http://dbd.game/killswitch
(Theory) Killer Is Easier Because MMR Doesnt Work That Well Anymore
BEFORE YOU JUMP TO CONCLUSIONS ABOUT THIS POST: Please read this entirely...
Back when Survivor queues were 10+ minutes, matchmaking did not work at all for Survivor and I was paired against people from a wide variety of MMR ranges. And I had some of my most difficult matches ever as Killer, not from the perks, but from the amount of skilled Survivors I was facing.
Past a certain point, MMR stops looking for quality match-ups, and just looks for a match to throw you into, typically using a set of "backlog" players. And with a lot of Survivors leaving or swapping to Killer after the 6.1.0 Patch, I think we see an inverse effect happening. Killer matches are easier and less stressful than before 6.1.0 because the quality matchmaking no longer exists for Killers, and instead has shifted towards Survivors.
Which overall, I feel like this would explain why I seem to be facing Survivors who are not at my skill level despite me being at the MMR range to face difficult opponents. It's why my Killrates (despite me never using slowdown perks) has risen with me barely losing my matches (most end in a 2K or 3K). And while some can attribute it to the survivor perk nerfs, I think the quality of my matches have far more influence than the perks and items I face.
And none of this is to say that Killer is "the easiest role" since stuff like that is subjective, and Killer can still be stressful sometimes and I do have to take breaks from the game, just the game feels easier than before as Killer, and my opponents as Killer do not feel on par with myself.
Overall this is just food-for-thought, theory-crafting at best. Would love to hear some of your thoughts on this?
Comments
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It's definitely a solid theory. My killer games felt somewhat like comp scrims on occasion when SBMM first came out. Especially on day 3 of the matchmaking test earlier this year.
And now I'm back to getting challenged once or twice a week on killer. I got 3 or 4 outed more times in the first week or two of SBMM than the last 3 months combined. It got steadily easier over the last year.
SBMM was awesome when it first launched. I didn't have to sit in Discord servers for hours just to get good games in custom lobbies. Then they turned it back into old ranks.
Post edited by edgarpoop on3 -
when did sbmm ever work lol
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I am afraid I have to inform you that "MMR doesn't do its job and just matches you with whoever it can as quickly as it can" cuts both ways.
My last 30-some games were like 50% 0ks. I had around 3 "four kill" games, where I just let the last survivor escape. So, I had NO 4k games, and got bodied constantly, but it kept putting me against extremely good survivors. AND I was playing the same killer every time, so the 'different mmr for different killers' problem wasn't a factor.
Killer is not easier than before.
The matchmaking simply does not work. If you're finding killers too strong, it's because of the terrible "fast as possible" matchmaking system.
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I know right. I watch streamers who play this game for a living get matched against baby survivors that run into walls while I'm constantly getting matched against prestige 40+ sweat lords all bringing the most broken #########. I'm an average console killer player. The matchmaking system makes no sense
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It depends on the time and day. One day I get babies and 4k/12 hooks the 3 killer games I’ll play…. The next few days I’m lucky to get 1k(I only go for hooks) and gens are done in 5 minutes(1 slowdown)… cycle rinses and repeats randomly.
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MMR has not and probably never will work. A game like DBD doesn't need MMR but more healthy interactions. The lack of voice comms is an issue for survivors in solo-que since you can't cooperate with your team to your best ability or help players who don't know what to do. Yet, you go to SWF and now you can do anything.
I'm not trying to turn this into a SWF rant thing, because I actually think having voice comms is the step towards a healthier game for a couple of reasons. But what I'm trying to say is the game needs changes to itself before we could ever have a working MMR system.
A solo-que team is helpless against a Starstruck Nurse. And Killers will suffer until certain items and perks get adjusted. You can't do anything against a 4 medkit team with COH on Garden of Joy.
My point is, until the devs address the issues with the game and its design MMR will mean nothing. Bad players can get carried by everyone else or perks and still be told they're on that same level. A Trapper can't do as well as a Blight, but is still judged the same by MMR.
At best it prevents smurfing. At worst we get what we had before. A battle of who can bring the strongest stuff.
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I think that's just a fact.
When MMR was being tested I had an almost 2 hour queue on Blight.
When MMR launched I had horrendous Killer queues only to play against the same 20 people. They hated me and I hated them but when we weren't online we couldn't find matches.
Now? I get very varied opponents. The only Killer I have semi-consistent players with is Nemesis.
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I always wonder if people forget that not everyone can or wants to use voice comms anyway. Or, in fact, that the game is also played across national borders.
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I always assumed killer was easier because a lot of long time players left the game and now we have a huge influx of new players that came for Tentacle Daddy, Mr Baldy, Mr Whiskers and maybe Sadako. Most of my killer games are against people who don't look behind them when running, go for a flashlight save while injured and not know how to aim or generally run in a straight line. They don't even know what pre-dropping a pallet is (I play doctor) and I can easily use my power to get a hit at most loops from how bad they are.
I'm at the point to where I just terrorize these noob potatoes at the beginning of the match and get my Devour Hopes stacks. Once I get my five hooks, I farm and take them to the totem. Heck, a lot of people don't even know what farming is or understand that I want them to pallet stun me when I swing at the pallet a million times.
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You don't HAVE to use them. But for a number of reasons it's beneficial. Saying "Hey do this gen while I get the save" or "Are any of you guys doing this?" is more than enough. You don't need to talk to the randoms the entire game if you don't want to.
Plus it'd add some humanization of your teammates. I think a lot of toxicity in the game is attributed to the fact that the other players can feel like NPCs at times. If anyone is being a jerk then you can just leave them to die until they learn how to be nice. If you have a bad teammate try and tell them how they can be helpful. The majority of the time bad teammates really just don't know how to approach certain situations.
It would also allow the devs to balance around coordinated tactics. It would allow survivors to approach things in smart ways with clear intention. Killers would receive buffs, problematic perks and oversights would get worked out. It's a net positive for the game overall. The skill ceiling is elevated and less frustrating for both sides while also having fresh new tactics. The entire game would change for the better.
As for the language barrier, you probably shouldn't be playing against players from overseas or anything most of the time. One of you guys are going to be laggy as hell. There's certain parts of the world where people in surrounding countries speak different languages, but most of the time people from those places are bilingual.
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"Certain parts of the world" being "all of Europe". Which, I should also note, is way closer together than most of the US so actually would have less lag issues (and reasons to not connect across national borders) than the US coastlines.
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And you know what's the most ironic thing?
With MMR crapping the bed like it seems right now, we are basically back to rainbow ranks from pre-MMR times.
I love when people cry in the last few weeks "ranks were so much better than sbmmr" when we are basicly already back to the complete random matchmaking from ranked times when the mass clumped at red ranks and for the sake of short queues everyone gets matched with everybody.
"Good job so far"
But let's be honest bhvr made a game where matchmaking is nearly impossible due to a plethora of rng and a playerbase that is too small and not diverse enough (skillwise) for a functional matchmaking.
Edit: Oh and to your og point, of course the game gets easier for killer which can and could easier climb in MMR and rank when they get matched with not only people of their skill but the whole pot of survivors. But the same applies to skilled survivors and especially swf since they can ignore the factor of (skillwise) randomized teammates.
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I've also seen matchmaking try to pit me against four people who all have, on the character they're playing, more prestige than I have across all my Killers total. Including a level 100 Yui. I know gameplay time doesn't directly equal skill, but something's seriously weird if that's an appropriate match.
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idk what kind of game you are playing, but since they added this cursed mmr my games are just a sweatfest, full of toxic tryhard brats. If before the mmr update i still had some fun matches, now i can't play chill anymore. I'm glad that i stopped playing this mess of a game (i would have used other kind of words to describe it, but i'll limit myself) and started with Evil Dead... it's a lot better under all the aspects imo
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Killer never gets easier either, does it? You're literally resigned to losing many matches because the survivors just don't go down, or they do the gens in minutes, or both. Sometimes the broken matchmaking system will throw you a bone and give you a manageable match or one full of potatoes, and then throw you immediately back into Sweatville. It's really inconsistent and hurts everyone's understanding of the balance of the game.
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Matchmaking triangle presented by developers in the past.
That is, matchmaking latency, matchmaking legitimacy, and matchmaking connection quality.
It would be great for users if all of these could be achieved, but that's hard to do; everyone would be happy if all five players were equally competent, yet matched quickly and the quality of the connection was high, but that's idealistic.
And yeah, the wait time for matching has improved. My theory is that the game generally feels like SWF>Killer>Solo. Some players can wait 10 minutes for an equal match and some find that long wait stressful.
It's a lot of text because there are strictly more factors involved, but I think I certainly understand what the OP is trying to say. To oversimplify, either the killer loses to SWF or the killer wins solo.
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and as i said, many of those places are bilingual.
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Even then, NAE and NAW servers are still multi-lingual. I kind of feel like people ignore the fact that some people speak Spanish (I mean, it is one of the most spoken languages in the world), Ive even seen some Portuguese in the Post-Game Chat.
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