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Why are they designing survivor-friendly killers?
First Dredge and now Knight. It's weird that Wesker, a licensed killer, is the strongest out of the 3 in latest chapters. Why didn't Dredge and Knight get the same treatment as Wesker?
Comments
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I think it's because BHVR is trying to do new things.
Nightfall is interesting, but it feels really experimental since we've never really seen anything like it before. And the Knight's Guards are insanely clunky, we've seen AI with Zombies, but nothing that really fits the role that Guards do. They are weak due to their designs not really being the best, but they feel more like tests for more diverse or unique concepts.
In a sense even Wesker was experimental, he just so happened to turn out well, his power is basically just several other killer powers thrown into one. It's not even really that special other than the fact you can throw survivors, but I believe BHVR was toying around the the engine to do stuff like that a really long time ago anyways.
But that's just my two cents on the whole thing.
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With the knight I get it, yes he does buff survivors, but how is dredge survivor friendly, being a bad killer isn't directly being frendly, like I am actually curious how is he survivor friendly.
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I think BHVR don't want to fall into a power creep where they can only design increasingly powerful killers.
It's okay to design lower tier killers as well, or killers that are really hard to master. People who like them will play them, people who don't won't.
(I like to imagine the outrage if they had released Hag in this age and meta... Would probably be entertaining!)
Plus, with the base kit QoL buffs killers received, and might receive in the future now that overhauls like 6.1. are a thing, BHVR is free to experiment on new concepts that might not be immediately at their best.
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It's being overly cautious, because a killer that's not quite powerful enough disrupts game balance a lot less than a killer that's too powerful.
There are plenty of killers who are weak, and all of them can ultimately just be played as an M1 killer and get a mediocre result, and 'make do'.
But an OP killer would see a massive spike in activity and cause survivors to tantrum and quit in droves.
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I didn't a killer who is strong with camping and 3-gens was survivor friendly.
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You think dredge is weak? That's just crazy, I get why you'd say knight is bad but dredge is a solid B tier killer
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I am a dredge main, and he is not really weak, but he depends on rng, as i had maps where all lockers where on one side of the map and the other side was basicly just empty.
Also, it depends on locker placement how much locking a locker hurts you. There might something need to be done about that.
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loud sfx kind of negates any stealth component a lot of the time, you're highlighted in nightfall for some reason, you can't really hide in lockers because there's an indicator if you stay inside of one for more than 8 seconds (even though you have the option to enter a locker without teleporting so hiding might be an intended mechanic??)
i wouldn't call him weak though, the mobility and antiloop alone makes him a strong killer, with add-ons even stronger
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This. We also hear so much about killer mains (and likewise survivor mains), where people tend to master and stick with one killer. I've played against some really good Knight players that used their guardians *perfectly*. Those sorts of players will stick with Knight, others will go back to their mains, and others will just play casually. Any of those are fine. Killers have Easy, Moderate, and Hard classifications, which tells us there's supposed to be a degree of learning with different killers.
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Get to loop
Put remnant at loop
Survivor leaves loop.
Rinse and repeat until the survivor is either zoned, cornered or runs into remnant for teleport m1->hit
he is cooking cutter zoning just like knight. He is just little better in the sense that he has unreliable locker mobility and better tracking in nightfall(killer instinct). Also stealth but his ambulance/sound effects, the undetectable might as well not exist. OP complaining about zoning based killers.
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To answer your question OP, if players want to play Wesker they have to pay real money to play him. Unless they get super-lucky and win the DLC from a Fog Whisperer. Also, licensed chapters bring new players to the game so it's in BHVR's best interests to make a good first impression.
Dredge and Knight aren't bringing in new players and many players have a stockpile of shards so they don't have to buy those chapters with real money.
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The devs are survivor mains and want easy matches, that's why survivor in general is OP.
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Lol I get demolished by dredge, I'm a magnet for his portals and I turn into a blind idiot when Nightfall occurs
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I dont think that is their mindset, I think they are trying to avoid a ''oops! we made a super strong killer'' type of scenario because it becomes a lose-lose scenario for them, if the killer is released super strong survivors will probably complain, the only option at that point would be to nerf the character which will make the other half of the population (killer mains) angry as well so...
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Yeah, in particular why Dredge gets highlighted in Nightfall just baffles me. "You're surrounded in darkness but this supernatural being who is about 50% pure darkness becomes far easier to see...."
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