[Finisher Mori Devblog] FoV and Accessibility.
Field of View, or FoV, is the degrees of your First-Person View cone, or how much you can see. 90 FoV is a 90 Degree cone. Since Video-games have been a thing, Motion Sickness has proven to be a significant barrier to a fairly large portion of people. Lots of people cannot play certain games due to their Graphical Style, their Speed, or...
Their Default/Unchangable FoV.
Some players, who have Motion Sickness issues, cannot play video-games that have Constantly changing, or Low and unchangeable FoVs. This poses a really big issue for Dead by Daylight, as it is one of the only First-Person games that i know of (on Killer side) that does not Provide an FoV slider.
The only way players have to increase their FoV to a point where they dont get motion sick are the perks Shadowborn and Monitor & Abuse. Monitor having the issue of constantly-changing FoVs causing problems for people who get motion sick from such things, and Shadowborn taking up a perk slot, so that if a Player REQUIRES it's use, they are short of a perk.
It shouldn't take too much thought to realize that this is an issue. Players being unable to play a game without the use of an in-game perk should NOT be a thing. I'm sure BHVR is very opposed to accessibility issues as well, as (even though it took a while), they implemented Color Blind settings for those with that issue.
What disheartens me the most about the recent devblog post is that they don't seem to realize this is an issue, and that an FoV slider could provide relief to this problem. They've made what should be a setting into both perks, and a mechanic, and I don't believe this is good for the long-term health of the game.
I know that Reworking/Removing how FoV functions relative to perks and Blind Angles would be hard, but I think that letting players access the game without having to worry about getting motion sick is more important. Players being unable to play the game has been a big issue for DbD, as those who are Deaf don't have a visual terror-radius indicator outside of the perk Spine-Chill, and the whole issue with motion sickness and FoV that I've been writing about for half an hour.
It's important to recognize that the implementation of an FoV slider for Killer is of upmost importance for the accessibility of this game that's beloved by many. Hell, I've had many ideas on how to Change/Rework the perks associated with FoV in this game, and would gladly see those ideas taken so that FoV finally becomes what it needs to be:
A Setting, not a Mechanic.
Comments
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Hi, I'm one of the people who has to run Shadowborn on certain killers to not get motion sick. What ideas did you have for a Shadowborn rework? :)
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The worst part is that the basekit FoV increase from the last survivor standing mechanic is disorienting and uncomfortable to me, someone who doesn’t even suffer from motion sickness. Imagine how awful it must feel for people who already do. But since the LSS FoV doesn’t stack with Shadowborn, it’s going to make that perk even more mandatory for unfortunate souls who suffer from motion sickness.
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You should've started with the last sentence. I agree with almost all of it.
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Survivors get highlighted in white like they do in Nightfall within 32m?
It would help against blending, perks like Distortion and distortion-like perks.
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Definitely an interesting idea! I'd probably turn the numbers down a fair amount but it'd fit the whole theme of Shadowborn pretty nicely.
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My mistake for not responding sooner, as I only visit the forums every so often, but I actually have a post on my profile that lists a bunch of changes i'd like for many perks in the game, as well as shadowborn, but i'd be happy to post it here:
I imagined that Shadowborn would be the Lethal pursuer for the undetectable status effect, while providing it's own activation effect:
"When you exit chase, you gain the Undetectable status effect for 15 seconds. The length of all Undetectable status effects is increased by 6 seconds."
While the numbers are a bit more shoddy in my eyes, I feel this would fit wraith's whole "original stealth killer" vibe, and let you pull off some funny plays/grabs.
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