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Dbd "steam labor of love award" fail
The devs made a post asking people to vote them for the labor of love award and obviously got clowned on.
What are you guys thoughts on this?
Comments
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I will say it's quite funny that we get prompted for the Labour of Love award when chapters releasing in November/December/January are notoriously the worst.
Like, 2020 we had A Binding of Kin. And after that, we were asked for Labour of Love. I think that's enough said.
2021 we had Portrait of a Flop, featuring one of the most universally hated killers (Artist), a very mediocre survivor with bad design and possibly the worst lore to date, and a map that nobody actually likes playing on, they just bring the offering because it's that damn strong.
And now, 2022, we have Forged in Flop. Featuring a killer who doesn't have a functional power half the time (and when it does work it doesn't matter because the only fun way to play him is to purposefully handicap yourself), a Survivor who has managed to divide the community based on BHVR's new marketing strategy of "Make him hot, and make him hotter" while completely ignoring their Survivor they released for the sixth anniversary of the game, and a map that's bugged to spawn every pallet under the sun while being a nightmare to track, well, anything on.
They really do have terrible timing.
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My vote went to deep rock galactic. That game really deserves it tbh
Dbd has done great recently but this chapter kinda sours the rest of a great year
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While it is some very bad timing, I do believe that the devs are trying to make the game better. They're made steps this year to try and listen to the community and address problems and unpleasant things that had been in the game for many years.
And I don't think the community clowning on them is a very fair reaction to their efforts. No one wants to help a whiny, rude and entitled kid. If those commenters wants BHVR to care less about the game, they're on the right path.
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You think they'll lock the comments this time, too?
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My vote went to deep rock galactic. That game really deserves it tbh
ROCK AND STONE!
🦆🦂
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Is it good deep rock galactic?
I have seen it on discount in steam like a hundred times.
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Facecamping still not addressed. Nurse still unchanged. Maps unbalanced. No perk search bar. Bloodweb still boring. No real in game report system. No transparency towards reports. No new game mode. More than half the perks are still useless garbage. And so on...
Actual good changes they made: bot in custom, perk rework, incencitives, prestige, loadouts, 2 tome challenges at once, streamer mode, BT
Bad changes: Perk reworks (yes, here too, since there were a lot of undeserved nerfs), Mori rework (basekit Cypress would have been enough), streamer mode (mostly used by hackers and griefers than actual streamers)
"Yes, I might have forgotten some stuff"
A lot of issue fixes and missing QOL changes have been requested for years but still not addressed.
It feels like they didn't put priority to the big issues, but that they rather worked on what they felt like working on.
(At least this year it feels like they are actually trying)
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I think they should expect the same response they got for last years, and the year prior.
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All their steam posts has the comment section locked after set amount of time has passed, it's not exclusive to just the labor of love posts.
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karma
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Im going to post an unpopular opinion here, I do believe the developer team does care about DBD and they actually want to deliver the best possible experience they can craft BUT they work in a corporation and the higherups/shareholders hinder them in ways the product suffers way too much. I said it on another post where someone complained about the QA team being bad, I work in a megacorporation and the amount of red tape, impossible deadlines, absurd request from people with very expensive suits and hindrances to our daily work hinders our ability (and determination, this kind of working enviroment burns you faster than napalm) to deliver the best product we could actually deliver if they didnt put so many sticks on our wheels.
That being said, I do consider they deserve the award? Hells no, even if I think the developer team puts their heart on DBD giving them the award would only serve to fuel the higherups egos and reassure them in their toxic practices, it doesnt go to the individuals making the game, it goes to the company and I dont think the company deserves it.
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I don’t think it’s great to keep crapping on the BHVR team, but it often seems like they are out of touch with the community and focus more on changes that they think are great rather than what the community are asking for. Sometimes they do and make positive changes that most players seem to be happy with, but they also do a lot of really frustrating things like 1) rarely admitting and fixing mistakes/bugs quickly; 2) spending lots of time and resources on making (often bad) changes that nobody was asking for; and 3) not prioritizing, changes that are being frequently requested by the community (e.g. solo queue improvements, reworking the bloodweb/item/offering system, buffing very weak killers, etc)
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I have the same issues and it's why i personally didn't nominate them for this award.
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If you like co-op shooters it’s a must have. Great gameplay and amazing community
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We’re rich!
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Mushroom!
Do you know how it's a noteworthy event when someone in Dbd is nice? In DRG it's a noteworthy event when someone is not.
Make a mistake as a Survivor in Dbd? People will tell you to uninstall in the best case and spam your Steam profile (if you haven't made it private yet).
Make a mistake in DRG? Three other players whose levels (which are almost entirely purely-cosmetic) are probably hundreds of times higher than yours will destroy every enemy around you, revive you and then spam a laser pointer at a mushroom to make their character say "Mushroom!".
Dbd is the anti-DRG. Everything that sucks in Dbd is great in DRG.
🦆🦂
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Well deserved. In the past year the BHVR dev team has been figuratively telling a large portion of its playerbase (SoloQ is almost half according to older sources) to go and ######### off, play something else or switch to SWF or killer. They acknowledged the discrepancy between those two options (downplaying to only 15% by data manipulation because they cited the aggregate info and not mid/high level play) promised improvements and then went LOL NOPE!
For the past year dedicated servers have been leaking IP addresses, forcing people to use a VPN if they don't want to run the risk of DDOSing. Did they address fix this issue in the entirety of a year? Nope, they wasted their time on that stupid last man standing mechanic that nobody asked for and everybody hates and they had to shelf because the backlash was so strong.
They buffed Nurse, refused to gut Blight and Spirit addons, made Eruption broken, NOED is still a free kill (and potentially a win) and DH is almost as popular as ever.
They introduced beyond awful and broken maps and "reworked" RPD that is still just as much of a nightmare to play on as before.
SBMM is still completely incapable of putting people together who are anywhere close to one another in skill level feeding potatoes to 10k hour killers and throwing inexperienced killers against 4 men killsquads.
It fills me with a little comfort to see just a smidge of karma.
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the game is fun, but it's a no for me cause of face camping, slugging and tunneling for the survivor side
and bad maps, too much pallets and broken loops for the killer side
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It is done
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ROCK AND STONE!
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Surely deserved in much things but not on others.I still think the skin,art and music team to do it pretty well
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just the one insulting should be
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This reminds me I have to update my review of the game from years ago. The game is much better now.
Yet, there are other games I play that are better contenders (e.g. NMS would be one of them)
I don't even consider the last DLC to be an issue against this nomination. I expect they'll fix it at some point.
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I nominated rimworld
much more deserving i think
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As soon as I find how to vote in the awards I'll vote for this Deep Rock Galactic even though everything I know about it has come from this thread.
DbD is the antithesis of a labor of love. It's a paycheck for BHVR's employees and shareholders.
They just want a shot at free advertisement from winning the award.
No passionate game company managing a labor of love would let hackers completely run their game for 6 years before finally putting it on the roadmap. BHVR is a joke.
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Since terraria and there awesome community won labor of love dbd is just not allowed to win this.
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I prefer "flopped in fog"
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Flopped in Flop
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I think the devs are doing their best and doing well overall. Patch 6.1 was a huge step forward and showed the devs aren't afraid to change things and tackle sacred cows if the changes could help the game. While I would like to hammer some more on my refrain of I want status icons for solos and a buff to Reassurance and I sometimes get frustrated I think the devs are good at being objective and get things right more than they get wrong. And also there's only a small handful of video games where I've spent as much time on them as I have DbD. As I'm not the only one like that I think that helps show the devs are doing something right.
Post edited by TheSubstitute on0 -
It's a two-edged sword (HAH!):
on one hand, it doesn't feel as if a lot of love and care goes into the game at all:
- Bugs coming back after being fixed seem to stem from updates being done on older versions and not much care is given into fixing what would still be broken there.
- PTB being much too short for it to bring good results + it doesn't seem as if most people actually test things to breaking point (like, from the top of your head, can you name stuff that was only 'discovered' after something went live despite it should have been found on PTB but wasn't because no one seemed to care to actually test the new stuff? Also there's no real encouragement to test stuff to breaking point.
- With the most money being made through cosmetics at the end of the day, these are often very underwhelming and rarely worth 5-15 bucks (community outfits not withstanding, those are usually awesome.)
- An overall feeling that the game is MADE to be as frustrating as possible.
However, on the other hand a game like DbD is hard to balance and manage.
You have a broad variety of players that will like/dislike various things, and separating the wheat from the chafe is taxing, tricky and time-consuming.
For every good suggestion for an issue there'll be heaven knows how many bad ones, not even yet counting comments on a good suggestion that seem to boil down to 'no if we do this I would not be able to get an unfair advantage over others anymore! you MUST not do that!'
Dbd does a lot wrong, but it also does quite a number of vital things right, so, it's really a bizarre equilibrium between 'labor of love' and 'labor of loathe', from an outside point of view.
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Besides the bugs,I think the chapter is great.
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Besides all trash that we have in DbD, I still wanted to vote for DbD. But I couldnt because game is not available in store in my country. And my vote go to Hunt: Showdown.
But, looking back, it's fine. Playing survivor again, I remembered how miserable gameplay is. Camping, tunneling, camping, tunneling, again, again and again. We can have another dozen of very nice characters and chapters, but it's like embelish garbage can with flowers. No matter how many flowers, garbage is still a garbage. When trash will be cleaned (unfun and detrimental mechanics cleaned), then flowers would be appropriate and welcome. No amount of new super awesome killers will help frustration of constant camp/tunnel fest.
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That's not even an unpopular opinion. Player dissatisfaction is almost never the fault of an individual dev messing up, it's usually a terrible work environment pushed beyond the limits.
I bet the people that work on the game really want to make the game the best it can be, but there's so many resources they can allocate on fixing stuff and higher ups will always ask them to prioritize whatever brings the highest amount of money.
When people say "The devs don't care", it's usually to point out how a game projects that the devs working on it are most likely burnt out and are working on stuff they don't want to do. It's almost never because an entire dev team is full of lazy workers, just extremely unmotivated people living day to day hoping to God they get to see their next paycheck without much player outrage.
When people say the company is 💩, they mean the entire way it's being run and how the end product is being affected, not the actual people working their asses out to give us content.
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You get what you give
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Dead by Daylight is still a labour of Love despite bad chapters.
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Eh they'll still get my vote
It's easy to nitpick about the bad things but they done a lot of good things this year too
Added bots which was something a lot of people asked
Worked on accessibility with the flashlight change
Added team adjusted to mmr
Did a lot of anti cheat stuff including force match endings to ensure people can't be taken hostage for too long
Reduced the grind by a ton
All of these are things the community asked for.
That's the biggest problem with this community, so compelled to focus on the negative that they become blind to any good changes
Games like deep space rock are like parents of children who get straight A's, play the piano cause they enjoy it and help around the house on their own volition
While DbD is parent of spoiled brats who never get along, get jealous whenever the other kid gets something, when they get a gift complain about the gift wrapping it was in and who's main form of communication is screeching at the top of their lungs
It's obvious who gets the parent of the year award and it's also obvious who has it the hardest and actually deserves it.
BHVR will never get lavour of love, not because they don't deserve it. But because this community doesn't know what love is
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To anybody that thinks this game deserves the labor of love award, remember that it took 3 years since the introduction of the rift to add the ability to accept both a Survivor and Killer challenge at the same time.
The only thing the they love is the money you give them
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Everybody seems to love to give Deep Rock Galactic the Labor of Love award.
I wonder why that is...
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Cause it's way easier to please a pve crowd then a pvp crowd.
The game isn't going to complain when you nerf it's best stuff
Not going to say that BHVR doesn't miss the ball sometimes but i do feel that a lot of people are very focussed on the negative and turning a blind eye to the positive
Also not saying Deep Rock doesn't deserve it, just that people are a bit too harsh towards bhvr
Disliking a couple of chapters for instance is not really a reason to say they don't love their game
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Undeserving
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It's a lot of fun if you like co-op shooters and the community is amazing. I haven't experienced one toxic player during my time playing and everyone is so friendly!
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I disagree on that. Patch 6.1 did some good things, but it buffed killer and let solo survivors pay the price for that, while swf is next to not affected. I used to be a solo survivor main, now i play about 50/50%. However, i play a lot less overall, because the game has turned bad for me.
Most matches are simply not thrilling, either the survivors steamroll the killer, or the killer steamrolls the survivors. There are just very few matches without a clear skill difference.
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It's nice that the game continues to get new content, especially content that can be experienced for free. But the fact is they really haven't been putting their best foot forward. Instead of implementing features and changes everyone wants they release buggy, sometimes weak poorly designed killers.
I'd nominate them if by now they had added some kind of soloq help (hud icons showing what survivors are doing maybe), removed healthy hook grabs (at least during mid match, end game collapse might not be so bad) and make power charges decrease upon long proximity to hook, buffs for the weaker more fun to face killers and for god's sake nurse nerfs/rework.
I'm not going to be so entitled to claim anything like "There's NO excuse for this". I'm sure they're very busy with what they ARE working on but I mean come on. I really hope that after the killer we get early next year they spend the next 2 chapter cycles on just QOL.
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Also Legion, the worst patch ever.
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I genuinely forgot about Darkness Amogus. Repressed the memory from my mind
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I downloaded this game recently but deleted it after a match or two out of frustration with confusion as to where I was supposed to do next and what role the camp plays in the overall scheme of the game. I might have to give it another shot, Ive seen a lot of praise for it on other gaming sites.
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