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why is genrushing being buffed
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Lol,not people use E for distance,because getting hit through dead hard gives you a speed boost,so its just as broken as before,you just have to time it better.
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It's not nearly as broken as before - now you have to get hit for any sort of distance, whereas before the survivor got enough distance to reach a pallet/window regardless of what you did. If a survivor can't make a window, dead hard doesn't change that - the killer can just wait behind them and swing if they enter the vault animation. Nowhere near as broken as before. As for pallets, the endurance lasts less than the animation, so it's possible to time a swing at a pallet. Even though it's still close to option select, it's much weaker than the previous "E for distance and drop" that had literally zero counter.
New dead hard is not nearly as broken as before - but it is still good against nurse and blight especially, so I prefer this version over the old one.
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yes she is broken there is not arguing but compared to survivors having so many broken perks, one killer isn't exactly what i would call fair
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You simply asked for which broken perks outside of Eruption existed for killers and I replied with clarification that Brokenbones said broken stuff, not necessarily perks, thus opening it up to the realm of toolboxes, powers, addons, and even strategies depending on your viewpoint.
That's all
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To be clear... I used those perks cause they aren't regression... but slowdown none the less
IDK why people don't use those perks... I didn't say anything about effectiveness of those perks... If OP was about Gen Rush then some of those perks can be used
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if you want to counter an effective strategy then why would you use ineffective perks?
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to be fair you do also have to mend, whereas you wouldn't with old DH
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mending is paused while in chase so either way you just brought a bit more time but pressing one button
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Because they could be effective (if BHVR actually did something to them)
Plus using different perks could actually confuse the Survivors... for the first couple of matches
Why use the same perks if the Survivors are "Gen Rushing"
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it's literally 2.5 free pops ( or around 4 pain res) and it's not like current slowdown meta is that much weaker with eruption being overtuned.
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Its not necessarily a prevention oriented counterplay, but the idea is that you rotate gens while unable to work on them, so that by the time you reach the next one you will either be able (or the effect will be just about over.) Its not a counterplay in the "prevent impact" sense but more the "damage control" way. Basically similar to perks like deadlock.
I understand a lot of people are unhappy with that degree of counterplay, and its certainly frustrating, but it does exist and can even prevent teams from 3 genning themselves unintentionally.
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It's flawed because you're gatekeeping what the argument is about.
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the amount of damage pop does is incalculable since it's 20% of current progress
pain res, however, is 15% progress
it removes 13.5 seconds of progress, which is more than 10 lol
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Because you're actually doing something other than grumbling about the situation. Can't work on that gen? Work on whatever gen you can whenever you can. That's assuming you actually get hit by Eruption (as opposed to Deadlock), which is way less likely if the killer hasn't spent a hideous amount of time kicking all the different gens. If anything, the killer is just getting back a bit of their hard spent time. Maybe they should get something for that.
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yes, but after chase is over you do have to sit and mend which consumes some of your time, was my point
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yeah, but BHVR hasn't done anything to them, so they aren't effective. lol
you use the same perks because they're the best you can use, changing to worse perks isn't going to help the situation
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I meant pop before the nerf, also the nerf is a big change because it a buff in an area that killers lack which is actually repair slowdown. 90% of "slowdown perks" are regression perks.
The meta being mostly regression perks is honestly what is creating the "muh genrush ree" posts 24/7. most of these perks require you to win a chase to trigger, which winning a chase in itself slows down the game via forcing survivors to go for the save. I feel like most posts like this are made after a bad string of games where they weren't able to down people quickly, which not only causes them to have very little value out of their perks but also means they weren't able to be proactive and force survivors off gens via ether chasing them or forcing them to save.
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I'm not gatekeeping the argument to limit the scope, you're fundamentally changing what the topic of discussion is about. There's a major difference.
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So you’re saying the counter to Eruption is to work on another gen?
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Yes. If you know the killer has Eruption, he kicked the gen, and people are injured, work on another gen until he gets the down. Then it's safe to come back. Do that enough times, and you'll be able to do multiple gens one after the other because you split your progress.
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I'm a fan of playing underdog killers and mastering them, but it's frustrating when gen rushing pushes those low tier killers into having to invest heavily in gen regression. I'd rather run a variety of builds, but with gens getting done so fast, not having at least half of your perks doing gen control is frustratingly necessary. Again, this only really affects the lower tier killers.
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Survivors want to win their games? What a shocker.
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and killers don't have that right to play and win?
what a bigger shocker
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your calculations are quite interesting, but did you forget the killer has to down and hook to get pop? or res not being near ?
and in that time the survivors could easily finish the gen
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Corrupt got nerfed, DMS was nerfed, Thrilling doesn't do anything about gens just gives you info, deadlock is pretty good, Thana is worthless on every killer but Legion, Dying light is okay but still not that great especially since its pairing with Thana has been obliterated
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it COULD be enjoyable, but the costant toxicity left unpunished, paired with flawed mechanics (to play optimally you must play in an unfun way: rush gens for survivors and tunneling and camping for killers) that will only worsened the situation, developers that actually don't play their game in order to understand the issues and waves of cheaters will make you regret buying this game
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Killers do have the right, and statistically are out-performing survivors across the ladder. You're forgetting that as a killer, you are playing 4 games, whereas a survivor is only playing one game.
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Pinhead was hardly gutted. Engineers fang was absurdly strong and solve time ended up making him too oppressive against solo p,Ayers which he still is a lot of the time
The build wasn’t unique in a good way. It was oppressive and frustrating to fight against and honestly took pretty little skill to use
Maybe if solo queue got it’s much needed buffs then pinhead could get buffs but at the moment it’s not a good idea
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Well let's just agree to disagree.
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This is just blatently untrue. If you're awful at greats then Stake Out isn't gonna make Hyperfocus any good. You -need- to be really good at hitting Greats even with Stake Out.
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Before 6.0 with pop on average I was getting 6-9 kicks per game. Thats two to three minutes of extra time required for the survivors to win. That nerf and a number of others allows survivors to gen rush.
Survivors got free BT as a base kit perk. What did killers get? They got 1/4th of a perk - two free stacks of borrowed time.
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Stop being literal and you might have something. Gen regression/slow down. Hmmmm are there alternative perks that do the same thing? Why yes. I think at my last count there was about 18 perks that did this. Survivor perks that give you endurance AT your control. Hmmm.... How many are there?
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What nerf would have made it more useful than current eruption, call of brine, and overcharge? None. And going out when you have a confirmed kill isn't as much of a detriment as it sounds. If you kill early you have a lot of pressure. If you kill late you've gotten a lot of use out of the perk. But there are better alternatives that can't be cleansed. It was already talked about for years because it was 'always' cleansed too fast. On the flip side they nerfed self care AGAIN. So badly that it is a detriment to the team to use it but why is it still being used heavily? No better alternative for solos? Can't be snuffed. Can't be Franklined. You can do it anywhere.
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Wait, what?
They just increased each gen by 10 seconds, buffing all the perks that debuffs a certain percentage you repair 1 charge per second. Pain Resonance, DMS, Dying Light, Dry Kicks too btw, Jolt, Corrupt Intervention is still super effective, Call of Brime+ Overcharge + Eruption and stuff like that.
Perks like No Way Out which just doesn't let the game ending even tho survivors did all 5 gens.
Sry Idk what you are talking about. Since all those changes games are even harder and no one asks for Eruption getting nerfed. people asked for it getting changed so the core game mechanics are working WITH it and not against. Aka solo q having no counterplay to perks like Eruption.
Also NOED needed a change. How is a solo q supposed to find it? A solo q would just see: Oh yea, Noed, I'll leave the game bc what can I do. Now there is at least a chance people take the chance to watch out for it. Sadge, if the hex is just near the hook that's getting camped tho.
The times I'm getting gen rushed (as oni) is when I miss my demon attacks all the time. Or if I just play like abot. Not zoning, playing tiles I shouldn't, playing in areas I shouldn't, playing against survivors I shouldn't. Making bad decisions. Camp where I shouldn't have camped and instead defend my gens and so on. But that's what should happen if you as a killer do not pressure the map. Survivors do gens. That's how the game works. If you don't know how to play this match it is on you.
(And you're not supposed to entirely 4k every match with X gens left)
And yea, it takes a long while until you're getting good. Because there are so many random generated maps and perks and playstyles. So much things you have to keep in mind. So much things where you have to know what's the right decision to make and this takes a long while.
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Incredibly biased and thoughtless statement. Name a perk besides Dead Hard and CoH that some 'killer mains' agree is broken right now? Because from what I see survivors are using a variation of perks more than ever before and killers are still stacked with the same slow down regression builds they always use. And if Eruption isn't overtuned AND broken I don't know what is.
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Exactly what I said there are 0 alternatives to endurance at your control. Sb being better is debatable but they don't do the same things. When is the last time you saw someone SB to bait out a hit with a killer carrying a survivor to deathhook?
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I agree the problem is not the meta perks but the game design
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18 perks
and 3 of them are useable...quite the number huh?
im sorry YOU WANT A PERK THAT GIVES ENDURANCE AT YOUR CONTROL? how about we just bring the old dead hard instead?
and aren't there 2 addons that do that? yes addons not even perks, so you don't even have to waste a perk slot.
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a whole 10 seconds that felt like nothing alright, all of those perks that u mentioned 2 of them are actually useful, eruption and overcharge even call of brine is falling off, no way has nothing to do with gens but whatever
Noed, has so many damn counters its just people don't wanna do it, how many perks do survivors have to reveal dull totems, none right?
and nobody is complaining about eruption?
and the fact that you gave an example as a killer that can cross the map fast, is...well no lol.
and who the hell said i wanna 4k you can't even 2k in high mmr without tryharding
and there is not getting good when perks always carrying this game on both sides
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its not that killers don't agree its just that every kill in this place gets made fun of for saying that a perk is op or broken, and its not like BHVR will do anything about it EITHER WAY, just look at boon system, one the most stupid and broken systems and yet somehow it hasn't been touched since release they only nerfed CoH.
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I give you corrupt, DMS, and deadlock since they are still good slowdown perks tho DMS works better with pain res imo. But TT, DL, and Than? First of all, I don't see TT as a slowdown perk, it's more of an info perk since it doesn't block gens that are being worked on, even then it only blocks non-worked gens for a few secs. DL is like one of the worst perks since it buffs one survivor way to much. Than was nerfed to the ground and even before the nerf it was only good on two killers since they could keep 3 or 4 survivors hurt for a long time.
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I'm not sure why ppl keep bringing up dying light in here XD It's nowhere a good perk imo. It's not very effective and its buffs a survivor! Yeah, let me run a perk that buffs one person more than it debuffs the other 3 survivors. I don't think anyone runs dying light XD
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I also forgot to mention SH: Gift Of Pain
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Lmao that is so true. I'm honestly getting bored of their balancing decisions.
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