What is your Favorite potato teammate archetype?
I myself love the "can't be injured" player.
They will squat 20 times near u by an almost completed gen or simply run across a map for the small chance of a basement medkit. These creatures really love sticking by boons. (They really love the blue light is my guess)
Photosynthesis type Behavior as they simply cannot go on without the light shining.
Comments
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I like the gen rush apprentice mechanics. Its so cute to see a survivor miss 4 skill checks in a row then panic when the killer comes down on them lol.
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Flashlight megs who try to blind the back of the killer’s head and who try to flashlight you when you’re walking at them
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Leons, just Leons. That kind that shares one braincell across every Leon player. They have no thoughts behind their gameplay choices, make poor decisions, but they're so incredibly cute when doing so, that many killers get amused by them too.
They do remind you that it's really just a game, no need to tryhard and the "no thoughts, head empty" brings a smile to many faces
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Do you think they know what information they have looked up at random on Wikipedia?
They don't look into the requirements for timing, distance, etc., and go in and out of lockers to avoid BBQ with all hooks.
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Survs doing dull totems for archives (i guess).
Wasting time, not even having Inner Healing or any cleansing perk / map, to at least prevent NOED.
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Gotta get the 1000 boldness points man
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Leon’s are consistently the worst players tbh. Still have yet to meet a skilled Leon
Bill players are a close second though
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I read the title and was about to mention Leons. Consistently the most goofy, himbo incarnation of survivors.
I am very amused to see not only one, but two people beat me to it ! X)
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The Meg. The Meg is a ferocious opportunistic predator who eats as much bones as possible, not many have seen its face, as it is usually masked. They do their best to prevent teammates from using any boons, or having any useful strategies, by eating as many dull totems as possible. The most cunning of them will head towards your last know boon totem position and stalk its prey. The only know way to stop this beast is to set a trap for it in a corner while it devours it’s meal, blocking it into place until the final judgement can be handed to it.
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The wannabe bully squad. They'll swarm the killer, flashlight the back of their head, sabotage hooks while the killer is two feet away, try to body block and unhook after five seconds. They might be moderately good at it, but they're not actually doing gens while this is going on, do not make any effort to scatter and leave the killer without targets, nor are they good enough to do it indefinitely. So they'll just slowly die while I try to solo gens on the other side of the map.
And the Teletubbies, who just aimlessly run around in circles while the Killer is on the other side of the map.
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When I first played this game I used to hate Bills when I was killer. They were some of the most annoying, toxic players who could loop like no other.
Nowadays, they’re cute little potatoes that I’ll slightly roast and give hatch to.
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I do them now because a lot of killers run that one blind hex that applies after you get hooked. Cant tell you how many games ive prevented that by just clensing all the totems :^)
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The scared Meg, Dwight or Claudette. The second they hear a heartbeat they stop whatever they were doing to crouch in a corner and only return when they did not hear the TR for at least a minute. They only walk or crouch (with UE) have BT but don't ever unhook if the killer is not afk on the other side of the map.
In addition: Meg will always walk to save her Sprintburst, and Claudette will Self Care in a corner.
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Potato teammates? Hmmm, idk if this counts but if I see a Mikaela, they're going to go bless a totem and then disappear for the hatch at the end game. Useful for a healing spot but then just become a useless ninja. No offense to mains out there.
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1) urban evasion Claudettes.
2) the survivors that cannot function whenever the killer terror radius hits, even if another survivor is in chase.
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I love default Bill players personally, they do the goofiest things but they've got a heart of gold and will die for you.
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I love the clauds that still hide like it’s 2018 DBD, or the players that assume the killer has absolutely no object perminance.
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It's a hot take but I really like Feng, Jane, Zarina, and Nea with flashlights, especially when they miss their flashsaves. Most of the time I give them hatch, after searching for the hiding Claudette for 5min because I always think they deserve it for trying their best.
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The locker hiding Megs who walk to a locker and hide in it in front of the killer right after getting hit while still in chase, bonus points if they don't even have quick and quiet.
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Baby Dwight's hiding in lockers or behind rocks when they hear the killer's terror radius, they're SO CUTE!
Flashy Nea's following another survivor in chase, hoping to flashy save them and often missing it lmao. Truly gotta give them an E for effort you know!
As a Leon main that usually runs the killer for 2/3 gens, unhooks/heals, and does gens, this hurts my soul. Some do have brains 😭 unless there's another RE survivor on the team, then I will die for them lmao, like what brains? What brain cells?! 🤣
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I'm biased. I like Nea's. Usually they're at least trying to be useful and can be rather daring after all those videos they've watched.
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"I'm gonna play alright the whole game, but at the end, I suddenly don't have the faintest idea of how to get you off hook against an M1." The difference is it's the whole team that usually does this.
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I love losing easy games and dying against mediocre Killers that don’t deserve it because of the ‘Weak looper that runs away from you every time you attempt to heal them and gets downed in less than 10 seconds next chase anyway’ and the good old classic ‘I have 0 hooks and haven’t been hit all game but I think I’ll let you continue to take all the aggro even though I’m right next to you and can bodyblock’
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The hook bombing altruism farmers because now with basekit BT they're less of a detriment and make it so I don't have to get off my gen.
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I'd like to add two others:
--The ones who seem to mistake attempts to heal them for a second Killer coming after them. Nothing like chasing someone halfway across the map, and getting looped around a building while I just want them to sit down and let me heal them. When I finally break off, they will inevitably get downed within ten seconds, of course.
--The lost lamb. If they find a generator with no slots left, they'll just stand there helplessly.
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i really hate "the lost lamb" type players. Go be useful f**k u standing here for lol
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Each & Every Solo Q teammate. In the mornings I get some decent teammates, but about midday/night the caliber of players goes right in the toilet. I figure all the good players probably group up with friends during that time because people get outta school/work, but it’s rough to play during those times.
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The ones that run aura perks to see teammates only to sandbag instead of helping. They hide/avoid doing anything entire match because they want as little interaction as possible with the killer. If they get into chase with killer they run the killer directly at a teammate, usually one working on a gen or one that's healing - if you're on death hook and they haven't been hooked once you can guarantee they will run straight at you hoping killer decides to kill you instead of hooking them once. If a teammate is on hook the only time they will unhook is while being chased by the killer because they are hoping the killer will go after the recently unhooked instead.
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The whacky goof who always means well with their altruism, but can't survive in chase for more than ten seconds. Often seen playing Ash or Steve.
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Ash and Steve have the funniest cries when they step into a trap, or yell for some reason
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