General Discussions

General Discussions

I hope I am wrong

Please tell me this is not the best / most effective way to play him. I hope I am wrong. We shall see in few more hours...

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Comments

  • Member Posts: 14,877

    Oh sweet summer child…

  • Member Posts: 11,534

    “The knight is our 10th zoning killer to hold W against please enjoy” BHVR probably

  • Member Posts: 1,842

    The real answer is "it depends" but it will be at least some of the time, it's more accurate than the bhvr description but it's not the whole story either. Knight's ability to force impossible 3 gens is way more annoying than the antiloop.

  • Member Posts: 9,435

    Like Dredge or Artist, of course this will most likely be what happens on average. But that doesn't mean that's what will always happen.

    I've managed to pull off some neat 'trick shots' using Dredge's remnant before, I'm sure Artist players can attest to successfully getting direct crow injuries off, and I'm sure many will get use of the Guards for different purposes such as defending gens, hooks, totems, gates, etc.

  • Member Posts: 8,243

    Yes, unfortunately. BHVR seems to love making killers whose sole counter play is to hold W.

    One step forward with Wesker, fall down an entire staircase for knight. And the sad part is, Knight looks like a very unique killer too. So much potential.

  • Member Posts: 810

    The knight is indeed special! He is not only an anti loop killer he is also good at CAMPING! you can camp with his guards. I will totally play him to cut off survivors paths and camp hooked survs with the guards because why not? its effective.


    i find it sad how survivors can so easyly predict his power because of visiuals, leaving a killer with no much choice to use the power any way diffrent than mentioned above. Also you cant just switch the guards how clown can switch his bottles, nullifying every tactical decision with them.

  • Member Posts: 8,256

    If a survivor starts the unhoook animation, even if that animation is cancelled, the guards disappear. With that in mind I don't think it's fair to say he's going to be especially good at camping, considering his guards can't contest or prevent unhooks.

  • Member Posts: 810

    well they alert you if someone else is near or maybe can injure survivors. Ofc this is outplayed easyly but now you know whats going on and can start to walk back towards the hook before they can unhook = giving you some more pressure. Its as effective as clowns bottles on hooks or a snare puddles. Not that i would ever play Snares over pallets with freddy. Its not a bubba level of campabillity ofc.

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