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Who Uses It Best? The Knight's Perks
This is an idea I've had on my mind for a while and with the Knight's release I figure this is a good opportunity.
The idea is to take the Knight's teachables and ask: Who uses them best. Who gets the most effective and/or most unique use out of a given perk.
The quality of the perk itself is irrelevant. The question is which Killer's basekit, give or take addons, is best suited to getting the most out of the perk.
With that in mind:
Hex: Face The Darkness
Injuring a Survivor by any means lights a Dull Totem, activating the Hex. While the Hex is active, all other Survivors outside of your Terror Radius will scream every 35/30/25 seconds, revealing their positions and auras for 2 seconds. When the Survivor enters the dying state or becomes healthy, the Hex totem becomes dull again and this perk deactivates. If the Hex totem is cleansed, this perk is permanently disabled.
To my mind, this best suits a Hit and Run paystyle, since to get value from the perk you need a Survivor injured but not down. This works with double since hit-and-runs are mostly stealth killers like Wraith and Onryô. I may give the edge to Sadako, since she has the potential to teleport to whoever screams via her TVs.
Hubris
Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds. Hubris has a cooldown of 20 seconds.
The first person that comes to my mind is Deathslinger. For this perk to work you need to be a Killer liable to be pallet stunned in the first place (ruling out Nurse) and he able to both make up the distance lost in the stun and hit with an M1. Slinger can spear and reel a Survivor right back over and his attacks are M1s. Spirit can probably do the same.
Nowhere to Hide
Whenever you damage a generator, reveal the aura of all survivors standing within 24 meters of your position for 3/4/5 seconds.
This one's general purpose enough I'm not sure if anyone gets any especially good use. The ones that come to mind might be Trapper or Hag, to decide if you should drop a trap or not, or Freddy, to quickly determine if someone is hiding by the gen you just teleported to.
I'm no genius at this game so I'm sure I've missed something, assuming my initial thoughts are on-base to begin with.
What do you all think?
Comments
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The hex perk is probably pretty good on doctor with a thrill build i'd imagine
Between doctors static and the hexes screams good luck doing any other hex totem while the effect is up
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Maybe mix it with the addon that reduces his Terror Radius when Static Blast is on cooldown.
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Hubris will be awesome on any M1 killer in combo with the general purpose pallet shredder build, ie Hubris/Enduring/Spirit Fury/Brual strength
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Untill they stop stunning you :(
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But then you got the chance to play around the pre-dropped pallet, which is its own win, especially for poor M1 killers.
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I can see myers and ghost face using hex:face the darkness.
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A thought for Face the Darkness: Plague.
In the one hand, it's easy to cleanse out of being injured, on the other hand, it offers incentive to cleanse out of being injured, and a fountain is easier to find than a totem.
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Double post because I just realized something: Hubris apparently works on all stuns now, going by the description, not just pallets. Had someone I know mention wiggling off triggers it.
I may revise my suggestion for who's best at it and toss in Wraith and Nurse if Lightburn triggers it.
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Cenobite uses Face the Darkness best. You’re oblivious while holding the box, so you’re never considered in terror radius, so you have to contend with chains AND screams interrupting Lament Configuration solving. Throw in Liquified Gore and Larry’s Remains to put solve time at 9 seconds and the window for doing so without getting interrupted gets pretty tight. Throw in Thrill of the Hunt and Retribution and you’re also not in terror radius while doing totems and hexes are 24 seconds to cleanse while you scream every 25 seconds. Toss on Sloppy and screaming will interrupt healing on the person keeping the hex up, making them regress heal progress and letting you go interrupt it.
No gen regression but that’s the best use of the perk I can think of
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Nowhere to hide feels really good on mobility killers. Mobility killers already excel at 3 gen situations, but having NTH eliminates CoB's only real weakness where people can just tap a gen to stop the regression; So you can catch people hiding, or chase if they run away knowing nobody's gonna stop CoB from working its crazy magic.
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I played a bit around with this combo and while is super fun when it works, the 20s are rally too short. With such a short window of opportunity you can only catch survivors in a dead zone or if they missplay or something.
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