http://dbd.game/killswitch
how come shattered square gets disabled but gideon meat plant is untouched?
while the shattered square pallet distribution was a bug, gideon meat plant has essentially the same issue despite being in the game for years. you're aware maps spawning 25+ pallets is an issue but you'll only fix it if it's a bug?
i don't understand how they can acknowledge this as an issue and immediately do something about it despite an older example having existed and been complained about for nearly 2 years.
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The thing with The Game is that the pallets are the only thing the map has. There's a grand total of 6 windows throughout the map, one of which being entirely useless.
As bad as it is, I think it's intentional. For now.
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why won't you ask that question about knight who is in an actually bugged state rn, his power still has that infinite movement speed bug to my knowledge as well as it can just get disabled while destroying knight's ears with the sound
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While it only has 6 windows, the Game has the strongest TL wall in the game and it has at least 10 godly pallets, 4 being concentrated in 1 corner of the map.
I can see where the OP is coming from. Bugged Borgo is still a less survivor-sided map than Gideon.
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supposedly they're fixing those in a hotfix soon, though who knows when that's actually happening
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the Game is a cool map
there isn’t much looping though, just pre drop which is kind annoying
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No, really not. I actually like The Game as killer, but would have no problem with ever going to Borgo as killer again.
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The number of Pallets on Shattered Square is not intended, the one on The Game is intended.
And you cannot really argue against the number of Pallets on The Game, unless you are totally biased and want Survivors to go down without any Chance.
The Game has a very small amount of Windows. And barely any of those are actually useable in a Chase. If Survivors have Windows and Pallets for chases and one of them is available in such a low amount, it just makes sense that the other ressource is available in higher numbers.
Also, some of the Pallets on The Game are not even useable because they are next to Doors, which need to be opened by either completing a Generator or if the Killer breaks the Wall (and Killers never break Walls on The Game, because it is pointless to do so).
It is not that hard to see why The Game has so many Pallets. You may not like it, but it makes perfect sense why it is that way.
So how to solve this?
Short term-->Remove all Breakable Walls on The Game and remove some Pallets which got added to compensate for blocked doorways.
Long term-->Add more Windows and unsafe Pallets, reduce the number of safe Pallets. Makes the Map more interactive to play on, it has always been one of the most boring Maps for both sides.
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Does that come from being knowledgeable, experienced and familiar with the Game and while Borgo is still unknown, fresh and new? Or does it all boil down to the bad lighting and red highlights?
Borgo has some truly atrocious dead zones that will only be made worse once the bug is fixed. Like the market platform that it has that I have never seen a window or pallet on. It has a weak main building and the center is weak overall, especially once they take away some pallets.
We'll see what they do with Borgo as they have acknowledged it also has "too many unobstructed sightlines" so it looks like Borgo is going to get more work in the not-so-distant future. They could make it even worse to track survivors on.
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I think The Game T/L is the worst in the whole game, it has those 2 protuding walls on the inner tile which make fast vaulting harder, its located in a corner and it can spawn with a closed gate making it effectively a dead end, even if it doesnt spawn with the closed gate the Survivor has only 2 posible exits at any given time, if they make a mistake and get hit in certain directions is a guaranteed down because its impossible to leave it with the speed burst.
Its only advantage is that weird small corner it has but it doesnt make up for all the incoveniences.
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