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I have given Killers a Knight-style adjustment
The Knight gives an incredible amount of information in regards to when and how he is using his power. I have converted this concept to other Killers.
Trapper: When a trap is placed, it's aura is revealed to Survivors for 30 seconds
Wraith: His aura is revealed for 5 seconds upon uncloaking
Hillbilly: The trajectory of his sprint is visible to Survivors when revving his chainsaw
Nurse: Survivors can see Nurse's blink location
Huntress: Survivors can see the trajectory of winded up hatchets
Myers: Survivors can see his aura for 30 seconds upon Tier changes
Hag: Traps are shown in a bright green aura to Survivors
Doctor: Upon a successful shock, his aura is visible to all Survivors for 10 seconds
Bubba: While swinging his chainsaw, his aura is visible to Survivors
Freddy: When he starts teleporting to a gen, that gen is showed to Survivors as a green aura
Pig: Survivors with RBT can see her aura
Clown: Aura is shown to Survivors for 5 seconds when he switches his bottle type
Spirit: Her aura is shown while phasing
Legion: After each Frenzy strike, their aura is shown to Survivors for 10 seconds
Plague: Her aura is visible when she has Corrupt Purge
Ghostface: He is shown in a green aura for 10 seconds when a Survivor is marked
Demogorgon: Aura is shown to the Survivors while traversing the Upside Down
Oni: His aura is visible while his power is activated
Deathslinger: Trajectory of spear visible to Survivors when aiming down sights
Pyramid Head: Aura of Trails or Torment shown to Survivors
Blight: Trajectory of rushes are shown to Survivors
Comments
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uh huh
2 -
It really do be like that
Survivors should not know when Knight is using their power.
6 -
It really is quite a bizarre choice. It’s as if Survivors have permanent training wheels against him.
2 -
Yeah, this post will surely describe to bHVR how unhappy we are about the newest Killer.
Cya for possible buffs in July???
2 -
Some of those are a bit hyperbolic, but i laughed :)
The amount of free information he provides paired with his already existing downsides is pretty absurd. In a lot of ways he's like one of those joke addons that increase BP gained, but in killer form.
5 -
What are we turning this game into FF14 now?
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Wesker: The Green aura is shown when charging his dash and trajectory is shown when Virulent bound is fully charged.
Pinhead: Gateway location is shown when holding his ability.
Dredge: Teleportation highlight teleported lockers in green aura.
Trickster: Reveals the knife trajectory when holding his knifes
Twins: Reveals trajectory of victor pounce when fully charged.
Sadako: Reveals the aura when emerging out of a television.
Nemesis: Reveals the trajectory when holding tentacle strike.
these dev's. big ouch.
3 -
i mean? even if they remove the green line they can still 100% know when he is using his power. cause terror radius is removed for that duration
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Don't forget the part where they delete your power for an immediate double buff.
2 -
The problem is not when, it's where. Survivors can see the trajectory of the patrol you're setting AND the detection range of the guard. You can't make skillful plays at all with this killer because any survivor with a brain will just hold W to the other side of the universe while you're setting up a longer patrol, leaving only insta-dropping his power at loops as an efficient way of playing him, which is boring for both sides because it requires 0 skill.
1 -
I would say for doc they also can see the shock field areas, treatment and shock with different colors, and for clown they can see the possible trajectory and impact spots for bottles.
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To be fair
If trickster himself could also see the trajectory of his knives i would probably take that trade
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With Pyramid Head, they see exactly the trajectory of his POTD projectile plus get a loud and very visible warning ... oh wait, thats already implemented. Never mind ^_-
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And he still slays 💅
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Yeah that's pretty much how it is. I really don't like how survivor friendly The Knight's power is, it's quite ridiculous imo.
0