Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
What I want for the Mid Chapter Update
Hello! As the title says this is what I would like to see for the next mid chapter. The thing I want more than anything else is...Perks! I want to see 10-20 more reworked perks to really keep things fresh.
-Autodidact: I want to see a 10/15/20% increase to trigger a skill check when healing teammates.
-Blast Mine: Give us back the bomb lease if it isn't used.
-Buckle Up: When a teammate is on the ground you see the killer's aura within 10 meters of them. If you take a hit while picking a teammate up in the killer's terror radius you gain a speed boost for 1/1.5/2 extra seconds
-Calm Spirit: REMOVE the interaction speed penalty to items, it is deterring players from using it for this reason.
-Dead Hard: Change it to where if you are winthin 10/12/14 meters of a teammate getting chased by the killer they gain a 2/2.5/3% movement speed boost. can only apply once per chase.
-Empathic Connection: increase healing speed, botany does 50% so i would go 35%
-Pharmacy- when injured make it to where you can get a medkit through the rummage action. Of course once per chest.
-Beast of Prey: Rework it into anything and it will be 100 times better instantly.
-Brutal Strength: increase each tier by 5%
-Coup de Grâce: you do not lose a stack unless a survivor is injured or gets into the dying state, deep wound does not count. Also an idea is with each gen completed you get 1 stack plus a bonus.
-Dark Devotion: increase the timer to 30/35/40 seconds
-Dragon's Grip: change the cooldown to 90/80/70 seconds
-Dying Light: rework to where the increase healing is 10% items are consumed 15% faster
-Eruption: any survivor within 3/4/5 meters of a gen that has been kicked get put into the incapacitated for 15 seconds. More fair for solo and swf
-Fearmonger: increase timer to each by 3 seconds
-Grim Embrace: After the first two different survivors are hooked all gens are blocked for 30 seconds. When the last 2 are hooked block for 60 seconds and reveal all survivor auras for 5 seconds.
-Hangman's Trick: new effect would make hooks take 10/15/20% more time to sabo, if it is a scourge hook it needs 25%. maybe they respawn 10% faster
-Hex: Ruin: keep the removal of the hex after 1 death but increase the top regression to 150%
-Oppression: change cooldown to 60/50/40 seconds
-Scourge Hook: Pain Resonance: remove the scream so Dead Mans Switch doesn't apply.
-Septic Touch: increase time to 10/15/20 seconds
-Territorial Imperative: Rework it into anything and it will be 100 times better instantly.
-Thanatophobia: change it back to work how it was pre rework but instead of 3/3.5/4 its 2/2.5/3.5.
Whew that was a lot of perks...now of course this won't happen but a person can dream...I want to feel that feeling where everyone was using fun or unused perks after the major rework. Of course maps need to be shrunken down to more manageable sizes. Bugs need to be fixed and much more. List a few perks you want to see changed.
Comments
-
What I want
- announcement theyre making DBD 2, starting fresh on a whole new engine to fix this buggy spagetti code game, and sony bought the rights to the game. One of their first party devs are on it.
5 -
All I ask is Twins changes 😣
1 -
But they will make it free to play and lock characters behind the battle pass
smh
0 -
All I want for christmas is fun.
Did you have fun? No. 95/100 matches, the answer is no, not at all. Everyone and their mother are running moris and noed. It's all hard tunneling, face camping, survivors who almost bled out on 2 gens ratting you out to the killer because they're mad kind of bullshit. Everyone is out to ruin everyone else's day. We're a cesspool community. That's the problem.
3 -
Okay so take a break, you clearly aren't enjoying the game and that is perfectly fine. Play something different for a few weeks and see how you feel.
0 -
The removal of Billys overheat mechanic. 🙏
1 -
Twins rework, or at least revist it mechanic wise with the new AI, to really enforce that two places at once vibe. Perks could be made useful too.
Hoarder - Any item picked up outside of your Terror Radius or chest opened outside of your terror radius reveals their aura for 8 seconds. Using an item looted from a chest now applies exposed for 30 seconds.
Opression - Kicking a Gen now forces a difficult skillcheck on 3 random generators, failing that skillcheck blocks the gen for 15 seconds. Gain a token for how long a gen you've physically kicked has regressed every 5 seconds. Upto 20 tokens, your next gen kick will instantly regress 1% extra per token. 60 second cooldown. Reverse potential energy i guess.
Coupe De Grace - Same effect but also gain a token per hook state. Essentially given you more than 5 uses. Maybe reduce lunge extention a bit to compensate.
Know this won't happen, but i'd also like a potential crafting mechanic for addons. Like a recycle system, 100xbrown addons = 1 purple addon ect.
1 -
I like many of these. The main exception would be for Beast of Prey. I'd like it to keep it's current effect but have something else added to make it more useful. I like using that perk for tome entries where you have to hit X number of survivors while undetectable. Chase for 15 seconds then whack them.
1 -
Sounds all good but if you take pr scream a change to dms would be nice cause right now it's barely a decent perk with pr and without its just outright crap
0 -
thats just a straight up pharmacy nerf
0 -
I do want Blast Mine reverted to refund the bomb.
However, in no way do we need a Dead Hard buff.
1 -
nerf eruption, nurse & blight add-ons
0 -
YES
0 -
How is it a nerf? Whenever you get to a chest when injured that chest is most likely already opened thus you can't use the perk. By changing it to where you can rummage for the medkit you'll guarantee value
0 -
This isnt a buff it's a rework. I've always seen David's perks more to aid teammates. Even no mither causes the killer to want you and not the team thus keeping them safe so this rework would do that. This is my opinion of course.
0 -
Dead man works really good on mobile killers if there was a buff to it that would create a few issues with Nurse and Blight so until those 2 are dealt with that's all I got.
0 -
Finally some love for Freddy in form of an Addon-Pass and Pallets/Snares-Basekit with 7 shared tokens.
On top of it some cosmetics and a better looking dreamworld.
1 -
Dying Light- Why only buff the Survivors side... What I would do is... Cap the stacks at 6 and buff the slowdown to 6% per stack... and Give the healing speed increase by the hooks
0 -
current pharmacy allows you to get multiple green medkits, and you don't have to waste time opening a chest (in case it is closed) and then also having to rummage through it. i see how this is supposed to be better but it isnt
0 -
Old billy without double charge addons, 5 bottles base as clown OR make the speed bottles a separate clip and not a shared pool of ammo, and actually decent collisions for blight and billy.
1