Anyone else find Adrenaline to be an unhealthy perk?

The perk is only gonna see consistent value in SWF's, which wouldn't be so bad if the perks effects weren't very strong, I think the extra health state granted when you're on hook is fine, but activating mid chase can be a game ender for weaker killers. Maybe combining the perk with Hope and having the health state activate only when you're on hook would make it much more healthy as a late game anti-tunnel perk. It's not the worst perk in the world, but it's very demoralizing to have to deal with potentially 4 health states in a single chase.
Comments
-
I think it's precisely too situational to warrant a nerf... If you're alive to see the gates being powered, and are doing a good job distracting killer at that, it's well deserved. Plus the health state is very good in chase, sure, but it's also nice to not have to reset with someone when you're doing pretty much anything at this time. Heal only when on hook would make the perk useless.
Plus, some perks completely bypass Adrenaline in that situation of "chase while last gen pops" : NOED, arguably Rancor, and Terminus (other exposed status perks exist but they're less consistent in their trigger). So it does have counters if one is really bothered by it. I think Terminus is a good "equivalent" because it is, too, a perk that can give you great value in endgame but that you're always reluctant to take because you won't reach endgame (or have survivors be injured before endgame) consistently.
So yeah, there are plenty of demoralizing situations on both sides, but that doesn't mean that the perks at the origin of the situations are necessarily unhealthy.
14 -
Adrenaline is annoying as hell when it kicks in at a bad moment but it's far from an unhealthy perk. In fact I'd say it's one of the most healthy perks in the game.
High reward but not zero risk as you have to complete all the gens to really get anything from it and if you don't do that and arent the final survivor when hatch is closed you get absolutely nothing from it.
9 -
I just wish it wasn't an instaheal, more a syringe kinda deal (but persists through health states)
0 -
It's mostly fine. It's super boom or bust and also causes exhaustion. I run it a lot and find that I have to play a bit risky to see value out of the health state. A lot of times it's just a speed boost to the exit gate that I proceed to open. It's kind of like NOED. I don't really have an issue with players having a reward for going the majority of the trial with 3 perks.
1 -
The only thing I can see is the perk being a win more and oppressive with comms since it can be triggered when they so please.
Something that bothers me is how it wakes you up. I thought we were done with perks targeting specific killers? My OCD is killing me how there's that one perk that targets Freddy. So outdated.
0 -
No, it’s fine. And what you said about it only getting consistent value in SWF isn’t true at all. I run it a lot in solo queue and I can’t tell you how many times it’s made a difference for me and/or my team. But you need to play the match with 3 perks until then and actually reach endgame to get that reward. It won’t help you get to endgame.
Now I will say this - the wake up ability it has against Freddy should be removed as that’s a perk effect directly countering one killer and no others, which is dumb and the devs have moved away from that design in the past. But Adrenaline is perfect as-is otherwise.
1 -
No it's fine perk. Let's not get Adrenaline nerfed please
4 -
Survivors don't even need perks to win lol. "You only play with 3 perks the whole game" wow such a detriment
1 -
The whole circle all over again
Survivor perk is broken ----------- SWF
0 -
I just think it shouldn't immediately make a survivor escspe out of the dream world since it's weird to have a perk directly affect a killer's ability like that. Reminds me of Small Game back then. But I think overall that Adrenaline is a very healthy perk as it rewards the survivor for doing objectives, surviving, and having only three perks for most of the match.
1 -
every perk is problematic for y'all on the forums 🙄
5 -
I would agree with removing the wake-up portion as well, as it is indeed aimed just at Freddy.
0 -
nah the perk is perfectly fine. It's one of the only perks that make it so you don't end up facecamped as your reward for running the killer for the last gen.
2 -
Healthiest perk in the game. The paradigm of good survivor perk design.
2 -
I think it's fine. There being comeback mechanics in the form of perks is fine.
0 -
It's fine. It rewards the player if they make it to the end of the game.
3 -
adrenaline got nerfed in the past we got everything guted for the end game and now u also want us to get adrenaline nerfed aswell?. adrenaline means the survivor is playing with 3 perks all game just to potentially get a heal if u were injured and the sprint wich is useless if u werent getting chased... jesus lord.
1 -
Adrenaline is fine ,,it does nothing for the majority of games and unless you're being chased when the last gen pops its value is questionable
0 -
Yeah, I totally hate it when I am in that last, desperate chase, with one dead, everyone wounded, most of them on death hook and you are THIS close to down that survivor who always jumps on the gen the second you turn around and its already at 85% and after a minute of cheeky chases the gen at the other side of the map pops and the survivor in front of you jumps up healthy and zooms away ^^ We have all been there and experienced that ... but thats just this perks design, its designed around being THE clutch perk in the game.
You sometimes can feel it, when the wounded survivor tries to get in your face constantly, while the others take a backseat to the action, but its not always apparant. Still, its a very high risk thing, if they go down, so usually does their team. But on the other hand this player plays with only 3 perks for most of the game, as every other end-game-perk. I actually like it when players do something like this, giving something risky a shot, while forgoing the more reliable meta setup. Adrenalin really hurts when it rears its head in a clutch situation, but at a lot of other times the player wont see any value of it.
1