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Perk update: saboteur

spoopy_xd
spoopy_xd Member Posts: 4
edited November 2022 in Feedback and Suggestions

I personally dislike the way sabo is set up.


Saboteur: Jake Park

Unlocks the potential in one’s aura reading ability.

-See hook auras in a 56 meter radius from the pickup spot if a survivor is being carried. Scourge hooks are shown in yellow.

-Unlocks the ability to sabotage hooks without a toolbox.

-Sabotaging a hook without a toolbox takes 2.5 seconds.

-The sabotage action has a 60 second cooldown.


I run this with most of my builds, I love any aura reading ability/info perk. My issue with sabo is how if you’re hit, you go to heal someone and you accidentally sabo a hook (console issues), etc, and you don’t finish the sabo: you still have the 60 second cooldown.

What my idea is: make it like Yui Kimura’s “any means necessary”, but with tokens.

So hear me out, I think sabo should be based off of tokens that you gain by either completing certain progress on generators, say 10% or 20% you get one token, or any of the following:

-Preform a safe hook rescue

-Take a hit to protect a survivor

-Rescue a survivor by stunning the killer with a pallet

-Rescue a survivor by blinding the killer with a flashlight/flashbang

And let’s say we’d have a max of 5 tokens, when you go to sabo a hook and you get hit, it would cancel the animation, consuming one of your tokens, but you can try again without a toolbox! The tokens serve as a purpose to not be able to spam it and never let the killer hook anyone; just as with any means necessary the killer can interrupt it by breaking the pallet.

PSA: I just made this account so any feedback or tips would be very nice; were there too many words? Did I get my point across? Is this a good idea? Tweaks for my idea?

Post edited by Mandy on

Comments

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    There are 2 issues with the solution you propose.

    1. This is a huge nerf to the perk, being able to use sabo early and delay the earlier hooks is essential in terms of being able to deny pressure and keep the game at 4 survivors as long as possible, not too mention if the first person hook suicides and your unable to get any tokens until its too late for them to be effective.

    The ability to sabo is also very situational already as you have to be within range of where the person went down to even attempt the action.

    2. This change would allow you to potentially start saboing one hook and if the killer sees you and starts going to another hook, you can potentially cut your sabo short sprint burst to the next hook and get the sabo off there.

    Since even being in the act of the sabo action blocks the killer from being able to hook and some open hooks can be taken out from the back side making it almost impossible for the killer to contest the sabo.

    As to the original complaint of the cool down when you acidentally start a sabo, the easiest solution is after an unhook when someone crouches requesting a heal wave them to you away from the hook. If the killer hits you and interrupts you its basically too late, if you dont believe me try it crouch and fake the sabo and then try the sabo after taking a hit, its almost possible to get that sabo without a toolbox to increase your speed.

  • Gandor
    Gandor Member Posts: 4,381
    edited December 2022

    Yes it's impossible to sabo in time. The reason is, because description of this perk is wrong (and I gave feedback about this one already). It takes 3s to sabotage hook with this perk alone (no leader or any other perk that speeds/slows down the progress). If it was 2.5s as is in description, you would be able to sabotage hook right after hit, because hit cooldown is 2.7s (and this would also become major buff to the perk).

  • spoopy_xd
    spoopy_xd Member Posts: 4

    For the 1st "issue" you mentioned, for every other perk with tokens, minus the most recent gen perk "potential energy" because of how the perk is set up, you begin the trial with tokens. I suppose that's my fault for not initially adding that, but the whole objective of the game is to help your teammates, and power up the exit gates by doing generators: so basically you should get on a gen as fast as possible.

  • spoopy_xd
    spoopy_xd Member Posts: 4

    When I was typing up the initial discussion, I was looking at the perk's description in the game, it was leveled up all the way (purple) and it stated it takes 2.5 seconds, not 3.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    I dont think that is the issue, I think there is like a 0.5 sec block from doing any action when you get hit, i notice on gens and unhooks as well the only difference being the unhook takes less time so you can still do it after taking a hit

  • Gandor
    Gandor Member Posts: 4,381

    Trust me, there isn't. I was able to time getting my hit with starting sabo exactly to no avail (and you would notice not doing anything for 0,5s). The situation is when you take hits for deadhook friends. You arrive at hook before killer (but not in time to sabo). You wait to get hit (by which you loose collision so killer can hook survivor even if you stay there - to prevent it, you can only start to sabotage the hook or let someone else block hook)

    Also a friend of mine timed how long it takes to sabo a hook and he also stated that it's full 3s (counting each frame).

    99% of the time that I play survivor, I have the perk equipped. It's 3s and not 2.5s. I am sure of it.

  • not_requested49
    not_requested49 Member Posts: 1,981

    Not sure what the yellow bar means then

    The hit cooldown is 2.7 but you're not accounting for reaction time. It will take longer than 0.2 seconds for you to realize to start the sabo

  • Gandor
    Gandor Member Posts: 4,381

    Once again. No. You are waiting under the hook for that hit to start sabo fully expecting to get hit - it will 100% not take 0.2s to react to it - you would never hit any skillcheck if this was the case. And also before update 6.1 I finished sabotage EXACTLY at the same moment as I got second hit - but that was 3s vs 3s.

    Also keep in mind that for killer it's also not exactly 2.7s, because he needs to make SAME reaction with hitting M1 after his hit CD finishes.

    So again. I am 100% sure sabotage with perk saboteur is not 2500ms but 3000ms. And again - friend of mine MEASURED IT frame by frame.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    I would be very interested in seeing that test, but regardless when you get hit and it interrupts an action whether it be sabo, working on a gen, doing an unhook, etc. there is a pause before you are able to resume performing said action.

    I've had it happen every single time, so even assuming a 2.5sec time for the sabo was accurate you still wouldnt be able to do it in time.

  • Gandor
    Gandor Member Posts: 4,381

    you assume you are doing anything. That's wrong assumption. As I said. Stand in front of hook. Wait for killer to M1 you. Right at the moment killer M1's you, start sabotage (you can do that literally at the same moment you get hit. There's no delay). Anyway even this does not make any difference. You will still see quite a chunk of sabo progress missing before you get hit again.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    It happens on gens and unhooks too though, there is a pause after you get hit before you can actually start doing an action.

  • Gandor
    Gandor Member Posts: 4,381

    Maybe there's a bug that this sometimes happens. I don't know about it. But I know it does not happen always. I know I started to sabo right at the same moment as I got hit. I did that. There's no way I would not notice 200ms delay. 200ms is full 1/5th of second. Way too much to overlook

  • Gandor
    Gandor Member Posts: 4,381

    So I found the video that actually measured it. Top part is perk saboteur (bottom one is quickest toolbox). The video is in Slovak language, but that should make 0 difference. Also if you watch time and wonder why after .59 comes 1:00, it's because it measures frames instead of fractions of second. As you can see, it indeed takes 3s.



  • Steakdabait
    Steakdabait Member Posts: 1,380

    i mean it should just only go on cd once you actually break the hook instead of the start of the action. It doesn't need a big rework like you're saying

  • not_requested49
    not_requested49 Member Posts: 1,981
  • Dream_Whisper
    Dream_Whisper Member Posts: 756
    edited December 2022

    Horrible proposal, it would nerf the perk and makes it less practical, if you have a problem with the cooldown, here is a better change.


    Make it only go on cooldown, as soon as you successfully sabotage the hooks. No more accidentally touch it, instead of Healing; and be punished for canceling it with 60 second.

    Make it work the same as sabotage toolbox; if you don't know. Experience Survivors could tempt the sabotage, take the hit, quickly sabotage, and uses their dead hard or mettle of man perks; with just toolbox alone. However..... if you decide to used the current Saboteur perk, instead of toolbox; you cannot sabotage again as the killer hits you puts you on cooldown even though you haven't successfully sabotage it.

    With my proposal buff, you can used Saboteur more often and not be forced to relie on toolbox to do a double sabotage play, or cancel it when killer changes hooks and you have a opportunity to go sabotage, as you haven't successfully break a hook in the first place.

  • Gandor
    Gandor Member Posts: 4,381

    As a long time saboteur user, best buff I could imagine for the perk would be if the description was accurate. Make sabotages take 2.5s.

    Also to prevent accidental usage (but this would be just QOL, instead of buffing the perk), make going on CD if you sabotage for at least 0.5s. this way you can cancel if you see you started sabotage accidentally, but would otherwise make no gameplay difference.

  • spoopy_xd
    spoopy_xd Member Posts: 4

    It may SEEM like 3 seconds but the literal perk description says its 2.5, sorry.

  • Gandor
    Gandor Member Posts: 4,381

    And the description is wrong. That's what I said in first message. And that's what you can see in video I attached here. Watch it. It's slow motion too. Or time it yourself - you are free to replicatr it yourself