I tested all the perks with the Knight's Guards! A-Z (OUTDATED! CHECK LINK)
VISIT THE NEW POST HERE: https://forum.deadbydaylight.com/en/discussion/356775/perks-that-work-with-the-knights-guards-revisited#latest
- A Nurse's Calling - No
- Agitation - No
- Awakened Awareness - No
- Bamboozle - No
- Barbecue & Chili - No
- Beast of Prey - No
- Bitter Murmur - No
- Blood Echo - No
- Bloodwarden - No
- Bloodhound - No
- Brutal Strength - No
- Call of Brine - No
- Claustrophobia - No
- Corrupt Intervention - No
- Coulrophobia - No
- Coup de Grâce - No
- Dark Devotion - Yes
- Darkness Revealed - No
- Dead Man's Switch - No
- Deadlock - No
- Deathbound - No
- Deerstalker - No
- Discordance - No
- Dissolution - Yes
- Distressing - No
- Dragon's Grip - No
- Dying Light - No
- Enduring - No
- Eruption - Yes
- Fearmonger - No
- Fire Up - No
- Forced Penance - No - Guard hits does not trigger Protection Hits which could be awesome if it did because survivors can take the hit from whoever is being chased by a guard.
- Franklin's Demise - No
- Furtive Chase - No
- Gearhead - No
- Grim Embrace - No
- Hangman's Trick - No
- Hex: Blood Favor - Yes
- Hex: Crowd Control - No
- Hex: Devour Hope - No
- Hex: Face The Darkness - Yes
- Hex: Haunted Ground - No
- Hex; Huntress Lullaby - No
- Hex: No Ones Escapes Death - No
- Hex: Pentimento - No
- Hex: Plaything - No
- Hex: Retribution - No
- Hex: Ruin - No
- Hex: The Third Seal - Yes
- Hex: Thrill of the Hunt - No
- Hex: Undying - No
- Hoarder - No
- Hubris - No
- Hysteria - Yes
- I'm All Ears - No
- Infectious Fright - Yes
- Insidious - No
- Iron Grasp - No
- Iron Maiden - No
- Jolt - No
- Knock Out - No
- Lethal Pursuer - No
- Lightborn - No
- Mad Grit - No
- Make Your Choice - No
- Merciless Storm - No
- Monitor & Abuse - No
- Nemesis - No
- No Way Out - No
- Nowhere To Hide - No
- Oppression - No
- Overcharge - No
- Overwhelming Presence - No
- Play With Your Food - No
- Pop Goes The Weasel - No
- Predator - No
- Rancor - No
- Remember Me - Yes
- Save The Best For Last - No
- Scourge Hook: Floods of Rage - No
- Scourge Hook: Gift of Pain - No
- Scourge Hook: Monstrous Shrine - No
- Scourge Hook: Pain Resonance - No
- Septic Touch - No
- Shadowborn - No
- Shattered Hope - No
- Sloppy Butcher - No
- Spies From The Shadows - No
- Spirit Fury - Yes - Gain a stack by destroying a pallet with a Guard.
- Starstruck - No
- Superior Anatomy - No
- Stridor - No
- Surveillance - No
- Terminus - No
- Territorial Imperative - No
- Thanatophobia - No
- Thrilling Tremors - No
- Tinkerer - No
- Trail of Torment - No
- Unnerving Presence - No
- Unrelenting - No
- Whispers - No
- Zanshin Tactics - No
Out of 103 killer perks, only 10 perks works for the Knight's Guards.
- Dark Devotion
- Dissolution
- Eruption
- Hex: Blood Favour
- Hex: Face The Darkness
- Hex: The Third Seal
- Hysteria
- Infectious Fright
- Remember Me
- Spirit Fury
Comments
-
We appreciate all the work you put into testing all of these, my dude
13 -
Does Infectious proc screams around the Guard or you?
1 -
Well, got another bullet point for my list of Knight power weaknesses.
1 -
Spirit fury activate on guards breaking pallets.
1 -
Thank you. I have gone through every perk once again and looked through my list carefully. This is my final edit and these are the only 10 perks that work with the knight's guards.
Infectious proc only in your terror radius, not the guards.
Post edited by BillsHere101 on0 -
######### I missed that. Thanks for telling me
0 -
I would even say Bloodhound, Gearhead, Stridor and Thanatophobia but I leave these perks out because that's generally known that any survivor is injured will activate these perks too.
0 -
It seems to me like all of the perks that work with the Knight's power are the same as the ones that with with Huntress. Why would you expect something different?
0 -
I think you might've made a mistake about Eruption?
Their kicks don't apply it to gens but I think them putting somebody into the dying state triggers it right? The perk description says when a survivor enters the dying state
1 -
Haha I just edited it in yeah you're right.
I also want to say some perks partially helps by using the guard but then it's like I can say for example Nurse's calling. Oh the guard help me with injuring the survivor and now I can get close and see if they're healing or not.
I'm overthinking it.
2 -
I'm surprised the guards trigger Spirit Fury.
0 -
I found out when i use one to break. It could be a bug tho that need a fix.
0 -
The perk probably checks for "pallet break action" to give a stack and since before Knight there was no way to action break pallets other than the player doing it there was no need to differentiate if its the player doing the action or an NPC. It may be an oversight or not, lets wait if they patch it in the future (shouldnt be hard to patch if its unintended).
Dissolution does break pallets and was the only way to break pallets without Killer player interacting with them but it isnt input on the Killer end, its triggered by Survivors using a "vault pallet action" and it doesnt give Spirit Fury charges.
0