Killer feels really impossible at times

So I've noticed in my recent games (and especially ones after the perk rework) that getting even a 2k is just so hard, like you need to play perfectly (unless you're nurse or blight). I'm a wesker main myself, using Otzdarva's recommended build and even with all the slowdown generators still fly. While I adore the extra 10 seconds to every generator, it feels like it has practically no effect because of toolboxes and prove (which everyone runs). Also just 2 people on a generator cuts the time down by 40 entire seconds. Survs should for sure be rewarded for teamwork, but that seems kind of too good. If you're in chase for example,

For example, you could be patrolling, win a chase and get on hook, then a gen pops crossmap. This type of scenario really hurts the fun factor of killer for me. Where you either feel like you could have done nothing or are forced to choose between completely your objective or slowing the survivors.


I think maybe to mitigate things like this maybe something like pain resonance or deadlock should be basekit, and not nerfed down versions. I know that sounds pretty drastic, but consider the recent basekit bt. It lasts only 20% less than the old perk did, and now provides a great speed boost to boot. This change was made to make survivor games more bearable so they can enjoy the game instead of being tunneled out at 5 gens. Basekit BT is a change made for the QoL of survivor players, which I will agree has made my games as surv much better. BT was a top tier perk, because it denied the (sadly) second most effective strat a killer can use (other than camping). Tunneling was something that nobody of that 4/5ths of the game enjoyed, so the game was changed to accomodate that.


Now if we flip the roles here, we'll see that the made QoL change casual and competitive killer players need is some built in slowdown. Increases to generator speed are a built in core mechanic, but that doesnt mean there cant be some leeway. As mentioned tunneling off hook was once the optimal strat but no one likes getting tunneled so it was nerfed. As killer nobody likes being genrushed while winning chases or having 2 gens at 99 you need to pressure, or getting 2 tinkerer procs at once etc. The reason killers love running pain resonance, deadlock, corrupt and eruption is because all of those perks allow you to complete your objective while hindering theirs.


The advent of basekit bt was amazing for the health of the game (even though i think its a little strong in open gates situations) and allowed survs to run another perk they loved (personally I use OTR) while not needing to worry about tunneling. The same principle could be applied to killers, so we could start using more perks we enjoy instead of the meta ones.


(ofc nurse and blight dont really need another perk slot, but we could always just have them not apply to them)


Thoughts? Concerns? Sorry it was a little long, just had this on my mind for a little while and when I really thought about it it didnt seem that bad of an idea.

Comments

  • Hensen2100
    Hensen2100 Member Posts: 339

    Tunnel and camp more is my thought. I make the decision to hard tunnel very early into the match. Usually my thought process is something like:

    "Just downed this survivor 40 seconds in....*first gen pops*....ok im tunneling them to death ASAP"

  • notclaudette
    notclaudette Member Posts: 80

    While I know this is probably this best way to win more games, I really just dont want to resort to tunneling unless I really have to. The other side wants to have fun too, after all.

  • Hensen2100
    Hensen2100 Member Posts: 339

    You must not have played killer for very long, then. Eventually you will meet the survivors who will change your opinion, and they will do it in a way that doesn't make you have "fun"

    After that you will embrace the dark side, and enjoy abundant 4ks and salt via the most effective strategy in DBD

  • LuthirFontaine
    LuthirFontaine Member Posts: 375

    Makes you feel better, I'm the same way with survivor.... Last 10 games I've haven't gotten out once :-(

  • MisterMister
    MisterMister Member Posts: 278

    Stop watching YouTube videos on the subject. Those guys play a ton, you can’t watch a vid and expect to be like them right from the jump. Use the videos as enjoyment, not as a guide. Learn the way killers operate, the very basics. Run them perkless until you understand the killer role. People watch Otz and he recommends these perks which is great and all, but the minute those perks don’t pan out you’ll get frustrated, and resort to camping/tunneling for wins, and that’ll work for a while but eventually you start getting rolled because you haven’t explored the other avenues of playing a killer. Map pressure, Gen pressure, when to chase, when not to chase etc. Killer is a super fun role, and I have to admit that after the killer patch, it’s way easier. Just don’t get frustrated from the start, practice makes perfect.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    There's no such thing for a lot of us killer players, as he probably responded. We know how to chase, pressure gens, keep track of stuff, yadda yadda, and it's not helping. There are some things that survivors can do that you simply can't do anything about. Unfortunately, those are the most import things: the gen speed, the 3rd and 4th chances, 4% unhooks (basically a 5th survivor coming in out of nowhere for the save), looping at certain places that have no mindgame, etc. It's a nice thought that, "If I just stop camping and tunneling, I'll get better at chasing." But it's never gonna be that simple. People camp and tunnel because their reliance on chasing to win has betrayed them.

  • MisterMister
    MisterMister Member Posts: 278

    You’re absolutely right. Sometimes no matter what you do, you will still lose. That is the very nature of games. No one is the best all the time. There are games when I play perfectly, and still lose, but for me (me personally) those are the games I love the most. When I face solo Q the game teeters on the verge of boredom because it’s so easy, but boyyyyy when I face a comp SWF on comms, that my friend is the best. Those are the games I play this game for. Unfortunately though, those games are few and far between. But if I lose, I had a great time doing it.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    The point being that unwinnable matches happen too often and for so little reason. Whether you AFK'd at the start for a whopping 5 seconds, or you had to hit a survivor 2-3 extra times because of Off The Record, DS, and Dead Hard. It's too often, which means there's an imbalance that needs fixing. If you focus on just the low and middle MMR players for your balancing, you open the flood gates for the broken stuff in the game to be abused at the top. But unfortunately that's how most people like it, having 2 killers be viable at top level.

  • Hensen2100
    Hensen2100 Member Posts: 339

    He loves facing comp SWFs on "The Game" while playing Sadako.

    Sure he got 4 man out'ed with ~3 hook states, but hey, it was great fun for him. If only he pressured the map better or kicked those god pallets better. Results will come with practice; I am certain.

    The fact you even need to argue this stuff in 2022 is bonkers. Even streamer darlings have come to the conclusion years ago that it's impossible to 12 hook competent survivors unless you are playing the best killer setups in the game. Trying to prove it again is a waste of time imo

  • MisterMister
    MisterMister Member Posts: 278

    Haha, it’s funny you mention the afk for 5 seconds at the start because that is so true! My batteries died in my controller at the very start of the match, and I lost like maybe 10-15 seconds switching battery packs. By the time I found a survivor 2 gens popped lol. The start is so crucial as killer! I play survivor though I can make a sandwich, swap out batteries, watch my cats paw at birds outside the window, and still not be in a bad situation upon return to the game lol.


    P.S I don’t usually do all that as survivor, just so people don’t start saying im the cause of the horrendous solo Q situation 😂

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Just because something is "normal" doesn't mean it's not outrageous. That's something I learned a long time ago, and it has been reinforced by the things I've seen said on these forums. That's why I continue to argue against it.

    Pulsar thinks that you can 12 hook survivors if you're good enough, as he's proclaimed he is. Otz thinks you can "beat any team" if you just play good enough. Hate to keep calling these two out, but they did say it, and will simply have to deal with the consequences.

  • notclaudette
    notclaudette Member Posts: 80

    i've got 800 hours idk if that qualifies as a while, just don't wanna ruin the game for people. we all payed for it

  • NewPlayer100102
    NewPlayer100102 Member Posts: 638

    Camping and tunnel are not good solutions for a lot of players because they increase resentment from the survivor side. I don't personally like encountering a wall of **** talk because 1 of 4 SWF had their butts hurt too much. The whole cycle sucks and it drops my jaw that a company in 2022 isn't taking steps to curtail it.

    I don't personally care if the balance issues that led to this set of situations are resolved via rounds of buffs/nerfs or simply allowing the player base to self segregate. I don't really want to win, I want to have fun. I don't want to be included in a round of verbal abuse because someone in a group demanded that I engage them in a conflict and they didn't like the outcome.

    If you make it require more of a time investment to complete gens. Why not simply require 8 of 10 gens to be done? This increases survivor movement around the map and increases the chances they'll encounter the killer, increasing the time they are exposed to making a mistake, or simply using up unbeatable resources on the map. I'd suggest that, if you must go with a mechanical nerf/buff and the developers refuse to allow players to self segregate into happy strata of like minded and similarly competitive people.