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Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

What I want for the Mid Chapter Update

Hello! As the title says this is what I would like to see for the next mid chapter. The thing I want more than anything else is...Perks! I want to see 10-20 more reworked perks to really keep things fresh.

-Autodidact: I want to see a 10/15/20% increase to trigger a skill check when healing teammates.

-Blast Mine: Give us back the bomb lease if it isn't used.

-Buckle Up: When a teammate is on the ground you see the killer's aura within 10 meters of them. If you take a hit while picking a teammate up in the killer's terror radius you gain a speed boost for 1/1.5/2 extra seconds

-Calm Spirit: REMOVE the interaction speed penalty to items, it is deterring players from using it for this reason.

-Dead Hard: Change it to where if you are winthin 10/12/14 meters of a teammate getting chased by the killer they gain a 2/2.5/3% movement speed boost. can only apply once per chase.

-Empathic Connection: increase healing speed, botany does 50% so i would go 35%

-Pharmacy- when injured make it to where you can get a medkit through the rummage action. Of course once per chest.

-Beast of Prey: Rework it into anything and it will be 100 times better instantly.

-Brutal Strength: increase each tier by 5%

-Coup de Grâce: you do not lose a stack unless a survivor is injured or gets into the dying state, deep wound does not count. Also an idea is with each gen completed you get 1 stack plus a bonus.

-Dark Devotion: increase the timer to 30/35/40 seconds

-Dragon's Grip: change the cooldown to 90/80/70 seconds

-Dying Light: rework to where the increase healing is 10% items are consumed 15% faster

-Eruption: any survivor within 3/4/5 meters of a gen that has been kicked get put into the incapacitated for 15 seconds. More fair for solo and swf

-Fearmonger: increase timer to each by 3 seconds

-Grim Embrace: After the first two different survivors are hooked all gens are blocked for 30 seconds. When the last 2 are hooked block for 60 seconds and reveal all survivor auras for 5 seconds.

-Hangman's Trick: new effect would make hooks take 10/15/20% more time to sabo, if it is a scourge hook it needs 25%. maybe they respawn 10% faster

-Hex: Ruin: keep the removal of the hex after 1 death but increase the top regression to 150%

-Oppression: change cooldown to 60/50/40 seconds

-Scourge Hook: Pain Resonance: remove the scream so Dead Mans Switch doesn't apply.

-Septic Touch: increase time to 10/15/20 seconds

-Territorial Imperative: Rework it into anything and it will be 100 times better instantly.

-Thanatophobia: change it back to work how it was pre rework but instead of 3/3.5/4 its 2/2.5/3.5.

Whew that was a lot of perks...now of course this won't happen but a person can dream...I want to feel that feeling where everyone was using fun or unused perks after the major rework. Of course maps need to be shrunken down to more manageable sizes. Bugs need to be fixed and much more. List a few perks you want to see changed.

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