So why do guards go to the surivors position of detection instead of current position
I get that the guards are supposed to be slow but even the assassin can't catch up if you run to the guards spot that they detected you
because the guards go to where they saw you instead of where they see you currently
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To give suvivors distance. The Guards are not supposed to down or injure survivors on their own consistently. They're more of a disruptive element to force survivors to lose time, if you're not using them to 2v1 the chase.
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But here's the thing if they are supposed to be a disruptive force then why dose the banner exist eruption is a better disruptive force than these guards it can force people off gens form any distance. There's nothing these guards can do that the player or a perk can't do better
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The exact opposite, actually. It's so they don't waste the majority of their chase time trying to get where they saw the Survivor. Say you're on the second floor of a building (Garden of Joy, for example) and a guard on ground level see you. If they immediately started chasing, their chase time would be nearly up by the time they can run through the house to get to you. It can also help in level areas with long obstacles too (long Ormond rocks, car stacks in Gas Heaven, etc.) where the guards would normally have to run all the way around.
The Jailer also benefits from this the most. Since he has the largest detection radius, that phase helps him close the distance with the Survivor quickly before starting his chase. Detecting Survivors from so far away would be a huge downside if he started his chase immediately; most of it would be gone by the time he gets to them.
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Thank you for making that clear but if a guard sees a surivor on the second floor and the surivor drops immediately the guard is still going to go to that second floor then chase the surivor that is on the ground rather than adjusting and going back down to ground floor if they have time to do so
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My bad then !
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It's Allright I just felt like this gave them too much distance for how slow they are
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My poor idea, but how about it only happens if the y-axis of the survivor found by the guards is different?
If they are at the same height, it starts immediately, if they are at different heights, it starts after moving to the position they were at when they were discovered, as it is now.
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On paper that's fine but in reality that just means 90% of the time they spend their entire chase never getting anywhere near the survivor unless the survivor is A incompetent or B completely cornered.
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The night is one of those ideas that is an awesome addition, but the game is not ready yet to receive it.
Hopefully, they will be working and adjusting him as time goes on, I bought him, but I haven't played him yet, got very discouraged after watching other people play lol.
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Hey don't be discouraged there's plenty to do with him he just needs more changes
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Thats what i were thinking
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Is there anyway we can get a killer instinct notification when a guard spots a survivor? It can be very disorienting to follow up after a guard spots a survivor when you don't know exactly where they are or where they're running in response. I've found that it would help me a lot in matches to position myself to flank the chased survivor.
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This is also a good idea it's not the buff I was asking for but a great substitute to allow him to get ahead to pinch the surivor off
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currently the starting of guard chase is mostly detriment to distance. supposing a guard detects you in the center of the map, the survivor can still hold forward and the guard physically cannot hit the survivor before the chase expires. Jailer currently has largest distance variations where he get furthest distances.
@DredgeyEdgey Like you said, you can just drop off at correct time then guard teleport on 2nd floors will be going all the way around.
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