http://dbd.game/killswitch
Can a Dev confirm the new map is bugged?
This map has a chance to spawn up to 36 pallets in a single game and usually there's over 20 of them spawned.
This map is like The Game but Mother's Dwelling size.
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Comments
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I don't think it's bugged. They just have zero clue on how to design a map that is fair to killers. The last few maps have been a complete joke and survivor sided nonsense.
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In before they move/delete this one like every other thread complaining about the new map. They need to kill switch this pile of garbage now.
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Hello it's me the dev. The map works as intended. Gitgud.
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Yes, we can confirm there is a bugged tile that's spawning too many pallets.
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Very nice, thank you 😇
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Has anyone confirmed if the object spawning on the other maps are bugged? Starting this update, there are so many extra random objects, like trees and giant rocks. It’s making the outdoor maps look very cluttered, and survivors are sometimes getting stuck on these extra objects.
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Please check our bug report forums; if there is no report about this yet, please add it using the template at the top! https://forum.deadbydaylight.com/en/categories/bugs
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Not to mention it's a nightmare as Billy.
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Yeah, There are a few other killers where the extra stuff just feels really bad. It's a buff for M1 killers though, since it doesn't mess up their power, and they get the benefit of getting free hits on survivors that get stuck on the extra stuff.
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spoke too soon
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What do you mean? Did they confirm its bugged?
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Just one?
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yeah. a mod confirmed it right here in this thread
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Until I've read the Mod comment I thought that the map was simply The Game 2.0 that's the confidence I have for the map design team.
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Yeah not until they fix the bugged tiles that spawn too many pallets.
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The map is bugged, correct.
The team is aware of the issue and in the meantime the chance for it to appear has been reduced, so you won't get it every game.
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:( map offerings
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I know, I'm just explaining what's happening at the moment, nothing else I can do I'm afraid.
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Alright alright I'll try not to shoot the messenger, you get away this time :p
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Well, if it is not recognized as a game breaking bug, it will not be kill switched as has been said in the past.
It never has and never will.
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