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Too many pallets on new map.
Wayyy too many pallets on the new map in my opinion. Even with brutal. It’s dreadful.
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It’s bugged at the moment. Should be fixed soon hopefully
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Great to hear, thank you!
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You could convince me all the tiles were bugged these days then. Also what happened to the whole pallets were not allowed to spawn next to each other? example:
Isnt these a lil too much for comfort? I tell you if Ace had not been downed, he would have wasted 5 hours looping me here.
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and yet you have a downed survivor between all of them, pallets op.
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yes he was heading here. Had the server said foul on me hitting him before the first pallet. He would have been more than safe.
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it's almost like some players are garbage despite having 3 pallets back to back together. Wow who would've guessed, I'd assume my fellow solo queue player knows the struggle, do you not?
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@AcelynnBen Here's the official confirmation from the devs btw just in case you wanted to see it still
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So this incredibly strong section was so strong that you left a pallet down instead of breaking it, as you say they were heading here so it wasn't them that dropped it, this map is notoriously bad anyway but I'd have been interested in seeing the the rest of the pallet spread.
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The pallet has just dropped while i hit Ace.
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Is there any chance of the pallet re-skin being reverted? I can't see the pallets at all on the new map and only see them on Coldwind due to memory of where they should be.
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The thing is i regardless of the situation with the survivors in the game in question the fact that 3 pallets have spawned so close together, and i assume there is a window there aswell, is something that shouldn't really happen. I have noticed recently that more pallets have been placed on every may and every map feels more and more like the game. I had a game on Lery's yesterday which used to be a map that used to be more window heavy but now feels like there is equal pallets to windows. Wherever a pallet could spawn it does spawn it feels like. This also happened on Macmillian and badham preschool where there were pallets spawned so often that you could connect 4 - 5 loops at a time.
Now i'm all for having pallets on the maps but it just feels like devs have added way to many to each map and this new map is over the top. Saying there is a bugged tile doesnt really account for the whole map unless that tile is used for every tile of the map.
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Little secret I don't think many killers know, sometimes when you go to a loop, there isn't even a pallet there, and sometimes these loops are chained together, and that's fine.
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What does that prove? Lmao what?
It doesn't change the fact that maps like Eyrie of Crows just have tons of pallets, and almost all of them are safe ones. Someone being able to get a down on a map like that with Trickster is no counter argument?
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the point is yeah some maps are fair where there is areas without a pallet and areas with 2 connecting loops. but many maps now have not just a connecting loop but multiple connecting loops which causes either extreamly long chases or forces the killer to keep dropping chase meaning they lose any pressure due to the setup
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