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Suggestions From a 3000hr+ Player

Cuppa
Cuppa Member Posts: 5
edited November 2022 in Feedback and Suggestions

Matchmaking Rating (MMR) should not be based on survivor escapes or killer sacrifices, it should instead be based on a players medal scoring like it used to be.

Player Icons (the ones you see on the far left) should show survivors what actions their team mates are doing such as working on a gen or healing etc...

A hook stage should be reduced from 60 seconds to 50 seconds if a different survivor is hooked along with additional medal scoring for the killer, hooking the same survivor repeatably results in the standard 60sec timer.

Baseline Kindred for survivors after they reach stage 2 on the hook.

A weaker version of Grim Embrace for killers as basekit.

Post edited by Rizzo on

Comments

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    Honestly all great ideas. The Player Icon might cause distress though.

    You: In Chase

    Meg Thomas: In Locker

    Dwight McDwight: In Locker

    Adam Francis: In Locker

  • TicTac
    TicTac Member Posts: 2,414

    I have also 3000 hours and i disagree.

    Kills and sacrifice seems dumb, but it can be more easily optimized. Unfun or skilless strategy which leads to more kills. Fix the outcome. So its more or less just one variable. Bc its just the number of kills. Its still not easy, but better than a emblem system.

    With the emblem system you need to have every emblem in mind. From the killer and all survivors. And whats worse there were and will still be players, who dont care about emblems and go for kills/escapes. It always was "gg ez, i escaped you/killed you" not " gg ez i double pipped. Now you could say they will not get to high ranks with that. Yh but will their opponents pip? For example: Early slug means everyone depips. And if they downrank, they make the games for weaker players/beginners annoying.

    The old emblem system had also many problems and was just a sign for playtime.

    Easy to fix things like instadowns rewarding less emblems, but also harder things like losing emblems bc you get tunneled and cant do a gen. Or cant getting chased bc the killer camps. There are fixes, but if you dont watch out you create another problems. So kills are just so much simpler.


    The other suggestions are great but i would increase the base hook timer sligthly and increase the decrease through hooking to hurt campers more.

  • Little_Kitten
    Little_Kitten Member Posts: 871
    edited November 2022

    You : In chase

    Claudette Morel : behind a bush

    Claudette Morel : inside a bush

    Claudette Morel : becoming the bush

    All others Claudette from all others lobbies : applauding from their bush

    The killer : Hesitating between laughing and wondering, "But holly bush, since when can a bush clap ? 😱"

  • dugman
    dugman Member Posts: 9,713

    No, the old emblem system was definitely worse than MMR. And this was evidenced for instance when they did tests this year and the day with the closest match ups was the one where the algorithm most strictly followed MMR and one of the worst matchup tests was the one where they switched to the medal system.

    MMR is fine, mismatches mainly happen due to the algorithm ignoring it.