Why the wiggle skillcheck change?
The new wiggle skillcheck was changed, and there doesn't seem to be rhyme or reason.
It was fine before, very intuitive and good to find a rhytm, now it feels much more as if you missed, making you lose rhythm.
If this is because anyone complained people wiggle off too often, they can go eat shoelaces. Just manage your hooks better, people.
Please bring the previous (beta) wigglecheck back
Comments
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It feels awful. Don't make this an us vs. them thing, that's petty as hell.
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Hi there,
Thank you for letting us know about this. We are looking into the issue.
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I know it's petty, and I apologise. However, sadly thsi is very a lot of changes seem to stem from.
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I'm just glad you acknowledged the pointless tribalism. I really think that attitude is one of the worst part about this community. I play primarily killers and I don't want survivors to have to deal with these dogwater skill checks, even if it costs me the occasional wiggle. Just feels bad.
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a (not-so) fun fact on the note of wiggling... which is a bug in its own right, but I think we now also have the bug that hooks will spawn clustered extremely close to the map's center, rendering about 75% of the map deadzone.
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