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Aura reading perks ruins this game

BillsHere101
BillsHere101 Member Posts: 247
edited December 2022 in Feedback and Suggestions

It doesn't matter if killers or survivors use it, it's too convenient and easy to use. There are too many aura reading perks available. It makes the game way too easy and there are survivor bullies ready to grief other survivors with it by bringing the killer to them or other nauseating acts.

This isn't a horror game anymore when everyone sees everyone and everything. You might as well call this game Dead by Wallhacks.

Post edited by Rizzo on

Comments

  • BillsHere101
    BillsHere101 Member Posts: 247

    yes same here although there is no stopping survivors from griefing you and with the amount of aura perks killer has they can deplete your tokens quite easily.

    With killers it's easier to block their auras by using either addons or perks like third seal but sure only that is temporary.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    Huh first time I've heard this, at least in a long time

  • "Info perks" as a category is usually the weakest if you ask me. The other major categories — gen perks, healing perks, chase perks, slowdown perks, snowball perks, second chance perks—they're all simply just better 99% of the time.

  • ad19970
    ad19970 Member Posts: 6,421

    No I think aura reading perks are completely fine, on both sides. Especially when it comes to killer, some of the aura perks are viable alternates to slowdown perks. And I do not think any of them need to be nerfed or changed. Slowdown perks, at least a few of them, are more annoying to go against in my opinion.

  • Adjatha
    Adjatha Member Posts: 1,814

    Aura perks: A massive segment of the survivor AND killer perk selection.

    Also, completely replaced by voice comms, which give all survivors up-to-the-minute info on where people are, what they're doing, where the killer is, what they're doing/done, and so forth.

    Removing or massively nerfing aura perks would just make SWF even MORE powerful, and solo queue even weaker.

  • Remedicist
    Remedicist Member Posts: 1,096

    Info perks help you locate survivors, but downing them and stalling generators are still up the killer's skill. I think aura perks are completely fine as they are.

  • Brix
    Brix Member Posts: 130

    I rather have a killer use Aura Perk then beeing a full Slowdown andy.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    I don't see it. Aura perks are fine.

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    BBQ is fine, Nowhere to hide is overpowered in his current form. It should be a fixed radius around the kicked gen and not around the moving killer.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    Sounds like a terrible teammate problem, not a perk problem.

  • Ghouled_Mojo
    Ghouled_Mojo Member Posts: 2,287

    This is, at least, a new category I’ve seen a complaint in. 🤷‍♂️

  • Zephinism
    Zephinism Member Posts: 542

    Aura reading perks by release date (only including seeing aura of opposite team, not teammates)

    2016 - (K) Nurses Calling , (K) Deerstalker, (K) Bitter Murmur, (S) Kindred, (K/S) Object of Obsession

    2017 - (S) Alert, (K) Territorial Imperative (lol), (K) Barbecue & Chilli, (K) Blood Warden

    2018 - (K) Rancor, (S) Breakdown

    2019 - (K) Mettle of Man, (K) Infectious Fright, (K) I'm All Ears, (K/S) Babysitter/Guardian, (K) Nemesis

    2020 - (K) Hangman's Trick (added 2018, changed 2020), (K) Gearhead, (K) Hex: Retribution, (K) Hex: Undying, (K) Lightborn (added in 2016, changed in 2020)

    2021 - (K) Lethal Pursuer, (K) Grim Embrace

    2022 - (K) Scourge Hook: Floods of Rage, (K) Darkness Revealed, (S) Inner Focus, (K) Awakened Awareness, (S) Wiretap, (K) Nowhere to Hide, (S) Fogwise.

    5 Aura Reading perks in 2016, 4 in 2017, 2 in 2018, 5 in 2019, 5 in 2020, 2 in 2021, 7 in 2022.

    There are 24 perks which allow the Killer to see your aura (This was 8 when Distortion came out), and 8 perks which allow the Survivor to see the Killer (3 of which came out in the past 6 months).

    This doesn't include all the add-ons Killers have, and the add-on on the Key for survivors. It has been a bit aura-read heavy this year, but not by too much.

  • gnehehe
    gnehehe Member Posts: 510
    edited December 2022

    Not all of them (BBQ is fine on ALL killers), but lethal, nowhere to hide and scourge:flood are highly problematic on certain killers.

    But to be honest, this is more an issue with certain killer designs and abilities, rather than the aura-reading from detection perks.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,041

    Your Saviour has Arrived, meet Distortion!

  • KerJuice
    KerJuice Member Posts: 1,907

    I’m all for getting rid of aura reading perks, items, and add-ons. Maybe even the killer’s red stain, too.

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    I play a lot of SoloQ and I live on Bond.

    This game just has too many perks overall, not just aura perks. We're already at 219 and they just keep adding them by the handful.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    Personally I would love if MORE items allowed the survivor to see the killer.

  • Cassiopeiae
    Cassiopeiae Member Posts: 263

    I honestly just wish there was a gamemode with no perks whatsoever.

  • HarlockTaliesin
    HarlockTaliesin Member Posts: 763

    My only issue is with Lethal Pursuer. Seems counter to the intent of the game to have a perk that shows you the location of your targets for a while at the start of the match. It's understandable that after it expires the killer has to three-perk the rest of the match, but the damage is already done. A lot of people quit if they're found/downed/hooked a few seconds into a trial. No investment in anything yet, one hook state already down, no reason to stay.

    It's like a mini version of Legion.

  • Saitamfed
    Saitamfed Member Posts: 1,620

    I mean, then that's the person's fault for not wanting to play... I've literally appeared at the killer's side, it's unfair? Yeah, can be but I don't let that stop me.

  • scenicpickle
    scenicpickle Member Posts: 265

    agreed but screams seem fair brief visual cues of where their scream from when playing doctor seems fine

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    No way. Info perks are some of the strongest. There's simply no way to express all of the benefits from knowing where your opponents are and what they're doing, or seeing where your teammates are and what they're doing which helps you decide what you need to be doing. Info is what makes a SWF strong. The fact that people refuse to see the benefit of information perks because they need crutch perks in other areas is why they have such a miserable time in solo queue.

  • LiveBritishReaction
    LiveBritishReaction Member Posts: 427
    edited December 2022

    Having constant communication of what everyone including the killer is doing 24/7 is exponentially more information than "see nearby allies" or "reveal faraway people for 4 seconds during this specific scenario" or "see regressing generators." If anything, SWF makes info perks even worse because it renders most to all survivor info perks basically obsolete. Why run stuff like Empathy, Aftercare, Bond, Fogwise, Alert, Visionary, etc. when you can call up your mates and have a go on Discord and get all those perks plus more without running any of them? That information is much stronger and much more valuable than the incredibly basic and limited information that most info perks give.

    Not to mention, SWF also gives you an ability that no info perks can give you, an ability that is stronger than all the information in the world: The ability to communicate and coordinate. That alone makes it stronger than pretty much anything else survivors have in this game. If the gap between not having Kindred and having Kindred is oceans wide, then the gap between equipping Kindred vs. having Kindred basekit thanks to comms while also being able to actively plot a course of action with your team is the distance between Earth and bloody Mars.

    Info perks absolutely pale in comparison to what SWF brings you. Don't kid yourself.

  • oxygen
    oxygen Member Posts: 3,327

    Aura perks are fine imo, they're a perk that isn't from one of the perk categories people tend to dislike.

    And on the "horror game" part, horror is not a theme resilient to repeat exposure. DBD is a game people play for hundreds if not thousands of hours, unlike a ~2 hour horror movie or a singleplayer horror game. It was inevitably going to be a game that is horror themed at most once you graduate from "New Player" status.

  • the_honey_badger
    the_honey_badger Member Posts: 111

    So what you're trying to tell me is a huntress using aura reading perks is more problematic than a nurse with 4 slow downs?


    I'm sorry but I'm so happy the majority of people have 0 power over this games balance changes.

  • Gandor
    Gandor Member Posts: 4,261

    godlike nurse with 4 aura reading perks is stronger then godlike nurse with 4 slowdowns.

    It all depends what kind of killer you play against. For any doctor, aura reading perks are least useful stuff compared to any other category. For nurse or huntress (on at least semi-open map) - well it's the other way around.

    But I will agree, that most of the time slowdown perks are much stronger then info perks