So is the basekit unbreakable making it next patch ?

So is the basekit unbreakable making it next patch ? I realllyyyyy hope it is...

Slugging is just so not fun.. and slugging for the 4k has become the norm. I am waiting for this change like christmas morning.

Comments

  • Emeal
    Emeal Member Posts: 5,078

    Don't count on it.

  • BendIt
    BendIt Member Posts: 104

    You're joking? Unbreakable will be basekit?

    OMG I don't have to run BT and Unbreakable... Prove Thy Self and Endurance at the ready :D !!!

  • Hexan
    Hexan Member Posts: 71

    Why make it basekit when you can use the perk, I don't get people saying things is a problem and there is perk to counter those problem, but people are not using them, but say they should be basekit.

    Am I'm not getting something or what?

  • Huge_Bush
    Huge_Bush Member Posts: 5,376

    They haven’t announced anything.

  • solarjin1
    solarjin1 Member Posts: 2,110

    bad change overall but survivors take anything over sitting for 4mins. can't blame them

  • solarjin1
    solarjin1 Member Posts: 2,110

    All survivors would be running unbreakable which new effect would allow the survivor to pick themselves up quicker. Everytime someone go down the team would be on it. The killer will have 22 seconds to pick up or lose out. If they make sure to die on or near a pallet welllll....damn.

    Survivors may be able to stop the killer from even obtaining 1 hook the whole match. Which would heavily promote camping more given how hard it would be to hook. Survivors will win more probably and bubba play rate will sky rocket.

  • Nazzzak
    Nazzzak Member Posts: 5,551

    It's to compliment the Finisher Mori update. The update will make it so hooking isn't necessary to finish the game, which would be problematic since so much of the game revolves around hooking (hooking and unhooking contribute to pipping, bps, challenges, and to keep the game moving in general). So the UB basekit will make it so hooking is still appealing and/or necessary. If we weren't getting the Finisher Mori, then I guarantee there'd be no basekit UB. They just go hand in hand.

  • bm33
    bm33 Member Posts: 8,199

    They said they need to make some tweaks from the feedback they got from when it was in the PTB and test those changes in another PTB. Until they put it in another PTB I wouldn't expect them to just throw it into a live patch.

  • Bran
    Bran Member Posts: 2,096

    Well as I think it has been said. It was never intended to go live and it was only going into testing. Something that doesn't even need testing. But the answer is no.

    And let's hope it never does get into live.

  • Grigerbest
    Grigerbest Member Posts: 1,698

    The only thing I like about whole "Basekit mori and unbreakable" update is the idea of the "Last standing".

    Other than that, feels horrid, unlogical (since it's only going to increase slugging), bad idea.

    Only if it works like this. Yes.

    Or just add the "Last standing" mechanic. Thats it. No basekit mori's or unbreakables.

  • Grigerbest
    Grigerbest Member Posts: 1,698

    Even if they tested it, they probably didn't recieve any good feedbacks. So it might even not happen at all.

    My man, even if you don't like slugging, in some situations you just can't do anything but slug.

    If you ever played killer, you know about scenarios when survivor getting down on a pallet, and there's another survivor near by, you just can't pick up this survivor, so what do you want the killer to do in such situations, just swallow it, pick up and get pallet stunned?

    None of the game mechanics should end up in a hopless situation. This is why they removing blindness from a lockers btw.

    Unhealthy (uncounterable) mechanics should not exist in any games. Even in Dead by Daylight.

  • Nathan13
    Nathan13 Member Posts: 6,706

    I’d love for BHVR to completely scrap both of those mechanics.

  • CursedPerson
    CursedPerson Member Posts: 133

    How could you possibly think unhealthy / uncounterable mechanics should not exist and not think the mori unbreakable update is good. There are so many examples of killers forcing a 4 minute bleedout maliciously or not. Also them downing the survivor then trying for the 4k creates a standoff situation were survivors will hide forever and adding that mechanic would help continue the game by incentivizing people to start the end game collapse.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,753

    There are many examples of where the killer is forced to slug a survivor, and the new mori system punished killers when they were forced to slug.

    It was extra awful because survivors were going into the PTB with breakdown/flip flop/boil over/unbreakble, and tried as hard as they could to force the killer into situations where the killer had to slug the survivors.

  • Rovend
    Rovend Member Posts: 1,064

    I think a more restricted way of the ptb bk umbreakable should be done anyway.

    It is not healthy for the game to allow killers to produce 4 minutes stalemates everytime they want to 4k.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,753

    The PTB basekit unbreakable didn’t even fix that scenario. It just made the stalemate go on even longer, because the survivors would pick themselves up instead of bleeding out, so the killer would spend even more time slugging for the 4k.

  • Rovend
    Rovend Member Posts: 1,064

    At least it would put some pressure in the killer to hook the 3rd surv unless he wants to play whack-a-mole every 40 sec.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,753

    Did you watch streamers play the PTB? That’s exactly what they kept doing. They wanted to get as many new moris as possible, and sometimes that required 10+ minutes of slugging.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,024

    Hopefully never

  • Rovend
    Rovend Member Posts: 1,064

    But in the PTB they are always testing the mechanics limits. People always take what comes from these videos and overexagerate. Remember when Reassurance was going to break the game? Or Better than new? I think even Wiretap was said to "doom certain killers".

    Said that, I seriously doubt that the basekit unbreakable will get to the live servers as it was in the ptb. It will probably be nerfed a lot but i would prefer to have the killer chase me for 10 sec than just be waiting to bleed out because the killer is soft patroling the area.

  • Seraphor
    Seraphor Member Posts: 9,340
    edited November 2022

    Reassurance was heavily nerfed from the PTB, and Wiretap ended up being less effective due to the fact that it doesn't stack with Open Handed.

    You don't need to test this system on live servers to see that what happened on the PTB is what will happen live.

    The system came with Mori offerings that rewarded you for activating the Finisher Mori. That's more than enough incentive to trigger the Finisher Mori (as if the fact that they exist at all as a quick win wasn't already incentive) in fact it basically gives the killer the singular goal to do just that, and there is only one way to secure that Finisher Mori; tunnel 2, slug the 3rd, and down the 4th. So the system as presented in the PTB WILL result in more 'slugging for the 4K'.

  • hiken
    hiken Member Posts: 1,188
    edited November 2022

    terrible mechanics i hope they never implement them, completelly unnecesary, no one asked for them

  • Chiky
    Chiky Member Posts: 776

    I like slugging with Adiris :(

  • Adaez
    Adaez Member Posts: 1,239

    I personally think basekit unbreakable is a good ideea,being slugged on the floor is not fun,the killer has enough time to pick you up anyway.

  • Seraphor
    Seraphor Member Posts: 9,340
    edited November 2022

    Being slugged isn't meant to be 'fun' just like being hooked isn't meant to be 'fun', it's meant to force other survivors to come to your rescue, or incentivise the use of perks that aid you in the dying state, like Unbreakable, Tenacity, Flip Flop, Soul Guard, Power Struggle, etc.

    It's a core element of the game and one of the killers tools for applying pressure, and applying pressure is how killers play the game and gain ground against survivors who would otherwise smash out gens in no time. The less pressure a killer can apply, the more they have to rely on camping and tunnelling to secure kills.

    Just because it can be abused in some niche circumstances, specifically two, slugging everyone at 5 gens, and slugging for the 4K at the end of the game, doesn't mean all other instances of slugging are 'bad' for the game. In those abusable circumstances would be rectified without invalidating slugging entirely, with the suggestion I included in my first post in this topic.

  • Ayodam
    Ayodam Member Posts: 3,022

    Didn’t a dev previously say that slugging isn’t an intended mechanic of the game? If it were analogous to being hooked then the timer would last 60 seconds, survivors, could expedite bleedout, or they could attempt to pick themselves up without a perk. That BHVR releases perks to “counter” common gameplay doesn’t make that gameplay intended. I think this is the only game I’ve ever seen in-game perk/ability counters to unintended gameplay mechanics.

  • Seraphor
    Seraphor Member Posts: 9,340
    edited November 2022

    So Unbreakable, Soul Guard, Tenacity, We're Gonna Make It, Flip Flop, Power Struggle, No Mither and Deer Stalker don't exist?

    Of course slugging is an intended mechanic, not only are there two basekit mechanics based on it (the bleedout timer and recovering from the dying state) but there's at least 8 perks based around it.

    If anyone said anything of the sort, it would have been that slugging everyone and letting them bleedout instead of hooking them wasn't an intended mechanic. (Except now that will be an intended mechanic due to Finisher Mori's...)

    There are often times when slugging is the only option; when there are no hooks in range, when you're against a sabo squad or hook body blockers, when you get swarmed by survivors and down multiple at once, when you play The Twins or The Oni or Myers.

  • Quizzy
    Quizzy Member Posts: 862
    edited November 2022

    Honestly, i felt really bummed out when they made it basekit and only changed unbreakable perk to be 100% recovery. As a no mither gamer i was a bit jealous. If they ever do decide to bring it back for testing, i would hope no mither gets that benefit. If it doesnt, id be fine if they never implement base unbreakable it at all. Kinda like how no mither is one of the only perk to pick urself.

  • Rogue11
    Rogue11 Member Posts: 1,457

    Hopefully "revised" means sent to the Island of Misfit Game Mechanics that no one wants to play with.

  • Raptorrotas
    Raptorrotas Member Posts: 3,243

    Or maybe survivors just... pick up the slugs? Theyre neither dead or lost one of their hookstates.

    As for "slugging at 5 gens" how does repairing gens at 0 hooks sound?

  • NMCKE
    NMCKE Member Posts: 8,243

    The devs had a great idea, but was a bit flawed.

    Problem was that the mori system took flavor out of the game when survivors still had a winning chance.

    Heal tech? Now secures a 2K if there are no other survivors when it would potentially get one or both out.

    Everyone slugged near the gates? Free sacrifices when at least a few survivors could get lucky and crawl out.

    You have a slug build and your teammate got forced out? It's not a slug build anymore because the game auto sacrificed you.

    There are plenty of scenarios, some rarer than others, but regardless, it's a bad idea to take away any chance survivors may have to escape. It would just be more frustrating and remove that spice of flavor from the game where survivors pull "the great escape". Glad it didn't go through.


    I do have an idea for a better version without taking away flavor from the survivors.

    ▪︎When there is only one survivor alive, both sides will get their appropriate status effects:

    Killer — Determination: Field of view increased and can perform the finisher mori action on dying survivors.

    Survivor — Perseverance: Gain the ability to pick themselves up from the dying state and cannot bleed out while recovering.

    That's basically it. Slugging is kept viable, but going for the entire team will not be so easy considering the last survivor could crawl away and recover. This could lead to them getting the hatch or try for the exit gates. The killer will have to work a little more to secure their last victim. No flavor lost for the most part. Perfect system.