The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

BHVR, Pinhead needs Urgent Changes

Today, the new chapter, Forged in Fog, released and with it came the new hex perk, Hex: Face the Darkness. This perk on its own is a really fun and interesting one, but unfortunately it has given rise to a new set of builds for The Cenobite that have been discovered to be completely unbearable and can potentially make the game unplayable for the Survivors.

For the sake of not making this problem worsen, I'm not going to reveal what these builds are. However, what I've noticed from watching other players and content creators using it, is that it's causing players to disconnect mid-match over how frustrating and/or tedious playing the match has become. And soon enough, it will cause more players to instantly disconnect upon hearing the chime of the Lament Configuration at the start of the match.

This is because due to the combination of a variety of perks and add-ons, The Cenobite can make it impossible to cleanse the totems, bless the totems, heal each other, and possibly even complete generators. This could even make it so that Cenobite players can hold the games hostage.

So before this becomes a problem, I'm urging that the following change is made to The Cenobite in order to remove this strategy while keeping the add-ons and perks from being (mostly) nerfed:

  • Nerf: The Lament Configuration will now teleport to the furthest location from The Cenobite whenever he is within 16 meters of its location for a cumulative 10 seconds.
    • This does not reset upon leaving the range of the Lament Configuration.
    • This also disables the aura reading effect of the Chatterer's Tooth add-on.

Comments