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Stop complaining about Eruption

One killer perk that blends into builds and all the survivors cry while they hold like 8 different strong perks in their back pocket. There's nothing overpowered about Eruption, it even has a cooldown, get better.

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Comments

  • WorthlessBeing
    WorthlessBeing Member Posts: 378

    Actually it's less a bomb and more of an inevitable humiliation at the pillory that is the chat. Which tends to lessen after a crushing and humiliating defeat. And I doubt anyone wants to endure that.

  • VideoGameMage
    VideoGameMage Member Posts: 358

    As long as people continue to run it with call of brine and overcharge, and the incapacitated effect remains 25 seconds, people will continue to complain about it.

  • Paternalpark
    Paternalpark Member Posts: 663

    This game will never get better if we have to debate broken perks that keep getting brought out

  • AcelynnBen
    AcelynnBen Member Posts: 1,012

    but we must nerf the only strong perk that killers have so survivors can have their fun time of holding m1 and calling it SKILLS

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    People just forget it's a 4v1 not a 1v1.

    Most of the killer roster shouldn't be able to easily kick all the gens and down someone quickly without losing a bunch of gens or gen progress.

    Fact is alot of players are inefficient and bad at looping and eruption massively highlights that in games.

    Hell I can beat so many killers using it quite easily as do survivors if I run it (though I think I only use it on sadako) but people seem to manage fine. I definitely feel people blame the perk more than they should as it just highlights their flaws.

    Perk could use some tweaks though, more regression and less incapacitated

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941


    Play killer > run 4 regression perks > Try to 3k-4k everygame > Make a youtube channel > Convince killers to also run this build > Maybe you'll prove a point and the perk will be addressed.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    Maybe they'll stop saying Eruption is fine if we start saying Dead Hard counters eruption. Now we can ask for Dead Hard to be more reliable so we can counter Eruption finally.

    Dead Hard buffs when? I need my Eruption counter so the killer can't down me.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356

    Eruption is fine. My teammates don't do gens, and if they're not going to do gens then neither am I, so no one actually gets Incapacitated, anyway. We never even know the killer has Eruption until we see it on the end screen. Dead perk.

    (That's sort of sarcasm but also an accurate assessment of the majority of my solo queue matches. I do hate Incapacitated when I get affected by it: my teammates can't tell I'm Incapacitated, so they get pissed off at me for standing around not doing gens or healing them, and then they grief me because I'm obviously the jerk.)

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    I think it's time for another Eruption thread.

  • Blueberry
    Blueberry Member Posts: 13,668

    Isn't everything a solo queue crusher?

    If anything is made not to be too strong in solo queue doesn't that end up making it quite weak against swf?

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092
    edited December 2022

    Apparently they can. First telling people not to complain about cosmetics and now not to complain about eruption

  • Firellius
    Firellius Member Posts: 4,387

    There's plenty of perks that comms don't affect, like PGTW, Coulrophobia, Thanatophobia, Bamboozle and way more. I'd say the majority of perks are not affected by comms. At the very least, not to the extent that Eruption is.

  • Blueberry
    Blueberry Member Posts: 13,668

    I mean no uses Pop anymore since it's bad, no one uses Coulrophobia since it's bad, no one uses Thanata anymore since it's bad. Bamboozle is the only good one and that is effected by comms because as soon as one survivor sees it he tells the whole team.

  • Firellius
    Firellius Member Posts: 4,387

    But that's not gonna do you any good.

    Also, just because you think the perks are bad doesn't mean they don't qualify as perks that aren't countered by comms.

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    I kind of want to post a "stop posting stop threads" and see if it blows up too, but I won't.

    It's comical how whenever anyone posts a stop thread, that thread blows up and at least 2 other threads immediately spring up on the topic.

  • Yatol
    Yatol Member Posts: 1,960

    STOP GIVING CRITICISM AND FEEDBACK!!!! THE ONLY OPINION THAT MATTERS IS MINE!

  • Blueberry
    Blueberry Member Posts: 13,668

    My point is to give me an example of a perk that is good that isn't countered by comms since that's the entire point of what you're wanting. If they aren't good perks then that defeats the point.

  • Firellius
    Firellius Member Posts: 4,387

    Good perks by YOUR standard. But if you're comparing them all to Eruption, you're starting off on the wrong foot.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    "It even has a cooldown"... Yeah, which is barely more than the incapacitated effect.

    What can Killers do during the Cooldown?

    • Chase other Survivors
    • kick more Gens (even without the benefit of Eruption, since it is never only Eruption)
    • Hook Survivors

    Just as examples.

    What can Survivors do while being incapacitated?

    • Unhook other Survivors

    Thats it.

    And well, as I said, the problem is not only Eruption. The problem is Eruption paired with other Perks which have way too much synergy. On top of tunneling still being easier than before since all Anti-Tunnel Perks which are somewhat useful (aka not DS anymore) resolve around Endurance.

  • Blueberry
    Blueberry Member Posts: 13,668
    edited December 2022

    Not my standard. Objectively.

    You can literally look at the numbers for each perk and calculate their impact compared to the rest.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275
  • Blueberry
    Blueberry Member Posts: 13,668
  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    I dont mind, you seem to have something in mind, so just go ahead. Want to see all those strong pesky Survivor Perks which are so much better than Eruption.

  • Firellius
    Firellius Member Posts: 4,387

    No, by -your- standard. Pop still works fine. Thanatophobia still works, on the right killer. Coulrophobia still works with the right build. You asked for examples of perks that aren't hindered by comms, I gave you some. Just accept that the answer to the question you posed is not what you wanted to hear.

  • Blueberry
    Blueberry Member Posts: 13,668

    You clearly didn't actually read my posts.

    Where did I mention a single thing about literally any survivor perks whatsoever?

    You're so quick to try and turn this into a survivor vs killer thing. All we talked about was that some killer perks are bad, that's literally it. Are you trying to just pick an argument out of nothing?

    "all those strong pesky Survivor Perks which are so much better than Eruption."

    No where on this post have we talked about any of this. My posts didn't even mention Eruption or survivor perks.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,556
    edited December 2022

    You did exactly the same thing with Dead Hard before it was nerfed lol, I don't think you have the right to decide when people can and can't complain about something


  • JPLongstreet
    JPLongstreet Member Posts: 5,882

    If possible I believe we should seek balance so no perk, item, ability, etc. proves to be a crusher for solos. Or newbies either.

    I do recognize the use of comms presents unique challenges to making changes. However what shows itself to be a problem needs to be looked at regardless.

  • Blueberry
    Blueberry Member Posts: 13,668

    I said perks that are still good and not hindered by comms. Those perks are not good. Anyone with a decent amount of hours on both sides will tell you that.

  • Blueberry
    Blueberry Member Posts: 13,668

    "If possible I believe we should seek balance so no perk, item, ability, etc. proves to be a crusher for solos. Or newbies either."

    I agree. My post is basically trying to theorize how we would accomplish that without making swf stronger.

  • WorthlessBeing
    WorthlessBeing Member Posts: 378

    Man, I never get bored of watching this "Us vs. Them" mentality of some people here. To quote a Youtuber I like, it's like watching a car crash in slow motion except you've been warned before when and where it'll happen.

  • Firellius
    Firellius Member Posts: 4,387

    You didn't.

    Isn't everything a solo queue crusher?


    If anything is made not to be too strong in solo queue doesn't that end up making it quite weak against swf?

  • JPLongstreet
    JPLongstreet Member Posts: 5,882

    Hmmmmmm. The only way I can fathom is a change so that comms wouldn't matter either way.

    The trigger for Eruption is the down, which comms can work around but solos cannot. That's the part needing attention, but what exact change so the perk wouldn't suddenly suck monkey ballz I do not know.

  • Seraphor
    Seraphor Member Posts: 9,420
    edited December 2022

    It could take a page out of Blast Mine's book.

    When you down a survivor, any gens kicked with Eruption 'activate'. The next survivor to interact with the gen sets it off and suffers from Incapacitated. This 'activated' state lasts for 30s, or the entire cooldown period. So if they want to avoid a 25s incapacitation, then they can't touch the gen for 30s.

    This could potentially affect solo's less than SWF because:

    1. SWFs being aware of when a survivor goes down will jump off the gen and go somewhere else, that gen is now guaranteed to have no repairs for 30s because all the survivors know not to touch it. And they likely won't time the 30s so it'll end up being longer than that.
    2. Solo's WILL touch the gen after, or stay on it as a survivor is downed. This means ONE survivor out of three will be unable to repair for 25s.

    So one gen which NO survivors will touch for 30s, versus one survivor that can't repair for 25s. Depending on circumstances it could go either way, but if it's a 3 gen scenario or something, having one entire gen out of action for 30s is potentially worth a lot more than one survivor out of action for 25s.

    It's a case of survivors having knowledge (via comms) will cause players to take the self-serving route to counter the perk and avoid a personal penalty, which ends up being more beneficial to the killer in the longer run than the uninformed survivors who get hit with an individual penalty.

  • Blueberry
    Blueberry Member Posts: 13,668

    It's a tough one.

    I personally would just like either comms built into the game for solos or information queues like they were planning and then simultaneously buff killers to swf level.

    That would make it much easier to balance these perks.

  • Blueberry
    Blueberry Member Posts: 13,668

    "doesn't that end up making it quite weak against swf"

    I did.