http://dbd.game/killswitch
Knight is unfun in the current meta
Genrush meta absolutely destroys The Knight
I have to bring the same perks just to do decent,and what sucks the most,you barely get any bps on him because you dont have time to get enough hook stages by the time survivors rush all gens and escape.
I have to run perks like corrupt and letha pursuer instead of gen regression perks,because if I dont,by the time you get a single down half the generators are done.
He actually has worse chase and map pressure than killer like Clown or Wraith.
He cant end chases fast,he has no map mobility,his guards can be easily dodged if you dont know exactly where a survivor is,so you need to bring a lot of tracking perks.
He's incredibly weak on big maps and decent on small maps.
I dont think this killer is above C tier at least in the current meta.
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hes not meant to commit to chases, hes meant to micro manage.
Patrolling gens and being territorial (somewhat similarly to Trapper) by locking down an area and not really venturing too far from it is probably the best way to play him. His guards also cycle pretty well will each other
If you have Carnifex, commit to a chase until you get rid of a wall or pallet (which was made EXTREMELY fast this last patch) and get a hit. You can also plop him down next to a gen if you know for certain a Survivor is going to try to get his aggro. His hunt timer is twice as long as the other guards which is a great time waster
Assassin is up next and hes actually pretty interesting. You use him depending on what the situation is after getting a hit with Carnifex. If the Survivor cant make it to a strong set up, use him to zone them out to get a down. Otherwise, you want to place him down and then try to zone a Survivor towards him. Another way to use him is when 2 Survivors are grouped up. Plop him down to chase one and then you chase the other. Using the increased Hunt duration add on actually nets you hits quite a bit with Assassin, which wastes even more time thanks to him applying Deep Wounds. You can also use him to simply prevent a gen from being popped by ordering him to break it. Survivors cant repair it for the duration of the kick and it usually nets you enough time to get over there and chase the survivor off.
Then theres Jailer, you usually wanna use him right after the Assassin to lock down an area. If you see a Survivor, go after them. The Jailer will keep that gen regressing for a good bit while you chase. If that Survivor is staying in the area try to get them to drop a pallet or vault. Any guard will spot a Survivor if they make a loud noise notif within their detection range even with a LoS breaker or height difference. This works best with Jailer because of his increased range and reduced time to start a Hunt. Alternatively like the Assassin, you can order him to break a gen from a distance to prevent it from being repaired
The Knight aint easy, and from my experience against solid Survivors he makes games take pretty damn long. Hes definitely at least a solid B tier, al though Id still say its a bit too early considering yesterday and today were really the only days we could play him in such a stable state
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What do you mean micro manage? Chase 1 person as an M1 and not even get a hit while the guard chases another person and doesn't even get a hit? You need the down at some point. Using his guards to kick gens isn't even worth it, since they don't apply gen perks OR the 2.5% regression. Carnifex can break pallets fast, but since when has that caused survivors to get hit before they make it to somewhere else safe? This is just an M1 killer with extra steps.
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maybe micro manage is the wrong term, i don't really know how else to describe it since he's pretty unique compared to the rest of the cast
Also using his guards to kick a gen prevents them from interacting with it for as long as they're breaking it. So if you see a Survivor on a gen which you know is about to pop you can potentially stop it by bringing either the Jailer or Assassin over. Carnifex breaks it too quickly which is why you reserve him to break pallets instead. Which btw, I think you're underestimating just how fast this guy breaks a pallet. It says 2 seconds on the wiki but it is MUCH faster than that
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But there's no lethality in any of that. As long as the guards are so inconsistent in getting hits, Knight is just a glorified M1 killer, not the "no counter/drop your power at the loop/high B tier" guy he's made out to be.
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I think he means micro manage bad players bad survivors who always want to heal etc. So it keeps them off gens?
But let's be honest by the time a guard or you as basic M1 get a hit/down against good survivors you're screwed. Knights only strength is to push a single survivor which always takes time.
OP is kinda right, but gen defense is always needed verse good players not just for knight. Killer adepts show this, the fact you get adepts is because of bad survivors (even though people say it's all about skill which just isnt true). Gen defense is needed for any form of efficient survivors, always will be
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His power actually sucks at this,because survivors can easily dodge it since they also see the patrolling aura,killer is way too weak in its current state,I was thinking to main him but his power is too clunky and unreliable to do good with him.
He's slow,you can easily lose sight of a survivor when you take the time to use your guard,that survivor will most likely dodge,and you waste your power and lose a chase,at most all you get is still be on the survivor that probably makes it at a strong loop.
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-"Genrush meta absolutely destroys every killer that isn't Nurse/Blight"
Fixed your title premise.
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Not really,you can do good with other killers because you can rely on their power,The Knight power is way too slow and situational to work and rely on to even get fast downs,he cant even get that despite having no mobility at all on the map to protect gens
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-"Not really,you can do good with other killers because you can rely on their power"
You probably can rely on their power because you're playing at low MMR. Nobody picks Michael Myers when they get to 2000 MMR because it's not going to be a fun game even if you can win.
As survivor skill/efficiency increases the need to play Blight/Nurse to keep the game balanced also increases. There is no means by which you can play a weak killer such as Legion and hope to achieve with perfect play what a Blight or Nurse could accomplish with a merely average performance. The entity's left hand is a very accomplished Trapper main but there is no way he could hope to compete with Hens playing nurse (who is probably not the best nurse but who is a very accomplished player overall that has demonstrated a near perfect game against comp players in a random game).
Likewise if we choose a strong killer main streamer at random and have them pick a killer, map and addon loadout there is no method by which you could have two similar tournament level teams compete where one team must use no perks and the other team gets a full perk/item loadout.
The devs have stated on multiple occasions they prefer DBD to be an unbalanced game and have no desire to change it. Many people have questioned if they have a deep enough understanding of their own game to balance things if they wanted to.
Most people will say : well the game is fine if you're not playing at high MMR. That's fine if you reset my MMR every month (like we had for 5+ years).
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I mean yeah,but even Myers can be more oppresive than Knight,he has nothing going for him,except if he camps and survivors make a lot of mistakes.
He has the worst and clunkiest power in the game,even Twins power is more reliable,if you wanna break a pallet with The Knight,you need to waste time getting in the position that works,make the path,that takes a few seconds you wasted just as much time as kicking the pallet yourself.
I hate how clunky his power is,and he's also weak asf,I wont play him until they make his power work anywhere on the map like it should.
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Otz loves to say MM is the worst killer but he makes that claim based on "no addons". Normally I would be ready to show you in a game vs your SWF why he isn't but they just stealth nerfed him by not letting him benefit from bamboozle or fire up vault speed with the last patch.
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I have a build that's pretty consistent on him but he requires a certain build with certain addons.
And no i'm not talking about tombstone or the iridescent infinite t3 addon.
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Then you're not playing him correctly. Those are the only addons that make him worth playing. With the vault changes he is not playable anymore because you lose half of the draw of Bamboozle.
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The devs have stated on multiple occasions they prefer DBD to be an unbalanced game and have no desire to change it.
I think your misinterpreting what they mean by imbalanced game. I think what they are referencing is imbalance win-rate. Awhile back, I remember an old livestream in 2017-2018 where one of them said something along lines that they balance killers off 60% efficiency rate. I am not sure if they meant to say 60% kill-rate or 60% win-rate but I would like to think the word efficiency is refer to killer win-rate.
Many people have questioned if they have a deep enough understanding of their own game to balance things if they wanted to.
Its probably soloq vs swf problem. Soloq struggles escape killers, so weak killers are strong enough for soloq while the killer fails to compete vs strong swf. Nurse and Blight are balanced for SWF level but dominate soloq if the killer player is exceptional at them.
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I'm just saying he can be playable without using his most broken addons.
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You can play any killer with no perks/ addons in low/mid MMR if you are good at the game.
When you are only playing against players with 6-10k hours that are playing in 2-4 man swfs exclusively then 95% of the killer roster becomes pointless.
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