450

    Nurse, blight, pinhead- nah, I'm kidding.

    I'm always hesitant with direct buffs, not only because of the incredibly significant sweeping killer buffs a while back, but also because just because a killer is below average doesn't mean they're fun to play against, contrary to what many people seem to think. Take wraith. Back in All-Kill they gave wraith big buffs by increasing his windstorm to 1.25 seconds, increasing his base cloaked movespeed, and making him invisible from 16m away while cloaked. Since this made him very strong and extremely easy to play, he became meta in pubs overnight, and all the todci freddy doctor cannibal and spirit players at the time flocked to him. You'd fight a sweaty tunneling/camping wraith almost every single game. Think how often you see Wesker now, and imagine that with a wraith that could rush up uncloak and hit you from almost anywhere in a loop because of how long and forgiving the lunge windstorm was. It was stupid and miserable to fight, so much so that they nerfed him a while after. We don't want another wraith incident to happen again.

    But to answer the question, I think the killers that could stand to be made stronger are trapper*, myers, onryo*, ghostie and maybe billy. I think most killers are in a good spot strength wise in the new meta shift patch, especially with the base killer buffs, or are good enough that they're not really worth buffing. Clown and pig for example aren't awesomely strong but they're definitely not bad in capable hands.

    (* means use great caution when buffing as they are either not fun to fight or could make another wraith situation)

  • BrightWolf
    BrightWolf Member Posts: 444

    I mean it as in addition to having his classic bear traps, he can also select from a locker (if he has the add-ons) trip/barbwire traps, oil slicks/glue traps, flashbang traps, pitfalls, booby traps etc. Just different types of traps that he can use to hinder, expose and injure survivors as well as sabotage vaults, gens and pallets etc. (Sorry if this is a bit vague am about to go to work.)

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    Freddy is lackluster and I find his snares worthless. I'd actually rather have the original Freddy design. I'd lose more, but at least it is more exciting.

  • DashMonsta008XV
    DashMonsta008XV Member Posts: 611

    I can attest to that while,I don't find being particularly strong as the nemesis,it wouldn't sting as bad if it was the original Nemesis

  • DashMonsta008XV
    DashMonsta008XV Member Posts: 611

    Yeah I'm quit ,aware of that doesn't mean there's no hope.

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    Deathslinger needs some love. He never recovered after they nerfed his stealth playstyle and his ADS spam. I feel like it should have been one or the other, and not both.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    not delete, but ristricting it to just either give 1 mori and then block EWIII or give only a mori on survivors who have been hooked at lest once (or twice).

    True. I posted an idea to combine the "new" elements with the old ones and believe me, I am still upset that they gave Sadako Undetectable but not Freddy. Seriously, why can I see his aura but not his body model when I'm further than 32m away while being awake?

    I agree. The nerf to 32m is dumb. Especially when they wanted to make killers uniform across the bord (slow killer=24m TR, normal speed=32m).

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    I think Onryo, Freddy, Trapper, Pig and Myers need a buff the most. Other killers like Clown, Billy, Nemesis or Deathslinger need some adjustments.

    Onryo: Improve addons and make the TVs a real threat. I don't even bother with TVs 90% of the time.

    Freddy:

    Trapper: Something that lets him collect traps from far away.

    Pig: Inactive traps also kill when trying to leave. This brings back end game piggy and may allow for some more diverse playstyles.

    Myers: (keep in mind this post is OLD)


  • Deathstroke
    Deathstroke Member Posts: 3,522

    No! Tier 1 could get buffed but tombstones have to stay and judith tombstone could use buff you should be able to mori survivor going in locker.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Trapper: I'm not sure what buff to give him.

    Wraith: The time he takes to uncloak needs decreased.

    Billy: Over heat and his horrible animations killed him.

    Nurse: She clearly needs more blinks. Kidding obviously.

    Myers: He needs to be 110 in tier 1. His stalking speed shouldn't be effected by range. Make it the same as Ghostface, a 40 meter range. Tier 3 should be more threatening. Maybe give him a mini Endurance and Brutal Strength while in tier 3.

    Hag: Remove the weakness to flashlights her traps have. Allow survivors to disarm them similar to Trappers traps.

    Doctor: He's in a good spot in my opinion.

    Huntress: She's another killer in a solid spot. Maybe make her 115 but that would be it.

    Bubba: Again a killer who is in a good place.

    Freddy: I'm not sure how to help him honestly. Maybe bring back he sees your aura while asleep if you're outside his TR?

    Piggy: My poor girl has had it so bad for so long. First thing I'd do is move the roar when she dashes to the very beginning of the actual dash. Secondly when she's crouching her TR needs to disappear immediately. Thirdly her traps need to be active as soon as she puts them on your head.

    Clown: Not sure what to do for him. Maybe reduce how much he's slowed while reloading bottles. Also give him separate pools for yellow and pink bottles. Another thought is he could reload at lockers in addition to manual reloading.

    Spirit: I think she's at a good place.

    Legion: Those angstie teens are also doing alright.

    Plague: Old Vommy Mommy is doing her thing pretty well. That said, can we pretty please lower the volume of the voices while rolling with her red puke? I swear you can't hear a thing.

    Ghostface: His wonky detection boxes need some work.

    Demo: He's solid. Also he probably can't be touched.

    Oni: Aside from a faster passive gain to his Blood Fury Bam Bam is doing great.

    Deathslinger: I personally hate him but he needs several of his nerfs lessened or flat reversed. Looking at you TR and ADS.

    Pyramid Head: Another killer in a good spot.

    Blight: The king of pinball is killing it and us out there.

    Twins: The dynamic duo are a great team. Only problem I see is the travel time it takes to hook someone after Victor downs a survivor. Maybe give Charlotte a speed boost for 5 seconds after Victor downs a survivor? Also Victor needs cosmetics. I demand a top hat and monocle for him.

    Trickster: much as I hate him, he definitely needs help. Unfortunately I don't have any ideas here.

    Nemesis: This big boy is doing pretty well overall.

    Pinhead: The OG of body modification holds his own pretty well.

    Artist: Who says crazy cat ladies have all the fun? Our Corvid caretaker is having all the fun.

    Sadako: Another that needs so help. Sadly I'm sure how to help her.

    Dredge: I don't have enough experience with him to say where he stands.

    Wesker: Same as Dredge. However he seems to need very little help.

    Tldr: About half the roster needs some tweaks with 7 needing some major work.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Trapper, sadako, ghostface, myers and pig could use buffs. Trapper should start with more traps or with all of them and one ramdom trap should reset maybe every 60-80s.

    Sadako could be buffed to go through pallets while demanifest and her tv:s should have lower cool down when she can teleport back to them but longer cooldown if survivor turn's one off. Current cooldown I think is 60s if survivor turn's one off and 120s if sadako teleport's to one. I would switch these.

    Im not sure how to buff ghostface maybe make him even more stealthy he suffers from bright and open maps so he should be harder to spot in those. He is though just m1 killer with no mobility.

    Myers should be faster in tier 1 and at least have normal lunge. Scratched mirror myers could be actually scary then. Tombstone piece is maybe too powerful but you can still easily counter it by going locker. But judith tombstone is lot weaker and I think it should not have counters if myers manages to achieve it because usually all gens get done before he does get it. Overall he could be bit faster in tier 3 and have built in brutal streng.

    Pig antiloop should get buffed. She however had very good slowdown with traps but still most pigs I see loses so her add ons which buffs her antiloop should be basekit that way she can bit use it too to end chases faster.

  • Okonar_
    Okonar_ Member Posts: 499
    edited November 2022

    Easier to say which killers don't need a buff: Nurse,Blight, Spirit, Huntress, Wesker.

    All the other ones could get some tweaks here and there, addon changes or decent buffs.

    Oh, and can't forget, nerf Pig!

  • AverageKateMain
    AverageKateMain Member Posts: 949

    Michael. There is no reason why he has been in game for like 5 years and the only reason he's even a threat is because 2 addon combos that dont even help much if you actively deny him his power.

  • FentV1rus
    FentV1rus Member Posts: 112

    As someone with hundreds of hours on Pinhead, definitely not. Engineer's Fang is still above and beyond his best addon. It is literally a free health state from a distance, that can be done on an insanely frequent basis. Even after the nerf to the addon, it is still very much Iri worthy, and very scary on a pinhead who knows what they are doing. Pinhead's true strength lies in controlling the cube and forcing hunts, and the reason his kill rate is so high. Honestly, Pinhead needs to be left as is. Once you learn the cube spawn logic, he becomes quite nasty.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586
    edited November 2022

    Poor Trapper needs some love. A good start would be to make it so he can’t get caught in his own traps. Seems like an unnecessary downside to his power.

  • AshInTheTallGrass
    AshInTheTallGrass Member Posts: 1,679

    I do love Mr. Trapper, and while I know you're right, I also would be so sad to see that go lol

    Maybe it could get reworked though, like stepping in his own trap fills him with rage and he gets a haste status effect after for a few seconds. I'm not sure. I just thought of that on the fly so I haven't given it any serious thought.

  • Entitled_survivor
    Entitled_survivor Member Posts: 828
    edited November 2022

    I'd say Sadako /trapper are in desperate need for some buffs

    Post edited by Entitled_survivor on