The more the Knight lose to survivors with 0k or 1k, the higher the chance we're getting buffs
Don't worry about the slightest thing. We're going to see buffs for the Knight.
Otz made a video about the knight and how bhvr can improve him
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it's okay there's likely enough knights hook camping that they'll get at least a few kills. at least how most of my games have been.
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Otz says it in the last 30sec of the video. These ideas do not work against the most common complaint about the Knight.
We really ought to address the biggest problem with Knight first. Hold w works because:
- knight is stationary when using his power (so he misses out on movement)
- when power is deployed its easy to see and run away from.
The only way I see this solved is with is making the Knight's Power more dangerous at long range.
- Make the Guards time to spawn and get ready to chase decrease depending on how far away it spawns from the Knight.
- That way it can be used to block off areas alot faster than before and be used more effectively as an denial of area tool
- and have a chance to do some damage or confusion while the knight catches up.
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Nah it's just a learn to play issue there's nothing wrong with the Knight 😂🤣😂
Well that's what some people on this forum think because they obviously know better than the majority of the community and popular streamers.
Someone even won 13 games straight with prestige 80-100 players because they knew the secret tactic of zoning with the Knight.
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Yeah they'll get to him... just give them a year
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Dont you worry guys, at this rate i alone will be the reason bhvr give knight a machine gun.
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Yeah... cause prestige equates to skill definitely
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well now your starting understand why I said in PTB, he should get bonus movement guard speed(10% m/s) for connecting the green orb with the survivor. It would encourage the knight to draw long trails and attempt to hit the survivor with the green orb. if the orb is invisible, it would be more of mindgame for survivor to side-step green orb but survivor complained that spirit was invisible and that the power had no tells, so knight has all the tells.
BVHR has no real obligation to make killers challenging to face. I mean trapper has been bad since his release with 0k-1k results. nothing has really changed. Unlikely that knight will change. As I said, he has zoning-type playstyle that is effective vs weaker players, so he will have nominal kill-rate for killer player that understand how to utilize it effectively. its something close to playing artist or dredge remnant anti-loop. Bad survivor will lose to him. Good survivors will defeat him. The classic killer dynamic for most average-below average killers.
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The devs don't play killer at a high level, the Knight was designed by survivor mains
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